| | 1 | | using DCL.Tutorial; |
| | 2 | | using System.Collections; |
| | 3 | | using System.Collections.Generic; |
| | 4 | | using UnityEngine; |
| | 5 | |
|
| | 6 | | public class TutorialStep_SceneObject : TutorialStep |
| | 7 | | { |
| | 8 | | [SerializeField] AudioEvent audioEventSuccess; |
| | 9 | | bool catalogItemIsSelected; |
| | 10 | |
|
| | 11 | | public override void OnStepStart() |
| | 12 | | { |
| 0 | 13 | | base.OnStepStart(); |
| | 14 | |
|
| 0 | 15 | | HUDController.i.builderInWorldMainHud.OnCatalogItemSelected += SceneObjectSelected; |
| 0 | 16 | | } |
| | 17 | |
|
| | 18 | | public override void OnStepFinished() |
| | 19 | | { |
| 0 | 20 | | base.OnStepFinished(); |
| | 21 | |
|
| 0 | 22 | | HUDController.i.builderInWorldMainHud.OnCatalogItemSelected -= SceneObjectSelected; |
| 0 | 23 | | } |
| | 24 | |
|
| 0 | 25 | | void SceneObjectSelected(CatalogItem sceneObject) { catalogItemIsSelected = true; } |
| | 26 | |
|
| | 27 | | public override IEnumerator OnStepExecute() |
| | 28 | | { |
| 0 | 29 | | yield return new WaitUntil(() => catalogItemIsSelected); |
| 0 | 30 | | audioEventSuccess.Play(true); |
| 0 | 31 | | } |
| | 32 | | } |