| | 1 | | using System; |
| | 2 | | using UnityEngine; |
| | 3 | | using UnityEngine.EventSystems; |
| | 4 | |
|
| | 5 | | namespace MainScripts.DCL.Controllers.HUD.CharacterPreview |
| | 6 | | { |
| | 7 | | public class CharacterPreviewInputDetector : MonoBehaviour, ICharacterPreviewInputDetector |
| | 8 | | { |
| | 9 | | public event Action<PointerEventData> OnDragStarted; |
| | 10 | | public event Action<PointerEventData> OnDragging; |
| | 11 | | public event Action<PointerEventData> OnDragFinished; |
| | 12 | | public event Action<PointerEventData> OnPointerFocus; |
| | 13 | | public event Action<PointerEventData> OnPointerUnFocus; |
| | 14 | |
|
| | 15 | | public void OnBeginDrag(PointerEventData eventData) => |
| 0 | 16 | | OnDragStarted?.Invoke(eventData); |
| | 17 | |
|
| | 18 | | public void OnDrag(PointerEventData eventData) => |
| 0 | 19 | | OnDragging?.Invoke(eventData); |
| | 20 | |
|
| | 21 | | public void OnEndDrag(PointerEventData eventData) => |
| 0 | 22 | | OnDragFinished?.Invoke(eventData); |
| | 23 | |
|
| | 24 | | public void OnPointerEnter(PointerEventData eventData) => |
| 0 | 25 | | OnPointerFocus?.Invoke(eventData); |
| | 26 | |
|
| | 27 | | public void OnPointerExit(PointerEventData eventData) => |
| 0 | 28 | | OnPointerUnFocus?.Invoke(eventData); |
| | 29 | | } |
| | 30 | | } |