| | 1 | | using Cysharp.Threading.Tasks; |
| | 2 | | using System; |
| | 3 | | using System.Collections; |
| | 4 | | using DCL.Helpers; |
| | 5 | | using UnityEngine; |
| | 6 | | using DCL.Shaders; |
| | 7 | |
|
| | 8 | | namespace DCL |
| | 9 | | { |
| | 10 | | public class AssetPromise_Material : AssetPromise<Asset_Material> |
| | 11 | | { |
| | 12 | | private readonly AssetPromise_Material_Model model; |
| | 13 | |
|
| | 14 | | private AssetPromise_Texture emissiveTexturePromise; |
| | 15 | | private AssetPromise_Texture alphaTexturetPromise; |
| | 16 | | private AssetPromise_Texture albedoTexturePromise; |
| | 17 | | private AssetPromise_Texture bumpTexturePormise; |
| | 18 | |
|
| | 19 | | private Coroutine loadCoroutine; |
| | 20 | |
|
| 40 | 21 | | public AssetPromise_Material(AssetPromise_Material_Model model) |
| | 22 | | { |
| 40 | 23 | | this.model = model; |
| 40 | 24 | | } |
| | 25 | |
|
| 35 | 26 | | protected override void OnAfterLoadOrReuse() { } |
| | 27 | |
|
| 41 | 28 | | protected override void OnBeforeLoadOrReuse() { } |
| | 29 | |
|
| | 30 | | protected override void OnCancelLoading() |
| | 31 | | { |
| 6 | 32 | | AssetPromiseKeeper_Texture.i.Forget(emissiveTexturePromise); |
| 6 | 33 | | AssetPromiseKeeper_Texture.i.Forget(alphaTexturetPromise); |
| 6 | 34 | | AssetPromiseKeeper_Texture.i.Forget(albedoTexturePromise); |
| 6 | 35 | | AssetPromiseKeeper_Texture.i.Forget(bumpTexturePormise); |
| | 36 | |
|
| 6 | 37 | | CoroutineStarter.Stop(loadCoroutine); |
| 6 | 38 | | loadCoroutine = null; |
| 6 | 39 | | } |
| | 40 | |
|
| | 41 | | protected override void OnLoad(Action OnSuccess, Action<Exception> OnFail) |
| | 42 | | { |
| 34 | 43 | | CoroutineStarter.Stop(loadCoroutine); |
| 34 | 44 | | loadCoroutine = CoroutineStarter.Start(CreateMaterial(model, OnSuccess, OnFail)); |
| 34 | 45 | | } |
| | 46 | |
|
| | 47 | | public override object GetId() |
| | 48 | | { |
| 212 | 49 | | return model; |
| | 50 | | } |
| | 51 | |
|
| | 52 | | protected override bool AddToLibrary() |
| | 53 | | { |
| 28 | 54 | | if (!library.Add(asset)) |
| | 55 | | { |
| 0 | 56 | | return false; |
| | 57 | | } |
| | 58 | |
|
| 28 | 59 | | asset = library.Get(asset.id); |
| 28 | 60 | | return true; |
| | 61 | | } |
| | 62 | |
|
| | 63 | | private IEnumerator CreateMaterial(AssetPromise_Material_Model model, Action OnSuccess, Action<Exception> OnFail |
| | 64 | | { |
| 34 | 65 | | Material material = model.isPbrMaterial ? PBRMaterial.Create() : BasicMaterial.Create(); |
| | 66 | | #if UNITY_EDITOR |
| 34 | 67 | | material.name = $"{(model.isPbrMaterial ? "PBRMaterial_" : "BasicMaterial_")}{model.GetHashCode()}"; |
| | 68 | | #endif |
| 34 | 69 | | if (model.isPbrMaterial) |
| | 70 | | { |
| 19 | 71 | | PBRMaterial.SetUpColors(material, model.albedoColor, model.emissiveColor, model.reflectivityColor, model |
| 19 | 72 | | PBRMaterial.SetUpProps(material, model.metallic, model.roughness, model.specularIntensity, model.directI |
| 19 | 73 | | PBRMaterial.SetUpTransparency(material, model.transparencyMode, model.alphaTexture, model.albedoColor, m |
| | 74 | | } |
| | 75 | | else |
| | 76 | | { |
| 15 | 77 | | BasicMaterial.SetUp(material, model.alphaTest, model.diffuseColor); |
| | 78 | | } |
| | 79 | |
|
| 34 | 80 | | albedoTexturePromise = CreateTexturePromise(model.albedoTexture); |
| 34 | 81 | | emissiveTexturePromise = CreateTexturePromise(model.emissiveTexture); |
| 34 | 82 | | alphaTexturetPromise = CreateTexturePromise(model.alphaTexture); |
| 34 | 83 | | bumpTexturePormise = CreateTexturePromise(model.bumpTexture); |
| | 84 | |
|
| 34 | 85 | | yield return WaitAll(albedoTexturePromise, emissiveTexturePromise, alphaTexturetPromise, bumpTexturePormise) |
| | 86 | |
|
| 28 | 87 | | if (albedoTexturePromise?.state == AssetPromiseState.FINISHED) |
| | 88 | | { |
| 18 | 89 | | material.SetTexture(ShaderUtils.BaseMap, albedoTexturePromise.asset.texture); |
| | 90 | | } |
| | 91 | |
|
| 28 | 92 | | if (model.isPbrMaterial) |
| | 93 | | { |
| 18 | 94 | | if (emissiveTexturePromise?.state == AssetPromiseState.FINISHED) |
| | 95 | | { |
| 0 | 96 | | material.SetTexture(ShaderUtils.EmissionMap, emissiveTexturePromise.asset.texture); |
| | 97 | | } |
| 18 | 98 | | if (alphaTexturetPromise?.state == AssetPromiseState.FINISHED) |
| | 99 | | { |
| 0 | 100 | | material.SetTexture(ShaderUtils.AlphaTexture, alphaTexturetPromise.asset.texture); |
| | 101 | | } |
| 18 | 102 | | if (bumpTexturePormise?.state == AssetPromiseState.FINISHED) |
| | 103 | | { |
| 0 | 104 | | material.SetTexture(ShaderUtils.BumpMap, bumpTexturePormise.asset.texture); |
| | 105 | | } |
| | 106 | | } |
| | 107 | |
|
| 28 | 108 | | SRPBatchingHelper.OptimizeMaterial(material); |
| | 109 | |
|
| 28 | 110 | | asset.material = material; |
| 28 | 111 | | asset.emissiveTexturePromise = emissiveTexturePromise; |
| 28 | 112 | | asset.alphaTexturetPromise = alphaTexturetPromise; |
| 28 | 113 | | asset.albedoTexturePromise = albedoTexturePromise; |
| 28 | 114 | | asset.bumpTexturePormise = bumpTexturePormise; |
| | 115 | |
|
| 28 | 116 | | OnSuccess?.Invoke(); |
| 28 | 117 | | } |
| | 118 | |
|
| | 119 | | private static AssetPromise_Texture CreateTexturePromise(AssetPromise_Material_Model.Texture? textureData) |
| | 120 | | { |
| 136 | 121 | | if (textureData == null) |
| 113 | 122 | | return null; |
| | 123 | |
|
| 23 | 124 | | AssetPromise_Material_Model.Texture texture = textureData.Value; |
| | 125 | |
|
| 23 | 126 | | if (texture.videoTexture) |
| | 127 | | { |
| 0 | 128 | | var promise = new AssetPromise_EmptyTexture(); |
| 0 | 129 | | AssetPromiseKeeper_Texture.i.Keep(promise); |
| 0 | 130 | | return promise; |
| | 131 | | } |
| | 132 | | else |
| | 133 | | { |
| 23 | 134 | | var promise = new AssetPromise_Texture(texture.src, texture.wrapMode, texture.filterMode); |
| 23 | 135 | | AssetPromiseKeeper_Texture.i.Keep(promise); |
| 23 | 136 | | return promise; |
| | 137 | | } |
| | 138 | | } |
| | 139 | |
|
| | 140 | | private static IEnumerator WaitAll(AssetPromise_Texture p1, AssetPromise_Texture p2, AssetPromise_Texture p3, As |
| | 141 | | { |
| 34 | 142 | | if (p1 != null) |
| 23 | 143 | | yield return p1; |
| | 144 | |
|
| 29 | 145 | | if (p2 != null) |
| 0 | 146 | | yield return p2; |
| | 147 | |
|
| 29 | 148 | | if (p3 != null) |
| 0 | 149 | | yield return p3; |
| | 150 | |
|
| 29 | 151 | | if (p4 != null) |
| 0 | 152 | | yield return p4; |
| 29 | 153 | | } |
| | 154 | | } |
| | 155 | | } |