| | 1 | | using Cysharp.Threading.Tasks; |
| | 2 | | using GLTFast; |
| | 3 | | using System; |
| | 4 | | using UnityEngine; |
| | 5 | |
|
| | 6 | | namespace DCL |
| | 7 | | { |
| | 8 | | public class Asset_GLTFast_Loader : Asset |
| | 9 | | { |
| 941 | 10 | | public GltfImport GltfImport { get; private set; } |
| | 11 | |
|
| | 12 | | public void Setup(GltfImport importer) |
| | 13 | | { |
| 97 | 14 | | GltfImport = importer; |
| 97 | 15 | | } |
| | 16 | |
|
| | 17 | | public override void Cleanup() |
| | 18 | | { |
| 100 | 19 | | GltfImport?.Dispose(); |
| 100 | 20 | | GltfImport = null; |
| 100 | 21 | | } |
| | 22 | |
|
| | 23 | | public async UniTask InstantiateAsync(Transform containerTransform) |
| | 24 | | { |
| 100 | 25 | | if (GltfImport.SceneCount > 1) |
| 0 | 26 | | for (int i = 0; i < GltfImport.SceneCount; i++) |
| | 27 | | { |
| 0 | 28 | | var targetTransform = containerTransform; |
| | 29 | |
|
| 0 | 30 | | if (i != 0) |
| | 31 | | { |
| 0 | 32 | | var go = new GameObject($"{containerTransform.name}_{i}"); |
| 0 | 33 | | Transform goTransform = go.transform; |
| 0 | 34 | | goTransform.SetParent(containerTransform, false); |
| 0 | 35 | | targetTransform = goTransform; |
| | 36 | | } |
| | 37 | |
|
| 0 | 38 | | await GltfImport.InstantiateSceneAsync(targetTransform, i); |
| | 39 | | } |
| | 40 | | else |
| 102 | 41 | | await GltfImport.InstantiateSceneAsync(containerTransform); |
| 100 | 42 | | } |
| | 43 | | } |
| | 44 | | } |