| | 1 | | using DCL.Huds.QuestsTracker; |
| | 2 | | using NUnit.Framework; |
| | 3 | | using UnityEngine; |
| | 4 | |
|
| | 5 | | namespace Tests.QuestsTrackerHUD |
| | 6 | | { |
| | 7 | | public class QuestsTrackerEntryShould |
| | 8 | | { |
| | 9 | | private QuestsTrackerEntry questEntry; |
| | 10 | |
|
| 1 | 11 | | private readonly QuestTask task_noProgressed = new QuestTask |
| | 12 | | { |
| | 13 | | id = "task_no_progressed", |
| | 14 | | progress = 0.5f, |
| | 15 | | justProgressed = false, |
| | 16 | | justUnlocked = false, |
| | 17 | | status = QuestsLiterals.Status.ON_GOING, |
| | 18 | | type = "single", |
| | 19 | | payload = JsonUtility.ToJson(new TaskPayload_Single { isDone = false }), |
| | 20 | | oldProgress = 0.5f, |
| | 21 | | }; |
| | 22 | |
|
| 1 | 23 | | private readonly QuestTask task_justProgressed = new QuestTask |
| | 24 | | { |
| | 25 | | id = "task_just_progressed", |
| | 26 | | progress = 0.75f, |
| | 27 | | justProgressed = true, |
| | 28 | | justUnlocked = false, |
| | 29 | | status = QuestsLiterals.Status.ON_GOING, |
| | 30 | | type = "numeric", |
| | 31 | | payload = JsonUtility.ToJson(new TaskPayload_Numeric() { start = 0, current = 2, end = 5 }), |
| | 32 | | oldProgress = 0.5f, |
| | 33 | | }; |
| | 34 | |
|
| 1 | 35 | | private readonly QuestTask task_justUnlocked = new QuestTask |
| | 36 | | { |
| | 37 | | id = "task_just_unlocked", |
| | 38 | | progress = 0.75f, |
| | 39 | | justProgressed = false, |
| | 40 | | justUnlocked = true, |
| | 41 | | status = QuestsLiterals.Status.ON_GOING, |
| | 42 | | type = "numeric", |
| | 43 | | payload = JsonUtility.ToJson(new TaskPayload_Numeric() { start = 0, current = 2, end = 5 }), |
| | 44 | | oldProgress = 0.5f, |
| | 45 | | }; |
| | 46 | |
|
| 1 | 47 | | private readonly QuestTask task_justCompleted = new QuestTask |
| | 48 | | { |
| | 49 | | id = "task_just_completed", |
| | 50 | | progress = 1f, |
| | 51 | | justProgressed = true, |
| | 52 | | justUnlocked = false, |
| | 53 | | status = QuestsLiterals.Status.ON_GOING, |
| | 54 | | type = "numeric", |
| | 55 | | payload = JsonUtility.ToJson(new TaskPayload_Numeric() { start = 0, current = 2, end = 5 }), |
| | 56 | | oldProgress = 0.5f, |
| | 57 | | }; |
| | 58 | |
|
| 1 | 59 | | private readonly QuestTask task_completed = new QuestTask |
| | 60 | | { |
| | 61 | | id = "task_completed", |
| | 62 | | progress = 1f, |
| | 63 | | justProgressed = false, |
| | 64 | | justUnlocked = false, |
| | 65 | | status = QuestsLiterals.Status.ON_GOING, |
| | 66 | | type = "numeric", |
| | 67 | | payload = JsonUtility.ToJson(new TaskPayload_Numeric() { start = 0, current = 2, end = 5 }), |
| | 68 | | oldProgress = 1f, |
| | 69 | | }; |
| | 70 | |
|
| | 71 | | [SetUp] |
| 16 | 72 | | public void SetUp() { questEntry = Object.Instantiate(Resources.Load<GameObject>("QuestsTrackerEntry")).GetCompo |
| | 73 | |
|
| | 74 | | [Test] |
| | 75 | | public void PopulateProperly() |
| | 76 | | { |
| 1 | 77 | | QuestModel quest = new QuestModel |
| | 78 | | { |
| | 79 | | id = "0", |
| | 80 | | name = "quest0", |
| | 81 | | description = "description0", |
| | 82 | | oldProgress = 0.1f, |
| | 83 | | status = QuestsLiterals.Status.ON_GOING, |
| | 84 | | sections = new [] { new QuestSection { id = "section", progress = task_noProgressed.progress, tasks = ne |
| | 85 | | }; |
| 1 | 86 | | questEntry.Populate(quest); |
| | 87 | |
|
| 1 | 88 | | Assert.AreEqual(quest.name, questEntry.questTitle.text); |
| 1 | 89 | | Assert.AreEqual(quest.oldProgress, questEntry.progress.fillAmount); |
| 1 | 90 | | } |
| | 91 | |
|
| | 92 | | [Test] |
| | 93 | | public void PopulateAndPrepareSectionsWith_NoProgressedTask() |
| | 94 | | { |
| 1 | 95 | | QuestModel quest = new QuestModel |
| | 96 | | { |
| | 97 | | id = "0", |
| | 98 | | name = "quest0", |
| | 99 | | description = "description0", |
| | 100 | | sections = new [] { new QuestSection { id = "section", progress = task_noProgressed.progress, tasks = ne |
| | 101 | | }; |
| 1 | 102 | | questEntry.Populate(quest); |
| | 103 | |
|
| | 104 | | //should be visible |
| 1 | 105 | | Assert.IsTrue(questEntry.sectionEntries["section"].gameObject.activeSelf); |
| 1 | 106 | | } |
| | 107 | |
|
| | 108 | | [Test] |
| | 109 | | public void PopulateAndPrepareSectionsWith_JustProgressedTask() |
| | 110 | | { |
| 1 | 111 | | QuestModel quest = new QuestModel |
| | 112 | | { |
| | 113 | | id = "0", |
| | 114 | | sections = new [] { new QuestSection { id = "section", progress = task_justProgressed.progress, tasks = |
| | 115 | | }; |
| 1 | 116 | | questEntry.Populate(quest); |
| | 117 | |
|
| | 118 | | //should be visible |
| 1 | 119 | | Assert.IsTrue(questEntry.sectionEntries["section"].gameObject.activeSelf); |
| 1 | 120 | | } |
| | 121 | |
|
| | 122 | | [Test] |
| | 123 | | public void PopulateAndPrepareSectionsWith_JustUnlockedTask() |
| | 124 | | { |
| 1 | 125 | | QuestModel quest = new QuestModel |
| | 126 | | { |
| | 127 | | id = "0", |
| | 128 | | sections = new [] { new QuestSection { id = "section", progress = task_justUnlocked.progress, tasks = ne |
| | 129 | | }; |
| 1 | 130 | | questEntry.Populate(quest); |
| | 131 | |
|
| | 132 | | //should be invisible |
| 1 | 133 | | Assert.IsFalse(questEntry.sectionEntries["section"].gameObject.activeSelf); |
| 1 | 134 | | } |
| | 135 | |
|
| | 136 | | [Test] |
| | 137 | | public void PopulateAndPrepareSectionsWith_JustCompletedTask() |
| | 138 | | { |
| 1 | 139 | | QuestModel quest = new QuestModel |
| | 140 | | { |
| | 141 | | id = "0", |
| | 142 | | sections = new [] { new QuestSection { id = "section", progress = task_justCompleted.progress, tasks = n |
| | 143 | | }; |
| 1 | 144 | | questEntry.Populate(quest); |
| | 145 | |
|
| | 146 | | //should be visible |
| 1 | 147 | | Assert.IsTrue(questEntry.sectionEntries["section"].gameObject.activeSelf); |
| 1 | 148 | | } |
| | 149 | |
|
| | 150 | | [Test] |
| | 151 | | public void PopulateAndPrepareSectionsWith_CompletedTask() |
| | 152 | | { |
| 1 | 153 | | QuestModel quest = new QuestModel |
| | 154 | | { |
| | 155 | | id = "0", |
| | 156 | | sections = new [] { new QuestSection { id = "section", progress = task_completed.progress, tasks = new [ |
| | 157 | | }; |
| 1 | 158 | | questEntry.Populate(quest); |
| | 159 | |
|
| | 160 | | //shouldn't exist |
| 1 | 161 | | Assert.IsFalse(questEntry.sectionEntries.ContainsKey("section")); |
| 1 | 162 | | } |
| | 163 | |
|
| | 164 | | [Test] |
| | 165 | | [TestCase(true)] |
| | 166 | | [TestCase(false)] |
| | 167 | | public void SetPinStatus(bool status) |
| | 168 | | { |
| 2 | 169 | | questEntry.SetPinStatus(status); |
| 2 | 170 | | Assert.AreEqual(status, questEntry.pinQuestToggle.isOn); |
| 2 | 171 | | } |
| | 172 | |
|
| | 173 | | [TearDown] |
| 16 | 174 | | public void TearDown() { Object.Destroy(questEntry.gameObject); } |
| | 175 | | } |
| | 176 | |
|
| | 177 | | public class QuestsTrackerSectionShould |
| | 178 | | { |
| | 179 | | private QuestsTrackerSection sectionEntry; |
| | 180 | |
|
| | 181 | | private readonly QuestTask task_noProgressed = new QuestTask |
| | 182 | | { |
| | 183 | | id = "task_no_progressed", |
| | 184 | | progress = 0.5f, |
| | 185 | | justProgressed = false, |
| | 186 | | justUnlocked = false, |
| | 187 | | status = QuestsLiterals.Status.ON_GOING, |
| | 188 | | type = "single", |
| | 189 | | payload = JsonUtility.ToJson(new TaskPayload_Single { isDone = false }), |
| | 190 | | oldProgress = 0.5f, |
| | 191 | | }; |
| | 192 | |
|
| | 193 | | private readonly QuestTask task_justProgressed = new QuestTask |
| | 194 | | { |
| | 195 | | id = "task_just_progressed", |
| | 196 | | progress = 0.75f, |
| | 197 | | justProgressed = true, |
| | 198 | | justUnlocked = false, |
| | 199 | | status = QuestsLiterals.Status.ON_GOING, |
| | 200 | | type = "numeric", |
| | 201 | | payload = JsonUtility.ToJson(new TaskPayload_Numeric() { start = 0, current = 2, end = 5 }), |
| | 202 | | oldProgress = 0.5f, |
| | 203 | | }; |
| | 204 | |
|
| | 205 | | private readonly QuestTask task_justUnlocked = new QuestTask |
| | 206 | | { |
| | 207 | | id = "task_just_unlocked", |
| | 208 | | progress = 0.75f, |
| | 209 | | justProgressed = false, |
| | 210 | | justUnlocked = true, |
| | 211 | | status = QuestsLiterals.Status.ON_GOING, |
| | 212 | | type = "numeric", |
| | 213 | | payload = JsonUtility.ToJson(new TaskPayload_Numeric() { start = 0, current = 2, end = 5 }), |
| | 214 | | oldProgress = 0.5f, |
| | 215 | | }; |
| | 216 | |
|
| | 217 | | private readonly QuestTask task_justCompleted = new QuestTask |
| | 218 | | { |
| | 219 | | id = "task_just_completed", |
| | 220 | | progress = 1f, |
| | 221 | | justProgressed = true, |
| | 222 | | justUnlocked = false, |
| | 223 | | status = QuestsLiterals.Status.ON_GOING, |
| | 224 | | type = "numeric", |
| | 225 | | payload = JsonUtility.ToJson(new TaskPayload_Numeric() { start = 0, current = 2, end = 5 }), |
| | 226 | | oldProgress = 0.5f, |
| | 227 | | }; |
| | 228 | |
|
| | 229 | | private readonly QuestTask task_completed = new QuestTask |
| | 230 | | { |
| | 231 | | id = "task_completed", |
| | 232 | | progress = 1f, |
| | 233 | | justProgressed = false, |
| | 234 | | justUnlocked = false, |
| | 235 | | status = QuestsLiterals.Status.ON_GOING, |
| | 236 | | type = "numeric", |
| | 237 | | payload = JsonUtility.ToJson(new TaskPayload_Numeric() { start = 0, current = 2, end = 5 }), |
| | 238 | | oldProgress = 1f, |
| | 239 | | }; |
| | 240 | |
|
| | 241 | | [SetUp] |
| | 242 | | public void SetUp() { sectionEntry = Object.Instantiate(Resources.Load<GameObject>("QuestsTrackerSection")).GetC |
| | 243 | |
|
| | 244 | | [Test] |
| | 245 | | public void PopulateProperly() |
| | 246 | | { |
| | 247 | | QuestSection section = new QuestSection { id = "section", name = "sectionName", tasks = new QuestTask[0] }; |
| | 248 | | sectionEntry.Populate(section); |
| | 249 | | Assert.AreEqual(section.name, sectionEntry.sectionTitle.text); |
| | 250 | | Assert.IsTrue(sectionEntry.titleContainer.gameObject.activeSelf); |
| | 251 | | } |
| | 252 | |
|
| | 253 | | [Test] |
| | 254 | | public void PopulateProperly_NoSectionName() |
| | 255 | | { |
| | 256 | | QuestSection section = new QuestSection { id = "section", name = "", tasks = new QuestTask[0] }; |
| | 257 | | sectionEntry.Populate(section); |
| | 258 | | Assert.IsFalse(sectionEntry.titleContainer.gameObject.activeSelf); |
| | 259 | | } |
| | 260 | |
|
| | 261 | | [Test] |
| | 262 | | public void PopulateAndPrepareTasks_NoProgressed() |
| | 263 | | { |
| | 264 | | QuestSection section = new QuestSection { id = "section", name = "", tasks = new [] { task_noProgressed } } |
| | 265 | | sectionEntry.Populate(section); |
| | 266 | |
|
| | 267 | | //No completed tasks without progress are visible |
| | 268 | | Assert.IsTrue(sectionEntry.taskEntries[task_noProgressed.id].gameObject.activeSelf); |
| | 269 | | } |
| | 270 | |
|
| | 271 | | [Test] |
| | 272 | | public void PopulateAndPrepareTasks_Completed() |
| | 273 | | { |
| | 274 | | QuestSection section = new QuestSection { id = "section", name = "", tasks = new [] { task_completed } }; |
| | 275 | | sectionEntry.Populate(section); |
| | 276 | |
|
| | 277 | | //Completed tasks that has not been just completed are not even added |
| | 278 | | Assert.IsFalse(sectionEntry.taskEntries.ContainsKey(task_completed.id)); |
| | 279 | | } |
| | 280 | |
|
| | 281 | | [Test] |
| | 282 | | public void PopulateAndPrepareTasks_JustCompleted() |
| | 283 | | { |
| | 284 | | QuestSection section = new QuestSection { id = "section", name = "", tasks = new [] { task_justCompleted } |
| | 285 | | sectionEntry.Populate(section); |
| | 286 | |
|
| | 287 | | //Completed tasks that has not been just completed are hidden |
| | 288 | | Assert.IsTrue(sectionEntry.taskEntries[task_justCompleted.id].gameObject.activeSelf); |
| | 289 | | } |
| | 290 | |
|
| | 291 | | [Test] |
| | 292 | | public void PopulateAndPrepareTasks_JustProgressed() |
| | 293 | | { |
| | 294 | | QuestSection section = new QuestSection { id = "section", name = "", tasks = new [] { task_justProgressed } |
| | 295 | | sectionEntry.Populate(section); |
| | 296 | |
|
| | 297 | | //Just progressed tasks are visible |
| | 298 | | Assert.IsTrue(sectionEntry.taskEntries[task_justProgressed.id].gameObject.activeSelf); |
| | 299 | | } |
| | 300 | |
|
| | 301 | | [Test] |
| | 302 | | public void PopulateAndPrepareTasks_JustUnlocked() |
| | 303 | | { |
| | 304 | | QuestSection section = new QuestSection { id = "section", name = "", tasks = new [] { task_justUnlocked } } |
| | 305 | | sectionEntry.Populate(section); |
| | 306 | |
|
| | 307 | | //Just unlocked tasks are hidden |
| | 308 | | Assert.IsFalse(sectionEntry.taskEntries[task_justUnlocked.id].gameObject.activeSelf); |
| | 309 | | } |
| | 310 | | } |
| | 311 | | } |