| | 1 | | using System; |
| | 2 | | using System.Collections.Generic; |
| | 3 | | using UnityEngine; |
| | 4 | | using UnityEngine.Pool; |
| | 5 | |
|
| | 6 | | namespace DCL |
| | 7 | | { |
| | 8 | | public class CombineLayersList : IDisposable |
| | 9 | | { |
| 29 | 10 | | private static readonly Predicate<CombineLayer> SANITIZE_LAYER_FUNC = x => x.Renderers.Count == 0; |
| | 11 | |
|
| | 12 | | private List<CombineLayer> layers; |
| | 13 | |
|
| 66 | 14 | | public IReadOnlyList<CombineLayer> Layers => layers; |
| | 15 | |
|
| 282 | 16 | | public int TotalVerticesCount { get; private set; } |
| 330 | 17 | | public int TotalRenderersCount { get; private set; } |
| 73 | 18 | | public int Count => layers.Count; |
| | 19 | |
|
| 155 | 20 | | public CombineLayer this[int index] => layers[index]; |
| | 21 | |
|
| | 22 | | public void Add(CombineLayer combineLayer) |
| | 23 | | { |
| 39 | 24 | | layers.Add(combineLayer); |
| 39 | 25 | | AddToTotalMetrics(combineLayer.Renderers); |
| 39 | 26 | | } |
| | 27 | |
|
| | 28 | | public void AddRenderer(CombineLayer combineLayer, SkinnedMeshRenderer renderer) |
| | 29 | | { |
| 109 | 30 | | if (renderer == null) |
| 0 | 31 | | return; |
| | 32 | |
|
| 109 | 33 | | combineLayer.AddRenderer(renderer); |
| 109 | 34 | | TotalVerticesCount += renderer.sharedMesh.vertexCount; |
| 109 | 35 | | TotalRenderersCount++; |
| 109 | 36 | | } |
| | 37 | |
|
| | 38 | | public void AddRenderers(CombineLayer combineLayer, IReadOnlyList<SkinnedMeshRenderer> renderers) |
| | 39 | | { |
| 1 | 40 | | combineLayer.AddRenderers(renderers); |
| 1 | 41 | | AddToTotalMetrics(renderers); |
| 1 | 42 | | } |
| | 43 | |
|
| | 44 | | public void Sanitize() |
| | 45 | | { |
| 14 | 46 | | layers.RemoveAll(SANITIZE_LAYER_FUNC); |
| 14 | 47 | | } |
| | 48 | |
|
| | 49 | | private void AddToTotalMetrics(IReadOnlyList<SkinnedMeshRenderer> renderers) |
| | 50 | | { |
| | 51 | | // ReSharper disable once ForCanBeConvertedToForeach |
| 108 | 52 | | for (var i = 0; i < renderers.Count; i++) |
| | 53 | | { |
| 14 | 54 | | SkinnedMeshRenderer meshRenderer = renderers[i]; |
| 14 | 55 | | TotalVerticesCount += meshRenderer.sharedMesh.vertexCount; |
| | 56 | | } |
| | 57 | |
|
| 40 | 58 | | TotalRenderersCount += renderers.Count; |
| 40 | 59 | | } |
| | 60 | |
|
| | 61 | | public void Dispose() |
| | 62 | | { |
| 19 | 63 | | TotalVerticesCount = 0; |
| 19 | 64 | | TotalRenderersCount = 0; |
| | 65 | |
|
| 112 | 66 | | foreach (CombineLayer layer in layers) |
| 37 | 67 | | layer.Dispose(); |
| | 68 | |
|
| 19 | 69 | | ListPool<CombineLayer>.Release(layers); |
| 19 | 70 | | layers = null; |
| 19 | 71 | | GenericPool<CombineLayersList>.Release(this); |
| 19 | 72 | | } |
| | 73 | |
|
| | 74 | | public static CombineLayersList Rent() |
| | 75 | | { |
| 20 | 76 | | var instance = GenericPool<CombineLayersList>.Get(); |
| 20 | 77 | | instance.layers = ListPool<CombineLayer>.Get(); |
| 20 | 78 | | return instance; |
| | 79 | | } |
| | 80 | | } |
| | 81 | | } |