| | 1 | | using UnityEngine; |
| | 2 | | using UnityEngine.Assertions; |
| | 3 | |
|
| | 4 | | namespace MainScripts.DCL.Controllers.AssetManager.Texture |
| | 5 | | { |
| | 6 | | public readonly struct TextureResponse |
| | 7 | | { |
| | 8 | | public readonly bool IsSuccess; |
| | 9 | | public readonly TextureSuccessResponse? SuccessResponse; |
| | 10 | | public readonly TextureFailResponse? FailResponse; |
| | 11 | |
|
| 103 | 12 | | public TextureResponse(TextureSuccessResponse successResponse) : this() |
| | 13 | | { |
| 103 | 14 | | IsSuccess = true; |
| 103 | 15 | | SuccessResponse = successResponse; |
| 103 | 16 | | } |
| | 17 | |
|
| 16 | 18 | | public TextureResponse(TextureFailResponse failResponse) : this() |
| | 19 | | { |
| 16 | 20 | | IsSuccess = false; |
| 16 | 21 | | FailResponse = failResponse; |
| 16 | 22 | | } |
| | 23 | |
|
| | 24 | | public TextureSuccessResponse GetSuccessResponse() |
| | 25 | | { |
| 103 | 26 | | Assert.IsTrue(IsSuccess); |
| 103 | 27 | | return SuccessResponse.Value; |
| | 28 | | } |
| | 29 | |
|
| | 30 | | public TextureFailResponse GetFailResponse() |
| | 31 | | { |
| 16 | 32 | | Assert.IsFalse(IsSuccess); |
| 16 | 33 | | return FailResponse.Value; |
| | 34 | | } |
| | 35 | | } |
| | 36 | | } |