| | 1 | | using System; |
| | 2 | | using System.Net.Mail; |
| | 3 | | using TMPro; |
| | 4 | | using UnityEngine; |
| | 5 | | using UnityEngine.UI; |
| | 6 | |
|
| | 7 | | namespace Login |
| | 8 | | { |
| | 9 | | public interface ILoginHUDView : IDisposable |
| | 10 | | { |
| | 11 | | event Action OnPlay; |
| | 12 | | event Action OnPlayAsGuest; |
| | 13 | |
|
| | 14 | | void SetVisibility(bool visible); |
| | 15 | |
|
| | 16 | | void SetLoading(bool loading); |
| | 17 | | } |
| | 18 | |
|
| | 19 | | public class LoginHUDView : MonoBehaviour, ILoginHUDView |
| | 20 | | { |
| | 21 | | public event Action OnPlay; |
| | 22 | | public event Action OnPlayAsGuest; |
| | 23 | |
|
| | 24 | | [SerializeField] internal Button playButton; |
| | 25 | | [SerializeField] internal Button playAsGuestButton; |
| | 26 | | [SerializeField] internal GameObject signinPanel; |
| | 27 | | [SerializeField] internal GameObject loadingPanel; |
| | 28 | | private void Awake() |
| | 29 | | { |
| 0 | 30 | | playButton.onClick.AddListener(() => OnPlay?.Invoke()); |
| 0 | 31 | | playAsGuestButton.onClick.AddListener(() => OnPlayAsGuest?.Invoke()); |
| 0 | 32 | | } |
| | 33 | |
|
| | 34 | | public static LoginHUDView CreateView() |
| | 35 | | { |
| 0 | 36 | | LoginHUDView view = Instantiate(Resources.Load<GameObject>("LoginHUD")).GetComponent<LoginHUDView>(); |
| 0 | 37 | | view.gameObject.name = "_Login"; |
| 0 | 38 | | return view; |
| | 39 | | } |
| | 40 | |
|
| 0 | 41 | | public void SetVisibility(bool visible) { gameObject.SetActive(visible); } |
| | 42 | |
|
| | 43 | | public void SetLoading(bool loading) |
| | 44 | | { |
| 0 | 45 | | signinPanel.SetActive(!loading); |
| 0 | 46 | | loadingPanel.SetActive(loading); |
| 0 | 47 | | } |
| | 48 | |
|
| | 49 | | public void Dispose() |
| | 50 | | { |
| 0 | 51 | | if (this != null) |
| 0 | 52 | | Destroy(gameObject); |
| 0 | 53 | | } |
| | 54 | | } |
| | 55 | | } |