< Summary

Class:DCL.EmotesCustomization.EmoteCardComponentModel
Assembly:AvatarEditorHUD
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/HUD/AvatarEditorHUD/Scripts/EmotesCustomization/EmoteCardComponentModel.cs
Covered lines:0
Uncovered lines:1
Coverable lines:1
Total lines:31
Line coverage:0% (0 of 1)
Covered branches:0
Total branches:0
Covered methods:0
Total methods:1
Method coverage:0% (0 of 1)

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
EmoteCardComponentModel()0%2100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/HUD/AvatarEditorHUD/Scripts/EmotesCustomization/EmoteCardComponentModel.cs

#LineLine coverage
 1using System;
 2using UnityEngine;
 3
 4namespace DCL.EmotesCustomization
 5{
 6    [Serializable]
 7    public class EmoteCardComponentModel : BaseComponentModel
 8    {
 9        public string id;
 10        public string name;
 11        public string description;
 12        public Sprite pictureSprite;
 13        public string pictureUri;
 14        public bool isAssignedInSelectedSlot = false;
 15        public bool isSelected = false;
 016        public int assignedSlot = -1;
 17        public string rarity;
 18        public bool isInL2;
 19        public bool isLoading = false;
 20        public bool isCollectible = false;
 21        public bool hasSound;
 22        public string amount;
 23    }
 24
 25    [Serializable]
 26    public class EmoteRarity
 27    {
 28        public string rarity;
 29        public Color markColor;
 30    }
 31}

Methods/Properties

EmoteCardComponentModel()