| | 1 | | using DCLFeatures.CameraReel.Gallery; |
| | 2 | | using DCLFeatures.CameraReel.ScreenshotViewer; |
| | 3 | | using UnityEngine; |
| | 4 | |
|
| | 5 | | namespace DCLFeatures.CameraReel.Section |
| | 6 | | { |
| | 7 | | public class CameraReelSectionView : MonoBehaviour, ICameraReelSectionView |
| | 8 | | { |
| | 9 | | [SerializeField] private Canvas canvas; |
| | 10 | | [SerializeField] private GameObject loadingSpinner; |
| | 11 | |
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| 0 | 12 | | [field: SerializeField] public ScreenshotViewerView ScreenshotViewerPrefab { get; private set; } |
| 0 | 13 | | [field: SerializeField] public CameraReelGalleryStorageView GalleryStorageView { get; private set; } |
| 0 | 14 | | [field: SerializeField] public CameraReelGalleryView GalleryView { get; private set; } |
| | 15 | |
|
| | 16 | | public void SwitchVisibility(bool isVisible) => |
| 0 | 17 | | canvas.enabled = isVisible; |
| | 18 | |
|
| | 19 | | public void HideLoading() |
| | 20 | | { |
| 0 | 21 | | loadingSpinner.SetActive(false); |
| 0 | 22 | | GalleryStorageView.Show(); |
| 0 | 23 | | } |
| | 24 | | } |
| | 25 | | } |