| | 1 | | using UnityEngine; |
| | 2 | | using System; |
| | 3 | | using DCL.Helpers; |
| | 4 | | using DCL.Interface; |
| | 5 | |
|
| | 6 | | namespace DCL |
| | 7 | | { |
| | 8 | | public class Settings : DCL.Singleton<Settings> |
| | 9 | | { |
| | 10 | | const string QUALITY_SETTINGS_KEY = "Settings.Quality"; |
| | 11 | | const string GENERAL_SETTINGS_KEY = "Settings.General"; |
| | 12 | |
|
| | 13 | | public event Action<SettingsData.QualitySettings> OnQualitySettingsChanged; |
| | 14 | | public event Action<SettingsData.GeneralSettings> OnGeneralSettingsChanged; |
| | 15 | | public event Action OnResetAllSettings; |
| | 16 | |
|
| 0 | 17 | | public SettingsData.QualitySettings qualitySettings { get { return currentQualitySettings; } } |
| 0 | 18 | | public SettingsData.QualitySettingsData qualitySettingsPresets { get { return qualitySettingsPreset; } } |
| 0 | 19 | | public SettingsData.GeneralSettings generalSettings { get { return currentGeneralSettings; } } |
| | 20 | |
|
| | 21 | | private static SettingsData.QualitySettingsData qualitySettingsPreset = null; |
| | 22 | |
|
| | 23 | | public SettingsData.QualitySettingsData autoqualitySettings = null; |
| | 24 | | public SettingsData.QualitySettings lastValidAutoqualitySet; |
| | 25 | |
|
| | 26 | | private readonly BooleanVariable autosettingsEnabled = null; |
| | 27 | |
|
| 0 | 28 | | public SettingsData.QualitySettings currentQualitySettings { private set; get; } |
| | 29 | | private SettingsData.GeneralSettings currentGeneralSettings; |
| | 30 | |
|
| 1 | 31 | | public Settings() |
| | 32 | | { |
| 1 | 33 | | if (qualitySettingsPreset == null) |
| | 34 | | { |
| 1 | 35 | | qualitySettingsPreset = Resources.Load<SettingsData.QualitySettingsData>("ScriptableObjects/QualitySetti |
| | 36 | | } |
| | 37 | |
|
| 1 | 38 | | if (autoqualitySettings == null) |
| | 39 | | { |
| 1 | 40 | | autoqualitySettings = Resources.Load<SettingsData.QualitySettingsData>("ScriptableObjects/AutoQualitySet |
| 1 | 41 | | lastValidAutoqualitySet = autoqualitySettings[autoqualitySettings.Length / 2]; |
| | 42 | | } |
| | 43 | |
|
| 1 | 44 | | if (autosettingsEnabled == null) |
| 1 | 45 | | autosettingsEnabled = Resources.Load<BooleanVariable>("ScriptableObjects/AutoQualityEnabled"); |
| | 46 | |
|
| 1 | 47 | | LoadQualitySettings(); |
| 1 | 48 | | LoadGeneralSettings(); |
| 1 | 49 | | } |
| | 50 | |
|
| | 51 | | private void LoadQualitySettings() |
| | 52 | | { |
| 1 | 53 | | bool isQualitySettingsSet = false; |
| 1 | 54 | | if (PlayerPrefsUtils.HasKey(QUALITY_SETTINGS_KEY)) |
| | 55 | | { |
| | 56 | | try |
| | 57 | | { |
| 0 | 58 | | currentQualitySettings = JsonUtility.FromJson<SettingsData.QualitySettings>(PlayerPrefsUtils.GetStri |
| 0 | 59 | | isQualitySettingsSet = true; |
| 0 | 60 | | } |
| | 61 | | catch (Exception e) |
| | 62 | | { |
| 0 | 63 | | Debug.Log(e.Message); |
| 0 | 64 | | } |
| | 65 | | } |
| | 66 | |
|
| 1 | 67 | | if (!isQualitySettingsSet) |
| | 68 | | { |
| 1 | 69 | | currentQualitySettings = qualitySettingsPreset.defaultPreset; |
| | 70 | | } |
| 1 | 71 | | } |
| | 72 | |
|
| | 73 | | private void LoadGeneralSettings() |
| | 74 | | { |
| 1 | 75 | | currentGeneralSettings = GetDefaultGeneralSettings(); |
| | 76 | |
|
| 1 | 77 | | if (PlayerPrefsUtils.HasKey(GENERAL_SETTINGS_KEY)) |
| | 78 | | { |
| | 79 | | try |
| | 80 | | { |
| 0 | 81 | | object currentSetting = currentGeneralSettings; |
| 0 | 82 | | JsonUtility.FromJsonOverwrite(PlayerPrefsUtils.GetString(GENERAL_SETTINGS_KEY), currentSetting); |
| 0 | 83 | | currentGeneralSettings = (SettingsData.GeneralSettings)currentSetting; |
| 0 | 84 | | } |
| | 85 | | catch (Exception e) |
| | 86 | | { |
| 0 | 87 | | Debug.Log(e.Message); |
| 0 | 88 | | } |
| | 89 | | } |
| 1 | 90 | | } |
| | 91 | |
|
| | 92 | | public void LoadDefaultSettings() |
| | 93 | | { |
| 0 | 94 | | autosettingsEnabled.Set(false); |
| 0 | 95 | | currentQualitySettings = qualitySettingsPreset.defaultPreset; |
| 0 | 96 | | currentGeneralSettings = GetDefaultGeneralSettings(); |
| | 97 | |
|
| 0 | 98 | | ApplyQualitySettings(currentQualitySettings); |
| 0 | 99 | | ApplyGeneralSettings(currentGeneralSettings); |
| 0 | 100 | | } |
| | 101 | |
|
| | 102 | | public void ResetAllSettings() |
| | 103 | | { |
| 0 | 104 | | LoadDefaultSettings(); |
| 0 | 105 | | SaveSettings(); |
| 0 | 106 | | OnResetAllSettings?.Invoke(); |
| 0 | 107 | | } |
| | 108 | |
|
| | 109 | | private SettingsData.GeneralSettings GetDefaultGeneralSettings() |
| | 110 | | { |
| 1 | 111 | | return new SettingsData.GeneralSettings() |
| | 112 | | { |
| | 113 | | sfxVolume = 1, |
| | 114 | | mouseSensitivity = 0.6f, |
| | 115 | | scenesLoadRadius = 4, |
| | 116 | | voiceChatVolume = 1, |
| | 117 | | voiceChatAllow = SettingsData.GeneralSettings.VoiceChatAllow.ALL_USERS, |
| | 118 | | autoqualityOn = false |
| | 119 | | }; |
| | 120 | | } |
| | 121 | |
|
| | 122 | | /// <summary> |
| | 123 | | /// Apply the auto quality setting by its index on the array |
| | 124 | | /// </summary> |
| | 125 | | /// <param name="index">Index within the autoQualitySettings array</param> |
| | 126 | | public void ApplyAutoQualitySettings(int index) |
| | 127 | | { |
| 0 | 128 | | if (index < 0 || index >= autoqualitySettings.Length) |
| 0 | 129 | | return; |
| | 130 | |
|
| 0 | 131 | | lastValidAutoqualitySet = autoqualitySettings[index]; |
| 0 | 132 | | lastValidAutoqualitySet.baseResolution = currentQualitySettings.baseResolution; |
| 0 | 133 | | lastValidAutoqualitySet.fpsCap = currentQualitySettings.fpsCap; |
| | 134 | |
|
| 0 | 135 | | if (currentQualitySettings.Equals(lastValidAutoqualitySet)) |
| 0 | 136 | | return; |
| | 137 | |
|
| 0 | 138 | | ApplyQualitySettings(lastValidAutoqualitySet); |
| 0 | 139 | | } |
| | 140 | |
|
| | 141 | | public void ApplyQualitySettings(SettingsData.QualitySettings settings) |
| | 142 | | { |
| 1 | 143 | | if (settings.Equals(currentQualitySettings)) |
| 0 | 144 | | return; |
| | 145 | |
|
| 1 | 146 | | currentQualitySettings = settings; |
| 1 | 147 | | OnQualitySettingsChanged?.Invoke(settings); |
| 1 | 148 | | } |
| | 149 | |
|
| | 150 | | public void ApplyGeneralSettings(SettingsData.GeneralSettings settings) |
| | 151 | | { |
| 0 | 152 | | if (settings.Equals(currentGeneralSettings)) |
| 0 | 153 | | return; |
| | 154 | |
|
| 0 | 155 | | currentGeneralSettings = settings; |
| 0 | 156 | | OnGeneralSettingsChanged?.Invoke(settings); |
| 0 | 157 | | autosettingsEnabled.Set(settings.autoqualityOn); |
| 0 | 158 | | } |
| | 159 | |
|
| | 160 | | public void SaveSettings() |
| | 161 | | { |
| 0 | 162 | | PlayerPrefsUtils.SetString(GENERAL_SETTINGS_KEY, JsonUtility.ToJson(currentGeneralSettings)); |
| 0 | 163 | | PlayerPrefsUtils.SetString(QUALITY_SETTINGS_KEY, JsonUtility.ToJson(currentQualitySettings)); |
| 0 | 164 | | PlayerPrefsUtils.Save(); |
| 0 | 165 | | } |
| | 166 | | } |
| | 167 | | } |
| | 168 | |
|
| | 169 | | namespace DCL.SettingsData |
| | 170 | | { |
| | 171 | | [Serializable] |
| | 172 | | public struct GeneralSettings |
| | 173 | | { |
| | 174 | | public enum VoiceChatAllow { ALL_USERS, VERIFIED_ONLY, FRIENDS_ONLY } |
| | 175 | |
|
| | 176 | | public float sfxVolume; |
| | 177 | | public float mouseSensitivity; |
| | 178 | | public float voiceChatVolume; |
| | 179 | | public VoiceChatAllow voiceChatAllow; |
| | 180 | | public bool autoqualityOn; |
| | 181 | | public float scenesLoadRadius; |
| | 182 | |
|
| | 183 | | public bool Equals(GeneralSettings settings) |
| | 184 | | { |
| | 185 | | return sfxVolume == settings.sfxVolume |
| | 186 | | && mouseSensitivity == settings.mouseSensitivity |
| | 187 | | && scenesLoadRadius == settings.scenesLoadRadius |
| | 188 | | && voiceChatVolume == settings.voiceChatVolume |
| | 189 | | && voiceChatAllow == settings.voiceChatAllow |
| | 190 | | && autoqualityOn == settings.autoqualityOn; |
| | 191 | | } |
| | 192 | | } |
| | 193 | | } |