< Summary

Class:DCL.Tutorial.TutorialStep_AvatarWalk
Assembly:Onboarding
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Tutorial/Scripts/Steps/Initial/TutorialStep_AvatarWalk.cs
Covered lines:0
Uncovered lines:7
Coverable lines:7
Total lines:33
Line coverage:0% (0 of 7)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
TutorialStep_AvatarWalk()0%2100%
Update()0%30500%
OnStepExecute()0%12300%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Tutorial/Scripts/Steps/Initial/TutorialStep_AvatarWalk.cs

#LineLine coverage
 1using System.Collections;
 2using UnityEngine;
 3
 4namespace DCL.Tutorial
 5{
 6    /// <summary>
 7    /// Class that represents the onboarding tutorial step related to how to walk with the avatar.
 8    /// </summary>
 9    public class TutorialStep_AvatarWalk : TutorialStep
 10    {
 11        [SerializeField] AudioEvent audioEventSuccess;
 12        [SerializeField] InputAction_Measurable playerXAxisInpuAction;
 13        [SerializeField] InputAction_Measurable playerYAxisInputAction;
 14        [SerializeField] InputAction_Hold playerWalkInputAction;
 015        [SerializeField] float minRunningTime = 2f;
 16
 17        private float timeRunning = 0f;
 18
 19        private void Update()
 20        {
 021            if ((playerXAxisInpuAction.GetValue() != 0f || playerYAxisInputAction.GetValue() != 0f) &&
 22                playerWalkInputAction.isOn &&
 23                mainSection.activeSelf)
 024                timeRunning += Time.deltaTime;
 025        }
 26
 27        public override IEnumerator OnStepExecute()
 28        {
 029            yield return new WaitUntil(() => timeRunning >= minRunningTime);
 030            audioEventSuccess.Play(true);
 031        }
 32    }
 33}