| | 1 | | using DCL; |
| | 2 | | using NUnit.Framework; |
| | 3 | | using System.Collections.Generic; |
| | 4 | | using System.IO; |
| | 5 | | using DCL.Models; |
| | 6 | | using Unity.PerformanceTesting; |
| | 7 | | using UnityEngine; |
| | 8 | | using QueueMode = DCL.QueueMode; |
| | 9 | |
|
| | 10 | | namespace MessagingBusTest |
| | 11 | | { |
| | 12 | | public class MainMessagingBusTest |
| | 13 | | { |
| | 14 | | private const string SEND_SCENE_MESSAGE = "SceneController.SendSceneMessage"; |
| | 15 | | private const int SEND_SCENE_UNUSED_CHARS = 3; |
| | 16 | | protected string[] dataAsJson; |
| 0 | 17 | | protected LinkedList<QueuedSceneMessage_Scene> queuedMessages = new LinkedList<QueuedSceneMessage_Scene>(); |
| 0 | 18 | | protected string dataSource = "../TestResources/SceneMessages/SceneMessagesDump.RealData.txt"; |
| 0 | 19 | | protected IMessageProcessHandler dummyHandler = new DummyMessageHandler(); |
| | 20 | | protected IEnumerator<QueuedSceneMessage_Scene> nextQueueMessage; |
| | 21 | |
|
| | 22 | | // protected MessagingBus bus; |
| | 23 | | protected MessagingController controller; |
| | 24 | |
|
| | 25 | | public void SetupTests() |
| | 26 | | { |
| 0 | 27 | | if (controller == null) |
| | 28 | | { |
| 0 | 29 | | controller = new MessagingController(dummyHandler); |
| | 30 | | } |
| | 31 | |
|
| 0 | 32 | | if (nextQueueMessage == null) |
| | 33 | | { |
| 0 | 34 | | SetupDataFile(); |
| 0 | 35 | | nextQueueMessage = queuedMessages.GetEnumerator(); |
| | 36 | | } |
| 0 | 37 | | } |
| | 38 | |
|
| | 39 | | [Test, Performance] |
| | 40 | | public void MeasureTimeToEnqueueThousandMessages() |
| | 41 | | { |
| 0 | 42 | | Measure.Method(() => |
| | 43 | | { |
| 0 | 44 | | for (var i = 0; i < 1000; i++) |
| | 45 | | { |
| 0 | 46 | | EnqueueNextMessage(); |
| | 47 | | } |
| 0 | 48 | | }) |
| 0 | 49 | | .SetUp(() => SetupTests()) |
| | 50 | | .WarmupCount(3) |
| | 51 | | .MeasurementCount(10) |
| | 52 | | .IterationsPerMeasurement(10) |
| | 53 | | .GC() |
| | 54 | | .Run(); |
| 0 | 55 | | } |
| | 56 | |
|
| | 57 | | [Test, Performance] |
| | 58 | | public void MeasureTimeToProcessThousandMessages() |
| | 59 | | { |
| 0 | 60 | | controller.StartBus(MessagingBusType.INIT); |
| | 61 | |
|
| 0 | 62 | | Measure.Method(() => |
| | 63 | | { |
| 0 | 64 | | var processed = controller.initBus.processedMessagesCount; |
| 0 | 65 | | Assert.IsTrue(controller.initBus.pendingMessagesCount > 1000); |
| 0 | 66 | | while (controller.initBus.processedMessagesCount < processed + 1000) |
| | 67 | | { |
| 0 | 68 | | controller.initBus.ProcessQueue(0.1f, out _); |
| | 69 | | } |
| 0 | 70 | | }) |
| | 71 | | .SetUp(() => |
| | 72 | | { |
| 0 | 73 | | SetupTests(); |
| 0 | 74 | | for (var i = 0; i < 1001; i++) |
| | 75 | | { |
| 0 | 76 | | EnqueueNextMessage(); |
| | 77 | | } |
| 0 | 78 | | }) |
| | 79 | | .WarmupCount(3) |
| | 80 | | .MeasurementCount(10) |
| | 81 | | .IterationsPerMeasurement(10) |
| | 82 | | .GC() |
| | 83 | | .Run(); |
| 0 | 84 | | } |
| | 85 | |
|
| | 86 | | private void EnqueueNextMessage() |
| | 87 | | { |
| 0 | 88 | | var queuedMessage = GetNextSceneMessage(); |
| 0 | 89 | | controller.Enqueue(false, queuedMessage, out _); |
| 0 | 90 | | } |
| | 91 | |
|
| 0 | 92 | | private string SceneMessagesPath() { return Application.dataPath + "/" + dataSource; } |
| | 93 | |
|
| | 94 | | private void SetupDataFile() |
| | 95 | | { |
| 0 | 96 | | if (!File.Exists(SceneMessagesPath())) |
| | 97 | | { |
| 0 | 98 | | throw new InvalidDataException("The file " + SceneMessagesPath() + " doesn't exist!"); |
| | 99 | | } |
| | 100 | |
|
| 0 | 101 | | var source = new StreamReader(SceneMessagesPath()); |
| 0 | 102 | | var fileContents = source.ReadToEnd(); |
| 0 | 103 | | source.Close(); |
| 0 | 104 | | dataAsJson = fileContents.Split('\n'); |
| | 105 | |
|
| 0 | 106 | | ParseMessagesFromDataFile(); |
| 0 | 107 | | } |
| | 108 | |
|
| | 109 | | private void ParseMessagesFromDataFile() |
| | 110 | | { |
| 0 | 111 | | for (var i = 0; i < dataAsJson.Length; i++) |
| | 112 | | { |
| | 113 | | string message, locator, raw; |
| | 114 | | int separator; |
| | 115 | |
|
| 0 | 116 | | message = dataAsJson[i]; |
| 0 | 117 | | separator = message.IndexOf(' '); |
| 0 | 118 | | locator = ""; |
| | 119 | |
|
| 0 | 120 | | if (separator != -1) |
| 0 | 121 | | locator = message.Substring(0, separator); |
| | 122 | |
|
| 0 | 123 | | if (locator == SEND_SCENE_MESSAGE) |
| | 124 | | { |
| 0 | 125 | | raw = message.Substring(separator + 2, message.Length - SEND_SCENE_MESSAGE.Length - SEND_SCENE_UNUSE |
| 0 | 126 | | queuedMessages.AddLast(ParseRawIntoQueuedMessage(raw)); |
| | 127 | | } |
| | 128 | | } |
| 0 | 129 | | } |
| | 130 | |
|
| | 131 | | public QueuedSceneMessage_Scene GetNextSceneMessage() |
| | 132 | | { |
| 0 | 133 | | var currentMessage = nextQueueMessage.Current; |
| 0 | 134 | | while (currentMessage == null) |
| | 135 | | { |
| 0 | 136 | | if (!nextQueueMessage.MoveNext()) |
| | 137 | | { |
| 0 | 138 | | nextQueueMessage = queuedMessages.GetEnumerator(); |
| | 139 | | } |
| | 140 | |
|
| 0 | 141 | | currentMessage = nextQueueMessage.Current; |
| | 142 | | } |
| | 143 | |
|
| 0 | 144 | | return currentMessage; |
| | 145 | | } |
| | 146 | |
|
| | 147 | | public static QueuedSceneMessage_Scene ParseRawIntoQueuedMessage(string raw) |
| | 148 | | { |
| 0 | 149 | | if (!SceneMessageUtilities.DecodePayloadChunk(raw, out string sceneId, out string message, out string tag)) |
| | 150 | | { |
| 0 | 151 | | throw new InvalidDataException("Could not decode: " + raw); |
| | 152 | | } |
| | 153 | |
|
| 0 | 154 | | return SceneMessageUtilities.DecodeSceneMessage(sceneId, message, tag); |
| | 155 | | } |
| | 156 | |
|
| | 157 | | [Test] |
| | 158 | | public void LossyMessageIsReplaced() |
| | 159 | | { |
| 0 | 160 | | string entityId = "entity"; |
| 0 | 161 | | MessagingBus bus = new MessagingBus(MessagingBusType.SYSTEM, new DummyMessageHandler(), null); |
| | 162 | |
|
| 0 | 163 | | bus.Enqueue(new QueuedSceneMessage_Scene |
| | 164 | | { |
| | 165 | | payload = new Protocol.CreateEntity { entityId = entityId }, |
| | 166 | | message = QueuedSceneMessage.Type.SCENE_MESSAGE.ToString(), |
| | 167 | | tag = "entity_1" |
| | 168 | | }, QueueMode.Lossy); |
| 0 | 169 | | bus.Enqueue(new QueuedSceneMessage_Scene |
| | 170 | | { |
| | 171 | | payload = new Protocol.CreateEntity { entityId = entityId }, |
| | 172 | | message = QueuedSceneMessage.Type.SCENE_MESSAGE.ToString(), |
| | 173 | | tag = "entity_1" |
| | 174 | | }, QueueMode.Lossy); |
| | 175 | |
|
| 0 | 176 | | Assert.AreEqual(1, bus.unreliableMessagesReplaced); |
| 0 | 177 | | Assert.AreEqual(1, bus.pendingMessagesCount); |
| 0 | 178 | | } |
| | 179 | |
|
| | 180 | | [Test] |
| | 181 | | public void RemoveEntityShouldClearLossyMessages() |
| | 182 | | { |
| 0 | 183 | | string entityId = "entity"; |
| 0 | 184 | | MessagingBus bus = new MessagingBus(MessagingBusType.SYSTEM, new DummyMessageHandler(), null); |
| | 185 | |
|
| 0 | 186 | | bus.Enqueue(new QueuedSceneMessage_Scene |
| | 187 | | { |
| | 188 | | payload = new Protocol.CreateEntity { entityId = entityId }, |
| | 189 | | message = QueuedSceneMessage.Type.SCENE_MESSAGE.ToString(), |
| | 190 | | tag = "entity_1" |
| | 191 | | }, QueueMode.Lossy); |
| 0 | 192 | | bus.Enqueue(new QueuedSceneMessage_Scene |
| | 193 | | { |
| | 194 | | payload = new Protocol.RemoveEntity() { entityId = entityId }, |
| | 195 | | type = QueuedSceneMessage.Type.SCENE_MESSAGE, |
| | 196 | | method = MessagingTypes.ENTITY_DESTROY, |
| | 197 | | message = QueuedSceneMessage.Type.SCENE_MESSAGE.ToString(), |
| | 198 | | }); |
| 0 | 199 | | bus.Enqueue(new QueuedSceneMessage_Scene |
| | 200 | | { |
| | 201 | | payload = new Protocol.CreateEntity { entityId = entityId }, |
| | 202 | | message = QueuedSceneMessage.Type.SCENE_MESSAGE.ToString(), |
| | 203 | | tag = "entity_1" |
| | 204 | | }, QueueMode.Lossy); |
| | 205 | |
|
| 0 | 206 | | Assert.AreEqual(0, bus.unreliableMessagesReplaced); |
| 0 | 207 | | Assert.AreEqual(3, bus.pendingMessagesCount); |
| 0 | 208 | | } |
| | 209 | | } |
| | 210 | | } |