| | 1 | | using Cysharp.Threading.Tasks; |
| | 2 | | using System; |
| | 3 | | using System.Collections.Generic; |
| | 4 | | using System.Linq; |
| | 5 | | using System.Threading; |
| | 6 | | using DCL; |
| | 7 | | using DCL.Shaders; |
| | 8 | | using UnityEngine; |
| | 9 | | using Object = UnityEngine.Object; |
| | 10 | |
|
| | 11 | | namespace AvatarSystem |
| | 12 | | { |
| | 13 | | public class BodyShapeLoader : IBodyshapeLoader |
| | 14 | | { |
| 0 | 15 | | public WearableItem bodyShape { get; } |
| 0 | 16 | | public Rendereable rendereable => bodyShapeRetriever?.rendereable; |
| 0 | 17 | | public IWearableLoader.Status status { get; private set; } |
| 0 | 18 | | public WearableItem eyes { get; } |
| 0 | 19 | | public WearableItem eyebrows { get; } |
| 0 | 20 | | public WearableItem mouth { get; } |
| 0 | 21 | | public SkinnedMeshRenderer eyesRenderer { get; internal set; } |
| 0 | 22 | | public SkinnedMeshRenderer eyebrowsRenderer { get; internal set; } |
| 0 | 23 | | public SkinnedMeshRenderer mouthRenderer { get; internal set; } |
| 0 | 24 | | public SkinnedMeshRenderer headRenderer { get; private set; } |
| 0 | 25 | | public SkinnedMeshRenderer feetRenderer { get; private set; } |
| 0 | 26 | | public SkinnedMeshRenderer handsRenderer { get; private set; } |
| 0 | 27 | | public SkinnedMeshRenderer upperBodyRenderer { get; private set; } |
| 0 | 28 | | public SkinnedMeshRenderer lowerBodyRenderer { get; private set; } |
| | 29 | |
|
| | 30 | | // This list contains uncategorized body parts that also have their own renderers |
| | 31 | | // this enables us to modify the body shape with new parts without ignoring them during the mesh combine process |
| 0 | 32 | | public IList<SkinnedMeshRenderer> extraRenderers { get; set; } |
| | 33 | |
|
| | 34 | | internal readonly IWearableRetriever bodyShapeRetriever; |
| | 35 | | internal readonly IFacialFeatureRetriever eyesRetriever; |
| | 36 | | internal readonly IFacialFeatureRetriever eyebrowsRetriever; |
| | 37 | | internal readonly IFacialFeatureRetriever mouthRetriever; |
| | 38 | |
|
| 0 | 39 | | private readonly Dictionary<SkinnedMeshRenderer, (Transform rootBone, Transform[] bones)> originalBones = new () |
| | 40 | |
|
| 0 | 41 | | public BodyShapeLoader(IRetrieverFactory retrieverFactory, BodyWearables bodyWearables) |
| | 42 | | { |
| 0 | 43 | | this.bodyShape = bodyWearables.BodyShape; |
| 0 | 44 | | this.eyes = bodyWearables.Eyes; |
| 0 | 45 | | this.eyebrows = bodyWearables.Eyebrows; |
| 0 | 46 | | this.mouth = bodyWearables.Mouth; |
| | 47 | |
|
| 0 | 48 | | bodyShapeRetriever = retrieverFactory.GetWearableRetriever(); |
| 0 | 49 | | eyesRetriever = retrieverFactory.GetFacialFeatureRetriever(); |
| 0 | 50 | | eyebrowsRetriever = retrieverFactory.GetFacialFeatureRetriever(); |
| 0 | 51 | | mouthRetriever = retrieverFactory.GetFacialFeatureRetriever(); |
| 0 | 52 | | } |
| | 53 | |
|
| | 54 | | public async UniTask Load(GameObject container, AvatarSettings avatarSettings, CancellationToken ct = default) |
| | 55 | | { |
| 0 | 56 | | ct.ThrowIfCancellationRequested(); |
| | 57 | |
|
| | 58 | | try |
| | 59 | | { |
| 0 | 60 | | if (status == IWearableLoader.Status.Succeeded) |
| | 61 | | { |
| 0 | 62 | | UpdateColors(avatarSettings); |
| 0 | 63 | | return; |
| | 64 | | } |
| | 65 | |
|
| 0 | 66 | | status = IWearableLoader.Status.Idle; |
| 0 | 67 | | await LoadWearable(container, ct); |
| | 68 | |
|
| | 69 | | // Store the original bones. |
| 0 | 70 | | originalBones.Clear(); |
| | 71 | |
|
| 0 | 72 | | foreach (SkinnedMeshRenderer skm in bodyShapeRetriever.rendereable.renderers.OfType<SkinnedMeshRenderer> |
| | 73 | |
|
| 0 | 74 | | (headRenderer, upperBodyRenderer, lowerBodyRenderer, feetRenderer, eyesRenderer, eyebrowsRenderer, mouth |
| | 75 | |
|
| 0 | 76 | | await (LoadEyes(ct), LoadEyebrows(ct), LoadMouth(ct)); |
| | 77 | |
|
| 0 | 78 | | UpdateColors(avatarSettings); |
| 0 | 79 | | status = IWearableLoader.Status.Succeeded; |
| 0 | 80 | | } |
| 0 | 81 | | catch (Exception) |
| | 82 | | { |
| 0 | 83 | | status = IWearableLoader.Status.Failed; |
| 0 | 84 | | Dispose(); |
| 0 | 85 | | throw; |
| | 86 | | } |
| 0 | 87 | | } |
| | 88 | |
|
| | 89 | | public void SetBones(Transform rootBone, Transform[] bones) |
| | 90 | | { |
| 0 | 91 | | AvatarSystemUtils.CopyBones(rootBone, bones, rendereable.renderers.OfType<SkinnedMeshRenderer>()); |
| 0 | 92 | | } |
| | 93 | |
|
| | 94 | | private async UniTask LoadMouth(CancellationToken ct) |
| | 95 | | { |
| 0 | 96 | | if (mouth == null) return; |
| 0 | 97 | | (Texture main, Texture mask) = await mouthRetriever.Retrieve(mouth, bodyShape.id, ct); |
| 0 | 98 | | mouthRenderer.material = new Material(Resources.Load<Material>("Mouth Material")); |
| | 99 | |
|
| 0 | 100 | | if (main == null) |
| 0 | 101 | | throw new Exception($"Couldn't fetch main texture for {mouth.id}"); |
| | 102 | |
|
| 0 | 103 | | mouthRenderer.material.SetTexture(ShaderUtils.BaseMap, main); |
| | 104 | |
|
| 0 | 105 | | if (mask != null) |
| 0 | 106 | | mouthRenderer.material.SetTexture(ShaderUtils.TintMask, mask); |
| 0 | 107 | | } |
| | 108 | |
|
| | 109 | | private async UniTask LoadEyebrows(CancellationToken ct) |
| | 110 | | { |
| 0 | 111 | | if (eyebrows == null) return; |
| 0 | 112 | | (Texture main, Texture mask) = await eyebrowsRetriever.Retrieve(eyebrows, bodyShape.id, ct); |
| 0 | 113 | | eyebrowsRenderer.material = new Material(Resources.Load<Material>("Eyebrow Material")); |
| | 114 | |
|
| 0 | 115 | | if (main == null) |
| 0 | 116 | | throw new Exception($"Couldn't fetch main texture for {eyebrows.id}"); |
| | 117 | |
|
| 0 | 118 | | eyebrowsRenderer.material.SetTexture(ShaderUtils.BaseMap, main); |
| | 119 | |
|
| 0 | 120 | | if (mask != null) |
| 0 | 121 | | eyebrowsRenderer.material.SetTexture(ShaderUtils.BaseMap, mask); |
| 0 | 122 | | } |
| | 123 | |
|
| | 124 | | private async UniTask LoadEyes(CancellationToken ct) |
| | 125 | | { |
| 0 | 126 | | if (eyes == null) return; |
| 0 | 127 | | (Texture main, Texture mask) = await eyesRetriever.Retrieve(eyes, bodyShape.id, ct); |
| 0 | 128 | | eyesRenderer.material = new Material(Resources.Load<Material>("Eye Material")); |
| | 129 | |
|
| 0 | 130 | | if (main == null) |
| 0 | 131 | | throw new Exception($"Couldn't fetch main texture for {eyes.id}"); |
| | 132 | |
|
| 0 | 133 | | eyesRenderer.material.SetTexture(ShaderUtils.EyesTexture, main); |
| | 134 | |
|
| 0 | 135 | | if (mask != null) |
| 0 | 136 | | eyesRenderer.material.SetTexture(ShaderUtils.IrisMask, mask); |
| 0 | 137 | | } |
| | 138 | |
|
| | 139 | | private void UpdateColors(AvatarSettings avatarSettings) |
| | 140 | | { |
| 0 | 141 | | AvatarSystemUtils.PrepareMaterialColors(rendereable, avatarSettings.skinColor, avatarSettings.hairColor); |
| 0 | 142 | | eyesRenderer?.material?.SetColor(ShaderUtils.EyeTint, avatarSettings.eyesColor); |
| 0 | 143 | | eyebrowsRenderer?.material?.SetColor(ShaderUtils.BaseColor, avatarSettings.hairColor); |
| 0 | 144 | | mouthRenderer?.material?.SetColor(ShaderUtils.BaseColor, avatarSettings.skinColor); |
| 0 | 145 | | } |
| | 146 | |
|
| | 147 | | private async UniTask<Rendereable> LoadWearable(GameObject container, CancellationToken ct) |
| | 148 | | { |
| 0 | 149 | | ct.ThrowIfCancellationRequested(); |
| | 150 | |
|
| 0 | 151 | | bodyShapeRetriever.Dispose(); |
| | 152 | |
|
| 0 | 153 | | Rendereable bodyshapeRenderable = await bodyShapeRetriever.Retrieve(container, bodyShape, bodyShape.id, ct); |
| | 154 | |
|
| 0 | 155 | | if (bodyshapeRenderable == null) // fail safe, we shouldnt reach this since .Retrieve should throw if anythi |
| 0 | 156 | | throw new Exception("Couldn't load bodyshape"); |
| | 157 | |
|
| 0 | 158 | | return bodyshapeRenderable; |
| 0 | 159 | | } |
| | 160 | |
|
| | 161 | | public bool IsValid(BodyWearables bodyWearables) |
| | 162 | | { |
| 0 | 163 | | if (bodyShape.id != bodyWearables.BodyShape?.id) return false; |
| 0 | 164 | | if (this.eyebrows?.id != bodyWearables.Eyebrows?.id) return false; |
| 0 | 165 | | if (this.mouth?.id != bodyWearables.Mouth?.id) return false; |
| 0 | 166 | | if (this.eyes?.id != bodyWearables.Eyes?.id) return false; |
| 0 | 167 | | return true; |
| | 168 | | } |
| | 169 | |
|
| | 170 | | public void DisableFacialRenderers() |
| | 171 | | { |
| 0 | 172 | | if (eyesRenderer != null) |
| 0 | 173 | | eyesRenderer.enabled = false; |
| | 174 | |
|
| 0 | 175 | | if (eyebrowsRenderer != null) |
| 0 | 176 | | eyebrowsRenderer.enabled = false; |
| | 177 | |
|
| 0 | 178 | | if (mouthRenderer != null) |
| 0 | 179 | | mouthRenderer.enabled = false; |
| 0 | 180 | | } |
| | 181 | |
|
| | 182 | | public void Dispose() |
| | 183 | | { |
| 0 | 184 | | status = IWearableLoader.Status.Idle; |
| | 185 | |
|
| | 186 | | //Restore bones |
| 0 | 187 | | foreach ((SkinnedMeshRenderer skm, (Transform rootBone, Transform[] bones)) in originalBones) |
| | 188 | | { |
| 0 | 189 | | skm.rootBone = rootBone; |
| 0 | 190 | | skm.bones = bones; |
| | 191 | | } |
| | 192 | |
|
| 0 | 193 | | originalBones.Clear(); |
| | 194 | |
|
| 0 | 195 | | bodyShapeRetriever?.Dispose(); |
| 0 | 196 | | eyesRetriever?.Dispose(); |
| 0 | 197 | | eyebrowsRetriever?.Dispose(); |
| 0 | 198 | | mouthRetriever?.Dispose(); |
| | 199 | |
|
| 0 | 200 | | if (eyesRenderer != null) |
| 0 | 201 | | Object.Destroy(eyesRenderer.material); |
| | 202 | |
|
| 0 | 203 | | if (eyebrowsRenderer != null) |
| 0 | 204 | | Object.Destroy(eyebrowsRenderer.material); |
| | 205 | |
|
| 0 | 206 | | if (mouthRenderer != null) |
| 0 | 207 | | Object.Destroy(mouthRenderer.material); |
| | 208 | |
|
| 0 | 209 | | upperBodyRenderer = null; |
| 0 | 210 | | lowerBodyRenderer = null; |
| 0 | 211 | | feetRenderer = null; |
| 0 | 212 | | headRenderer = null; |
| 0 | 213 | | eyesRenderer = null; |
| 0 | 214 | | eyebrowsRenderer = null; |
| 0 | 215 | | mouthRenderer = null; |
| 0 | 216 | | } |
| | 217 | | } |
| | 218 | | } |