| | 1 | | using UnityEngine; |
| | 2 | |
|
| | 3 | | public class Bootstrapper : MonoBehaviour |
| | 4 | | { |
| | 5 | | [SerializeField] private GameObject webGLPrefab; |
| | 6 | | [SerializeField] private GameObject desktopPrefab; |
| | 7 | |
|
| | 8 | | #if UNITY_EDITOR |
| | 9 | | private enum Platform |
| | 10 | | { |
| | 11 | | WebGL, |
| | 12 | | Desktop, |
| | 13 | | } |
| | 14 | |
|
| | 15 | | [SerializeField] private Platform currentPlatform; |
| | 16 | |
|
| | 17 | | private void Awake() |
| | 18 | | { |
| 0 | 19 | | switch (currentPlatform) |
| | 20 | | { |
| | 21 | | case Platform.WebGL: |
| 0 | 22 | | Instantiate(webGLPrefab); |
| 0 | 23 | | break; |
| | 24 | | case Platform.Desktop: |
| 0 | 25 | | Instantiate(desktopPrefab); |
| | 26 | | break; |
| | 27 | | } |
| 0 | 28 | | } |
| | 29 | |
|
| | 30 | | #else |
| | 31 | | private void Awake() |
| | 32 | | { |
| | 33 | | #if UNITY_WEBGL |
| | 34 | | Instantiate(webGLPrefab); |
| | 35 | | #else |
| | 36 | | Instantiate(desktopPrefab); |
| | 37 | | #endif |
| | 38 | | } |
| | 39 | | #endif |
| | 40 | | } |