| | 1 | | using DCL.Components; |
| | 2 | | using DCL.Helpers; |
| | 3 | | using DCL.Models; |
| | 4 | | using NUnit.Framework; |
| | 5 | | using System.Collections; |
| | 6 | | using UnityEngine; |
| | 7 | | using UnityEngine.TestTools; |
| | 8 | |
|
| | 9 | | namespace Tests |
| | 10 | | { |
| | 11 | | public class UIScreenSpaceTests : UITestsBase |
| | 12 | | { |
| | 13 | | [UnityTest] |
| | 14 | | [Explicit] |
| | 15 | | [Category("Explicit")] |
| | 16 | | public IEnumerator TestVisibilityUpdate() |
| | 17 | | { |
| 0 | 18 | | scene.isPersistent = false; |
| | 19 | | // Create UIScreenSpaceShape |
| 0 | 20 | | UIScreenSpace screenSpaceShape = |
| | 21 | | TestHelpers.SharedComponentCreate<UIScreenSpace, UIScreenSpace.Model>(scene, |
| | 22 | | CLASS_ID.UI_SCREEN_SPACE_SHAPE); |
| | 23 | |
|
| 0 | 24 | | yield return screenSpaceShape.routine; |
| | 25 | |
|
| 0 | 26 | | CanvasGroup canvasGroup = screenSpaceShape.canvas.GetComponent<CanvasGroup>(); |
| | 27 | |
|
| | 28 | | // Check visibility |
| 0 | 29 | | Assert.IsTrue(canvasGroup.alpha == 1f, |
| | 30 | | "When the character is inside the scene, the UIScreenSpaceShape should be visible"); |
| | 31 | |
|
| | 32 | | // Update canvas visibility value manually |
| 0 | 33 | | yield return TestHelpers.SharedComponentUpdate(screenSpaceShape, |
| | 34 | | new UIScreenSpace.Model |
| | 35 | | { |
| | 36 | | visible = false |
| | 37 | | }); |
| | 38 | |
|
| | 39 | | // Check visibility |
| 0 | 40 | | Assert.IsTrue(canvasGroup.alpha == 0f, |
| | 41 | | "When the UIScreenSpaceShape is explicitly updated as 'invisible', its canvas shouldn't be visible"); |
| | 42 | |
|
| | 43 | | // Re-enable visibility |
| 0 | 44 | | yield return TestHelpers.SharedComponentUpdate(screenSpaceShape, |
| | 45 | | new UIScreenSpace.Model |
| | 46 | | { |
| | 47 | | visible = true |
| | 48 | | }); |
| | 49 | |
|
| 0 | 50 | | TestHelpers.SetCharacterPosition(Vector3.zero); |
| | 51 | |
|
| 0 | 52 | | yield return screenSpaceShape.routine; |
| | 53 | |
|
| | 54 | | // Check visibility |
| 0 | 55 | | Assert.IsTrue(canvasGroup.alpha == 1f, |
| | 56 | | "When the UIScreenSpaceShape is explicitly updated as 'visible', its canvas should be visible"); |
| | 57 | |
|
| | 58 | | // Position character outside parcel |
| 0 | 59 | | TestHelpers.SetCharacterPosition(new Vector3(100, 3f, 100f)); |
| | 60 | |
|
| 0 | 61 | | yield return null; |
| | 62 | |
|
| | 63 | | // Check visibility |
| 0 | 64 | | Assert.IsTrue(canvasGroup.alpha == 0f, |
| | 65 | | "When the character is outside the scene, the UIScreenSpaceShape shouldn't be visible"); |
| | 66 | |
|
| 0 | 67 | | yield return new WaitForAllMessagesProcessed(); |
| | 68 | |
|
| 0 | 69 | | screenSpaceShape.Dispose(); |
| 0 | 70 | | } |
| | 71 | |
|
| | 72 | | [UnityTest] |
| | 73 | | [Explicit] |
| | 74 | | [Category("Explicit")] |
| | 75 | | public IEnumerator TestScaleWhenCharacterIsElsewhere() |
| | 76 | | { |
| | 77 | | // Position character outside parcel |
| 0 | 78 | | TestHelpers.SetCharacterPosition(new Vector3(50f, 3f, 50f)); |
| | 79 | |
|
| 0 | 80 | | yield return null; |
| | 81 | |
|
| | 82 | | // Create UIScreenSpaceShape |
| 0 | 83 | | UIScreenSpace screenSpaceShape = |
| | 84 | | TestHelpers.SharedComponentCreate<UIScreenSpace, UIScreenSpace.Model>(scene, |
| | 85 | | CLASS_ID.UI_SCREEN_SPACE_SHAPE); |
| | 86 | |
|
| 0 | 87 | | yield return screenSpaceShape.routine; |
| | 88 | |
|
| 0 | 89 | | RectTransform canvasRectTransform = screenSpaceShape.canvas.GetComponent<RectTransform>(); |
| | 90 | |
|
| | 91 | | const float diffThreshold = 0.1f; //to ensure float point comparison |
| 0 | 92 | | Vector2 canvasRealSize = canvasRectTransform.sizeDelta * canvasRectTransform.localScale; |
| 0 | 93 | | Vector2 screenSize = new Vector2(Screen.width, Screen.height); |
| | 94 | |
|
| | 95 | | //Canvas should have the same size of the screen |
| 0 | 96 | | Assert.IsTrue(Mathf.Abs((canvasRealSize - screenSize).magnitude) < diffThreshold); |
| | 97 | |
|
| 0 | 98 | | yield return new WaitForAllMessagesProcessed(); |
| | 99 | |
|
| 0 | 100 | | screenSpaceShape.Dispose(); |
| 0 | 101 | | } |
| | 102 | |
|
| | 103 | | [UnityTest] |
| | 104 | | public IEnumerator TestMissingValuesGetDefaultedOnUpdate() |
| | 105 | | { |
| 1 | 106 | | yield return TestHelpers.TestSharedComponentDefaultsOnUpdate<UIScreenSpace.Model, UIScreenSpace>(scene, |
| | 107 | | CLASS_ID.UI_SCREEN_SPACE_SHAPE); |
| 1 | 108 | | } |
| | 109 | |
|
| | 110 | | [UnityTest] |
| | 111 | | public IEnumerator TestConstrainedPanelMaskDoesntApplyToDecentralandUI() |
| | 112 | | { |
| 1 | 113 | | scene.isPersistent = true; |
| | 114 | |
|
| 1 | 115 | | yield return null; |
| | 116 | |
|
| | 117 | | // Create UIScreenSpaceShape |
| 1 | 118 | | UIScreenSpace screenSpaceShape = |
| | 119 | | TestHelpers.SharedComponentCreate<UIScreenSpace, UIScreenSpace.Model>(scene, |
| | 120 | | CLASS_ID.UI_SCREEN_SPACE_SHAPE); |
| | 121 | |
|
| 1 | 122 | | yield return screenSpaceShape.routine; |
| | 123 | |
|
| 1 | 124 | | Assert.IsTrue(scene.isPersistent); |
| 1 | 125 | | Assert.IsTrue(screenSpaceShape.childHookRectTransform.GetComponent<UnityEngine.UI.RectMask2D>() == null); |
| | 126 | |
|
| | 127 | | // UIScreenSpace.InitializeCanvas is not awaited by screenSpaceShape.routine |
| | 128 | | // todo fix it properly |
| 1 | 129 | | yield return null; |
| | 130 | |
|
| 1 | 131 | | screenSpaceShape.Dispose(); |
| 1 | 132 | | } |
| | 133 | | } |
| | 134 | | } |