| | 1 | | using DCL; |
| | 2 | | using System; |
| | 3 | | using UnityEngine; |
| | 4 | |
|
| | 5 | | namespace MainScripts.DCL.Controllers.AssetManager |
| | 6 | | { |
| | 7 | | public static class AssetResolverLogger |
| | 8 | | { |
| | 9 | | public const string VERBOSE_LOG_FLAG = "asset_resolver_verbose"; |
| | 10 | |
|
| | 11 | | private static bool IsVerboseAllowed(this DataStore_FeatureFlag featureFlags) => |
| 175 | 12 | | featureFlags.flags.Get().IsFeatureEnabled(VERBOSE_LOG_FLAG); |
| | 13 | |
|
| | 14 | | public static void LogVerbose(DataStore_FeatureFlag featureFlags, LogType logType, string message) |
| | 15 | | { |
| 154 | 16 | | if (IsVerboseAllowed(featureFlags)) |
| 52 | 17 | | Debug.unityLogger.Log(logType, message); |
| 154 | 18 | | } |
| | 19 | |
|
| | 20 | | public static void LogVerbose(DataStore_FeatureFlag featureFlags, Exception e) |
| | 21 | | { |
| 21 | 22 | | if (IsVerboseAllowed(featureFlags)) |
| 1 | 23 | | Debug.LogException(e); |
| 21 | 24 | | } |
| | 25 | | } |
| | 26 | | } |