| | 1 | | using System; |
| | 2 | | using UnityEngine; |
| | 3 | | using Object = UnityEngine.Object; |
| | 4 | |
|
| | 5 | | namespace MainScripts.DCL.Controllers.LoadingFlow |
| | 6 | | { |
| | 7 | | public class LoadingFlowController : IDisposable |
| | 8 | | { |
| | 9 | | private const float GENERAL_TIMEOUT_IN_SECONDS = 100; |
| | 10 | | private const int WEB_SOCKET_TIMEOUT = 15; |
| | 11 | |
|
| | 12 | | private readonly BaseVariable<Exception> fatalErrorMessage; |
| | 13 | | private readonly ILoadingFlowView view; |
| | 14 | | private readonly BaseVariable<bool> loadingHudVisible; |
| | 15 | | private readonly RendererState rendererState; |
| | 16 | | private readonly BaseVariable<bool> websocketCommunicationEstablished; |
| | 17 | | private float timerStart; |
| | 18 | | private bool isWatching; |
| | 19 | |
|
| 0 | 20 | | public LoadingFlowController(BaseVariable<Exception> fatalErrorMessage, |
| | 21 | | BaseVariable<bool> loadingHudVisible, |
| | 22 | | RendererState rendererState, |
| | 23 | | BaseVariable<bool> websocketCommunicationEstablished) |
| | 24 | | { |
| 0 | 25 | | this.fatalErrorMessage = fatalErrorMessage; |
| 0 | 26 | | this.loadingHudVisible = loadingHudVisible; |
| 0 | 27 | | this.rendererState = rendererState; |
| 0 | 28 | | this.websocketCommunicationEstablished = websocketCommunicationEstablished; |
| | 29 | |
|
| 0 | 30 | | view = CreateView(); |
| 0 | 31 | | view.Hide(); |
| | 32 | |
|
| 0 | 33 | | this.loadingHudVisible.OnChange += OnLoadingHudVisibleChanged; |
| 0 | 34 | | this.rendererState.OnChange += OnRendererStateChange; |
| 0 | 35 | | } |
| | 36 | |
|
| | 37 | | private ILoadingFlowView CreateView() |
| | 38 | | { |
| 0 | 39 | | return Object.Instantiate(Resources.Load<LoadingFlowView>("LoadingFlow")); |
| | 40 | | } |
| | 41 | |
|
| | 42 | | private void OnLoadingHudVisibleChanged(bool current, bool previous) |
| | 43 | | { |
| 0 | 44 | | if (current) |
| | 45 | | { |
| 0 | 46 | | StartWatching(); |
| | 47 | | } |
| | 48 | | else |
| | 49 | | { |
| 0 | 50 | | view.Hide(); |
| 0 | 51 | | StopWatching(); |
| | 52 | | } |
| 0 | 53 | | } |
| | 54 | |
|
| | 55 | | private void StartWatching() |
| | 56 | | { |
| 0 | 57 | | isWatching = false; |
| 0 | 58 | | timerStart = Time.unscaledTime; |
| 0 | 59 | | fatalErrorMessage.OnChange += HandleFatalError; |
| 0 | 60 | | } |
| | 61 | |
|
| | 62 | | private void HandleFatalError(Exception current, Exception previous) |
| | 63 | | { |
| 0 | 64 | | if (current == null) return; |
| | 65 | |
|
| 0 | 66 | | view.Show(); |
| 0 | 67 | | StopWatching(); |
| 0 | 68 | | } |
| | 69 | |
|
| | 70 | | private void StopWatching() |
| | 71 | | { |
| 0 | 72 | | if (isWatching) return; |
| 0 | 73 | | isWatching = true; |
| 0 | 74 | | fatalErrorMessage.OnChange -= HandleFatalError; |
| 0 | 75 | | } |
| | 76 | |
|
| | 77 | | public void Update() |
| | 78 | | { |
| 0 | 79 | | if (isWatching) return; |
| | 80 | |
|
| 0 | 81 | | if (IsTimeToShowTimeout()) |
| | 82 | | { |
| 0 | 83 | | view.Show(); |
| 0 | 84 | | StopWatching(); |
| | 85 | | } |
| 0 | 86 | | } |
| | 87 | |
|
| | 88 | | private bool IsTimeToShowTimeout() |
| | 89 | | { |
| 0 | 90 | | var elapsedLoadingTime = Time.unscaledTime - timerStart; |
| 0 | 91 | | return elapsedLoadingTime > GENERAL_TIMEOUT_IN_SECONDS |
| | 92 | | || !websocketCommunicationEstablished.Get() && elapsedLoadingTime > WEB_SOCKET_TIMEOUT; |
| | 93 | | } |
| | 94 | |
|
| | 95 | | private void OnRendererStateChange(bool current, bool previous) |
| | 96 | | { |
| 0 | 97 | | if (current) |
| | 98 | | { |
| 0 | 99 | | view.Hide(); |
| 0 | 100 | | StopWatching(); |
| | 101 | | } |
| 0 | 102 | | } |
| | 103 | |
|
| | 104 | | public void Dispose() |
| | 105 | | { |
| 0 | 106 | | fatalErrorMessage.OnChange -= HandleFatalError; |
| 0 | 107 | | loadingHudVisible.OnChange -= OnLoadingHudVisibleChanged; |
| 0 | 108 | | rendererState.OnChange -= OnRendererStateChange; |
| 0 | 109 | | } |
| | 110 | | } |
| | 111 | | } |