| | 1 | | using DCL.CameraTool; |
| | 2 | | using DCL.SettingsCommon; |
| | 3 | | using System; |
| | 4 | | using System.Collections.Generic; |
| | 5 | | using UnityEngine; |
| | 6 | | using QualitySettings = DCL.SettingsCommon.QualitySettings; |
| | 7 | |
|
| | 8 | | namespace DCL |
| | 9 | | { |
| | 10 | | public class AvatarsLODController : IAvatarsLODController |
| | 11 | | { |
| | 12 | | private const float RENDERED_DOT_PRODUCT_ANGLE = 0.25f; |
| | 13 | | private const float AVATARS_INVISIBILITY_DISTANCE = 1.75f; |
| | 14 | | private const float MIN_DISTANCE_BETWEEN_NAMES_PIXELS = 70f; |
| | 15 | | private const float MIN_ANIMATION_FRAME_SKIP_DISTANCE_MULTIPLIER = 0.3f; |
| | 16 | | private const float MAX_ANIMATION_FRAME_SKIP_DISTANCE_MULTIPLIER = 2f; |
| | 17 | |
|
| 2205 | 18 | | private BaseDictionary<string, Player> otherPlayers => DataStore.i.player.otherPlayers; |
| 11895 | 19 | | private BaseVariable<float> simpleAvatarDistance => DataStore.i.avatarsLOD.simpleAvatarDistance; |
| 11894 | 20 | | private BaseVariable<int> maxAvatars => DataStore.i.avatarsLOD.maxAvatars; |
| 11894 | 21 | | private BaseVariable<int> maxImpostors => DataStore.i.avatarsLOD.maxImpostors; |
| 76 | 22 | | private QualitySettings qualitySettings => Settings.i.qualitySettings.Data; |
| | 23 | |
|
| | 24 | | private readonly GPUSkinningThrottlingCurveSO gpuSkinningThrottlingCurve; |
| 441 | 25 | | private readonly SimpleOverlappingTracker overlappingTracker = new (MIN_DISTANCE_BETWEEN_NAMES_PIXELS); |
| | 26 | |
|
| | 27 | | private UnityEngine.Camera camera; |
| | 28 | | internal Transform cameraTransformValue; |
| | 29 | |
|
| 441 | 30 | | private readonly List<(IAvatarLODController lodController, float distance)> lodControllersWithDistance = new (); |
| 13774 | 31 | | public Dictionary<string, IAvatarLODController> LodControllers { get; } = new (); |
| | 32 | |
|
| | 33 | | private Transform cameraTransform |
| | 34 | | { |
| | 35 | | get |
| | 36 | | { |
| 192 | 37 | | GetMainCamera(); |
| 192 | 38 | | return cameraTransformValue; |
| | 39 | | } |
| | 40 | | } |
| | 41 | |
|
| 48 | 42 | | private Vector3 cameraTransformPosition => cameraTransform != null ? cameraTransform.position : Vector3.zero; |
| 48 | 43 | | private Vector3 cameraTransformForward => cameraTransform != null ? cameraTransform.forward : Vector3.forward; |
| | 44 | |
|
| 441 | 45 | | public AvatarsLODController() |
| | 46 | | { |
| 441 | 47 | | gpuSkinningThrottlingCurve = Resources.Load<GPUSkinningThrottlingCurveSO>("GPUSkinningThrottlingCurve"); |
| 441 | 48 | | } |
| | 49 | |
|
| | 50 | | public void Initialize() |
| | 51 | | { |
| 441 | 52 | | Environment.i.platform.updateEventHandler.AddListener(IUpdateEventHandler.EventType.Update, Update); |
| | 53 | |
|
| 882 | 54 | | foreach (IAvatarLODController lodController in LodControllers.Values) { lodController.Dispose(); } |
| | 55 | |
|
| 441 | 56 | | LodControllers.Clear(); |
| | 57 | |
|
| 882 | 58 | | foreach (var keyValuePair in otherPlayers.Get()) { RegisterAvatar(keyValuePair.Key, keyValuePair.Value); } |
| | 59 | |
|
| 441 | 60 | | otherPlayers.OnAdded += RegisterAvatar; |
| 441 | 61 | | otherPlayers.OnRemoved += UnregisterAvatar; |
| 441 | 62 | | } |
| | 63 | |
|
| | 64 | | public void SetCamera(UnityEngine.Camera newCamera) |
| | 65 | | { |
| 0 | 66 | | camera = newCamera; |
| 0 | 67 | | cameraTransformValue = camera.transform; |
| 0 | 68 | | } |
| | 69 | |
|
| | 70 | | public void RegisterAvatar(string id, Player player) |
| | 71 | | { |
| 22 | 72 | | if (LodControllers.ContainsKey(id)) |
| 1 | 73 | | return; |
| | 74 | |
|
| 21 | 75 | | LodControllers.Add(id, CreateLodController(player)); |
| 21 | 76 | | } |
| | 77 | |
|
| | 78 | | protected internal virtual IAvatarLODController CreateLodController(Player player) => |
| 17 | 79 | | new AvatarLODController(player); |
| | 80 | |
|
| | 81 | | public void UnregisterAvatar(string id, Player player) |
| | 82 | | { |
| 6 | 83 | | if (!LodControllers.ContainsKey(id)) |
| 1 | 84 | | return; |
| | 85 | |
|
| 5 | 86 | | LodControllers[id].SetLOD0(); |
| 5 | 87 | | LodControllers[id].Dispose(); |
| 5 | 88 | | LodControllers.Remove(id); |
| 5 | 89 | | } |
| | 90 | |
|
| | 91 | | public void Update() |
| | 92 | | { |
| 11894 | 93 | | UpdateAllLODs(maxAvatars.Get(), maxImpostors.Get()); |
| 11894 | 94 | | } |
| | 95 | |
|
| | 96 | | internal void UpdateAllLODs(int maxAvatars = DataStore_AvatarsLOD.DEFAULT_MAX_AVATAR, int maxImpostors = DataSto |
| | 97 | | { |
| 11895 | 98 | | GetMainCamera(); |
| | 99 | |
|
| 11895 | 100 | | var avatarsCount = 0; //Full Avatar + Simple Avatar |
| 11895 | 101 | | var impostorCount = 0; //Impostor |
| | 102 | |
|
| 11895 | 103 | | float simpleAvatarDistance = this.simpleAvatarDistance.Get(); |
| 11895 | 104 | | Vector3 ownPlayerPosition = CommonScriptableObjects.playerUnityPosition.Get(); |
| | 105 | |
|
| 11895 | 106 | | overlappingTracker.Reset(); |
| | 107 | |
|
| 11991 | 108 | | foreach (var controllerDistancePair in |
| 11895 | 109 | | ComposeLODControllersSortedByDistance(LodControllers.Values, ownPlayerPosition)) |
| | 110 | | { |
| 48 | 111 | | (IAvatarLODController lodController, float distance) = controllerDistancePair; |
| | 112 | |
|
| 48 | 113 | | if (IsInInvisibleDistance(distance)) |
| | 114 | | { |
| 3 | 115 | | lodController.SetNameVisible(false); |
| 3 | 116 | | lodController.SetInvisible(); |
| 3 | 117 | | continue; |
| | 118 | | } |
| | 119 | |
|
| 45 | 120 | | if (avatarsCount < maxAvatars) |
| | 121 | | { |
| 38 | 122 | | lodController.SetAnimationThrottling(CalculateAnimationTrhottle(distance)); |
| | 123 | |
|
| 38 | 124 | | if (distance < simpleAvatarDistance) |
| 34 | 125 | | lodController.SetLOD0(); |
| | 126 | | else |
| 4 | 127 | | lodController.SetLOD1(); |
| | 128 | |
|
| 38 | 129 | | avatarsCount++; |
| | 130 | |
|
| 38 | 131 | | lodController.SetNameVisible(camera == null || overlappingTracker.RegisterPosition(lodController.pla |
| | 132 | |
|
| 38 | 133 | | continue; |
| | 134 | | } |
| | 135 | |
|
| 7 | 136 | | lodController.SetNameVisible(false); |
| | 137 | |
|
| 7 | 138 | | if (impostorCount < maxImpostors) |
| | 139 | | { |
| 6 | 140 | | lodController.SetLOD2(); |
| 6 | 141 | | lodController.UpdateImpostorTint(distance); |
| 6 | 142 | | impostorCount++; |
| 6 | 143 | | continue; |
| | 144 | | } |
| | 145 | |
|
| 1 | 146 | | lodController.SetInvisible(); |
| | 147 | | } |
| 11895 | 148 | | } |
| | 149 | |
|
| | 150 | | private int CalculateAnimationTrhottle(float distance) |
| | 151 | | { |
| 38 | 152 | | if (!qualitySettings.enableDetailObjectCulling) return 1; |
| | 153 | |
|
| 38 | 154 | | float culling = qualitySettings.detailObjectCullingLimit; |
| | 155 | |
|
| | 156 | | // The higher the culling, the higher distance multiplier we give to the calculation |
| 38 | 157 | | float distanceNerf = Mathf.Lerp( |
| | 158 | | MIN_ANIMATION_FRAME_SKIP_DISTANCE_MULTIPLIER, |
| | 159 | | MAX_ANIMATION_FRAME_SKIP_DISTANCE_MULTIPLIER, |
| | 160 | | culling / 100f); |
| | 161 | |
|
| | 162 | | // The curve starts adding frame skips at 15 distance (one parcel) |
| 38 | 163 | | return (int)gpuSkinningThrottlingCurve.curve.Evaluate(distance * distanceNerf); |
| | 164 | | } |
| | 165 | |
|
| | 166 | | private void GetMainCamera() |
| | 167 | | { |
| 12087 | 168 | | if (camera == null) |
| | 169 | | { |
| 6241 | 170 | | camera = UnityEngine.Camera.main; |
| | 171 | |
|
| 6241 | 172 | | if (camera != null) |
| 301 | 173 | | cameraTransformValue = camera.transform; |
| | 174 | | } |
| 12087 | 175 | | } |
| | 176 | |
|
| | 177 | | private static bool IsInInvisibleDistance(float distance) |
| | 178 | | { |
| 48 | 179 | | bool firstPersonCamera = CommonScriptableObjects.cameraMode.Get() == CameraMode.ModeId.FirstPerson; |
| | 180 | |
|
| 48 | 181 | | return firstPersonCamera ? distance < AVATARS_INVISIBILITY_DISTANCE : distance < 0f; // < 0 is behind camera |
| | 182 | | } |
| | 183 | |
|
| | 184 | | private List<(IAvatarLODController lodController, float distance)> ComposeLODControllersSortedByDistance(Diction |
| | 185 | | { |
| 11895 | 186 | | lodControllersWithDistance.Clear(); |
| | 187 | |
|
| 23886 | 188 | | foreach (IAvatarLODController x in lodControllers) |
| 48 | 189 | | lodControllersWithDistance.Add((x, DistanceToOwnPlayer(x.player, ownPlayerPosition))); |
| | 190 | |
|
| 11895 | 191 | | lodControllersWithDistance.Sort(CompareByDistance()); |
| | 192 | |
|
| 11895 | 193 | | return lodControllersWithDistance; |
| | 194 | |
|
| | 195 | | Comparison<(IAvatarLODController lodController, float distance)> CompareByDistance() => |
| 11934 | 196 | | (x, y) => x.distance.CompareTo(y.distance); |
| | 197 | | } |
| | 198 | |
|
| | 199 | | /// <summary> |
| | 200 | | /// Returns -1 if player is not in front of camera or not found |
| | 201 | | /// </summary> |
| | 202 | | private float DistanceToOwnPlayer(Player player, Vector3 ownPlayerPosition) |
| | 203 | | { |
| 48 | 204 | | if (player == null || !IsInFrontOfCamera(player.worldPosition)) |
| 2 | 205 | | return -1; |
| | 206 | |
|
| 46 | 207 | | return Vector3.Distance(ownPlayerPosition, player.worldPosition); |
| | 208 | | } |
| | 209 | |
|
| | 210 | | private bool IsInFrontOfCamera(Vector3 position) => |
| 48 | 211 | | Vector3.Dot(cameraTransformForward, (position - cameraTransformPosition).normalized) >= RENDERED_DOT_PRODUCT |
| | 212 | |
|
| | 213 | | public void Dispose() |
| | 214 | | { |
| 963 | 215 | | foreach (IAvatarLODController lodController in LodControllers.Values) { lodController.Dispose(); } |
| | 216 | |
|
| 441 | 217 | | otherPlayers.OnAdded -= RegisterAvatar; |
| 441 | 218 | | otherPlayers.OnRemoved -= UnregisterAvatar; |
| 441 | 219 | | Environment.i.platform.updateEventHandler.RemoveListener(IUpdateEventHandler.EventType.Update, Update); |
| 441 | 220 | | } |
| | 221 | | } |
| | 222 | | } |