< Summary

Class:Tests.GameViewUtilsTests
Assembly:VisualTests
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/Tests/VisualTests/Editor/GameViewUtilsTests.cs
Covered lines:7
Uncovered lines:0
Coverable lines:7
Total lines:22
Line coverage:100% (7 of 7)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
SizeIsAddedAndRemovedCorrectly()0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/Tests/VisualTests/Editor/GameViewUtilsTests.cs

#LineLine coverage
 1using NUnit.Framework;
 2using UnityEditor;
 3
 4namespace Tests
 5{
 6    public class GameViewUtilsTests
 7    {
 8        [Test]
 9        [Category("Visual Tests")]
 10        public static void SizeIsAddedAndRemovedCorrectly()
 11        {
 112            GameViewUtils.AddOrGetCustomSize(GameViewUtils.GameViewSizeType.FixedResolution, GameViewSizeGroupType.Stand
 13
 114            int idx = GameViewUtils.FindSize(GameViewSizeGroupType.Standalone, 123, 456);
 115            Assert.AreNotEqual(-1, idx);
 116            GameViewUtils.RemoveCustomSize(GameViewSizeGroupType.Standalone, idx);
 17
 118            idx = GameViewUtils.FindSize(GameViewSizeGroupType.Standalone, 123, 456);
 119            Assert.AreEqual(-1, idx);
 120        }
 21    }
 22}