| | 1 | | using DCL.Helpers; |
| | 2 | | using System.Collections; |
| | 3 | | using DCL.Controllers; |
| | 4 | | using UnityEngine; |
| | 5 | | using DCL.Models; |
| | 6 | | using DCL.SettingsCommon; |
| | 7 | | using AudioSettings = DCL.SettingsCommon.AudioSettings; |
| | 8 | | using Decentraland.Sdk.Ecs6; |
| | 9 | |
|
| | 10 | | namespace DCL.Components |
| | 11 | | { |
| | 12 | | public class DCLAudioSource : BaseComponent, IOutOfSceneBoundariesHandler |
| | 13 | | { |
| | 14 | | [System.Serializable] |
| | 15 | | public class Model : BaseModel |
| | 16 | | { |
| | 17 | | public string audioClipId; |
| | 18 | | public bool playing; |
| 50 | 19 | | public float volume = 1f; |
| | 20 | | public bool loop; |
| 50 | 21 | | public float pitch = 1f; |
| | 22 | | public long playedAtTimestamp; |
| | 23 | |
|
| | 24 | | public override BaseModel GetDataFromJSON(string json) => |
| 18 | 25 | | Utils.SafeFromJson<Model>(json); |
| | 26 | |
|
| | 27 | | public override BaseModel GetDataFromPb(ComponentBodyPayload pbModel) |
| | 28 | | { |
| 0 | 29 | | if (pbModel.PayloadCase != ComponentBodyPayload.PayloadOneofCase.AudioSource) |
| 0 | 30 | | return Utils.SafeUnimplemented<DCLAudioSource, Model>(expected: ComponentBodyPayload.PayloadOneofCas |
| | 31 | |
|
| 0 | 32 | | var pb = new Model(); |
| 0 | 33 | | if (pbModel.AudioSource.HasLoop) pb.loop = pbModel.AudioSource.Loop; |
| 0 | 34 | | if (pbModel.AudioSource.HasPitch) pb.pitch = pbModel.AudioSource.Pitch; |
| 0 | 35 | | if (pbModel.AudioSource.HasPlaying) pb.playing = pbModel.AudioSource.Playing; |
| 0 | 36 | | if (pbModel.AudioSource.HasVolume) pb.volume = pbModel.AudioSource.Volume; |
| 0 | 37 | | if (pbModel.AudioSource.HasAudioClipId) pb.audioClipId = pbModel.AudioSource.AudioClipId; |
| 0 | 38 | | if (pbModel.AudioSource.HasPlayedAtTimestamp) pb.playedAtTimestamp = pbModel.AudioSource.PlayedAtTimesta |
| | 39 | |
|
| 0 | 40 | | return pb; |
| | 41 | | } |
| | 42 | | } |
| | 43 | |
|
| 1 | 44 | | public float playTime => audioSource.time; |
| | 45 | | internal AudioSource audioSource; |
| | 46 | | DCLAudioClip lastDCLAudioClip; |
| | 47 | |
|
| | 48 | | private bool isDestroyed = false; |
| | 49 | | public long playedAtTimestamp = 0; |
| | 50 | | private bool isOutOfBoundaries = false; |
| | 51 | |
|
| 5 | 52 | | public override string componentName => "AudioSource"; |
| | 53 | |
|
| | 54 | | private void Awake() |
| | 55 | | { |
| 15 | 56 | | audioSource = gameObject.GetOrCreateComponent<AudioSource>(); |
| 15 | 57 | | model = new Model(); |
| | 58 | |
|
| 15 | 59 | | if (Settings.i != null) |
| 15 | 60 | | Settings.i.audioSettings.OnChanged += OnAudioSettingsChanged; |
| | 61 | |
|
| 15 | 62 | | DataStore.i.virtualAudioMixer.sceneSFXVolume.OnChange += OnVirtualAudioMixerChangedValue; |
| 15 | 63 | | } |
| | 64 | |
|
| | 65 | | public override void Initialize(IParcelScene scene, IDCLEntity entity) |
| | 66 | | { |
| 15 | 67 | | base.Initialize(scene, entity); |
| 15 | 68 | | isOutOfBoundaries = !entity.isInsideSceneBoundaries; |
| 15 | 69 | | DataStore.i.sceneBoundariesChecker.Add(entity,this); |
| 15 | 70 | | } |
| | 71 | |
|
| | 72 | | public void InitDCLAudioClip(DCLAudioClip dclAudioClip) |
| | 73 | | { |
| 28 | 74 | | if (lastDCLAudioClip != null) |
| | 75 | | { |
| 13 | 76 | | lastDCLAudioClip.OnLoadingFinished -= DclAudioClip_OnLoadingFinished; |
| | 77 | | } |
| | 78 | |
|
| 28 | 79 | | lastDCLAudioClip = dclAudioClip; |
| 28 | 80 | | } |
| | 81 | |
|
| 2 | 82 | | public double volume => ((Model) model).volume; |
| | 83 | |
|
| | 84 | | public override IEnumerator ApplyChanges(BaseModel baseModel) |
| | 85 | | { |
| 36 | 86 | | yield return new WaitUntil(() => CommonScriptableObjects.rendererState.Get()); |
| | 87 | |
|
| | 88 | | //If the scene creates and destroy an audiosource before our renderer has been turned on bad things happen! |
| | 89 | | //TODO: Analyze if we can catch this upstream and stop the IEnumerator |
| 18 | 90 | | if (isDestroyed) |
| 0 | 91 | | yield break; |
| | 92 | |
|
| 18 | 93 | | CommonScriptableObjects.sceneNumber.OnChange -= OnCurrentSceneChanged; |
| 18 | 94 | | CommonScriptableObjects.sceneNumber.OnChange += OnCurrentSceneChanged; |
| | 95 | |
|
| 18 | 96 | | ApplyCurrentModel(); |
| | 97 | |
|
| 18 | 98 | | yield return null; |
| 17 | 99 | | } |
| | 100 | |
|
| | 101 | | private void ApplyCurrentModel() |
| | 102 | | { |
| 18 | 103 | | if (audioSource == null) |
| | 104 | | { |
| 0 | 105 | | Debug.LogWarning("AudioSource is null!."); |
| 0 | 106 | | return; |
| | 107 | | } |
| | 108 | |
|
| 18 | 109 | | Model model = (Model) this.model; |
| 18 | 110 | | UpdateAudioSourceVolume(); |
| 18 | 111 | | audioSource.loop = model.loop; |
| 18 | 112 | | audioSource.pitch = model.pitch; |
| 18 | 113 | | audioSource.spatialBlend = 1; |
| 18 | 114 | | audioSource.dopplerLevel = 0.1f; |
| | 115 | |
|
| 18 | 116 | | if (model.playing) |
| | 117 | | { |
| 13 | 118 | | DCLAudioClip dclAudioClip = scene.componentsManagerLegacy.GetSceneSharedComponent(model.audioClipId) as |
| | 119 | |
|
| 13 | 120 | | if (dclAudioClip != null) |
| | 121 | | { |
| 13 | 122 | | InitDCLAudioClip(dclAudioClip); |
| | 123 | | //NOTE(Brian): Play if finished loading, otherwise will wait for the loading to complete (or fail). |
| 13 | 124 | | if (dclAudioClip.loadingState == DCLAudioClip.LoadState.LOADING_COMPLETED) |
| | 125 | | { |
| 13 | 126 | | ApplyLoadedAudioClip(dclAudioClip); |
| | 127 | | } |
| | 128 | | else |
| | 129 | | { |
| 0 | 130 | | dclAudioClip.OnLoadingFinished -= DclAudioClip_OnLoadingFinished; |
| 0 | 131 | | dclAudioClip.OnLoadingFinished += DclAudioClip_OnLoadingFinished; |
| | 132 | | } |
| | 133 | | } |
| | 134 | | else |
| | 135 | | { |
| 0 | 136 | | Debug.LogError("Wrong audio clip type when playing audiosource!!"); |
| | 137 | | } |
| | 138 | | } |
| | 139 | | else |
| | 140 | | { |
| 5 | 141 | | if (audioSource.isPlaying) |
| | 142 | | { |
| 2 | 143 | | audioSource.Stop(); |
| | 144 | | } |
| | 145 | | } |
| 5 | 146 | | } |
| | 147 | |
|
| | 148 | | private void OnAudioSettingsChanged(AudioSettings settings) |
| | 149 | | { |
| 0 | 150 | | UpdateAudioSourceVolume(); |
| 0 | 151 | | } |
| | 152 | |
|
| | 153 | | private void OnVirtualAudioMixerChangedValue(float currentValue, float previousValue) |
| | 154 | | { |
| 0 | 155 | | UpdateAudioSourceVolume(); |
| 0 | 156 | | } |
| | 157 | |
|
| | 158 | | private void UpdateAudioSourceVolume() |
| | 159 | | { |
| 19 | 160 | | float newVolume = 0; |
| | 161 | |
|
| | 162 | | // isOutOfBoundaries will always be false for global scenes. |
| 19 | 163 | | if (!isOutOfBoundaries) |
| | 164 | | { |
| 15 | 165 | | AudioSettings audioSettingsData = Settings.i != null ? Settings.i.audioSettings.Data : new AudioSettings |
| 15 | 166 | | float baseVolume = ((Model) model).volume; |
| 15 | 167 | | newVolume = baseVolume * Utils.ToVolumeCurve(DataStore.i.virtualAudioMixer.sceneSFXVolume.Get() * audioS |
| | 168 | | } |
| | 169 | |
|
| 19 | 170 | | if (scene != null) |
| | 171 | | { |
| 19 | 172 | | bool isCurrentScene = scene.isPersistent || scene.sceneData.sceneNumber == CommonScriptableObjects.scene |
| 19 | 173 | | audioSource.volume = isCurrentScene ? newVolume : 0f; |
| | 174 | | } |
| 19 | 175 | | } |
| | 176 | |
|
| | 177 | | private void OnCurrentSceneChanged(int currentSceneNumber, int previousSceneNumber) |
| | 178 | | { |
| 3 | 179 | | if (audioSource == null) |
| 0 | 180 | | return; |
| | 181 | |
|
| 3 | 182 | | Model model = (Model) this.model; |
| 3 | 183 | | float volume = 0; |
| | 184 | |
|
| 3 | 185 | | if (scene.isPersistent || scene.sceneData.sceneNumber == currentSceneNumber) |
| | 186 | | { |
| 2 | 187 | | volume = model.volume; |
| | 188 | | } |
| | 189 | |
|
| 3 | 190 | | audioSource.volume = volume; |
| 3 | 191 | | } |
| | 192 | |
|
| | 193 | | private void OnDestroy() |
| | 194 | | { |
| 15 | 195 | | isDestroyed = true; |
| 15 | 196 | | CommonScriptableObjects.sceneNumber.OnChange -= OnCurrentSceneChanged; |
| | 197 | |
|
| | 198 | | //NOTE(Brian): Unsubscribe events. |
| 15 | 199 | | InitDCLAudioClip(null); |
| | 200 | |
|
| 15 | 201 | | if (Settings.i != null) |
| 15 | 202 | | Settings.i.audioSettings.OnChanged -= OnAudioSettingsChanged; |
| | 203 | |
|
| 15 | 204 | | DataStore.i.virtualAudioMixer.sceneSFXVolume.OnChange -= OnVirtualAudioMixerChangedValue; |
| | 205 | |
|
| 15 | 206 | | if (entity != null) |
| 15 | 207 | | DataStore.i.sceneBoundariesChecker.Remove(entity, this); |
| | 208 | |
|
| 15 | 209 | | lastDCLAudioClip = null; |
| 15 | 210 | | audioSource = null; |
| 15 | 211 | | } |
| | 212 | |
|
| | 213 | | public override void Cleanup() |
| | 214 | | { |
| 15 | 215 | | base.Cleanup(); |
| 15 | 216 | | audioSource = null; |
| 15 | 217 | | } |
| | 218 | |
|
| | 219 | | public void UpdateOutOfBoundariesState(bool isInsideBoundaries) |
| | 220 | | { |
| 1 | 221 | | if (scene.isPersistent) |
| 0 | 222 | | isInsideBoundaries = true; |
| | 223 | |
|
| 1 | 224 | | isOutOfBoundaries = !isInsideBoundaries; |
| 1 | 225 | | UpdateAudioSourceVolume(); |
| 1 | 226 | | } |
| | 227 | |
|
| | 228 | | private void DclAudioClip_OnLoadingFinished(DCLAudioClip obj) |
| | 229 | | { |
| 0 | 230 | | if (obj.loadingState == DCLAudioClip.LoadState.LOADING_COMPLETED && audioSource != null) |
| | 231 | | { |
| 0 | 232 | | ApplyLoadedAudioClip(obj); |
| | 233 | | } |
| | 234 | |
|
| 0 | 235 | | obj.OnLoadingFinished -= DclAudioClip_OnLoadingFinished; |
| 0 | 236 | | } |
| | 237 | |
|
| | 238 | | private void ApplyLoadedAudioClip(DCLAudioClip clip) |
| | 239 | | { |
| 13 | 240 | | if (audioSource.clip != clip.audioClip) |
| | 241 | | { |
| 13 | 242 | | audioSource.clip = clip.audioClip; |
| | 243 | | } |
| | 244 | |
|
| 13 | 245 | | Model model = (Model) this.model; |
| 13 | 246 | | bool shouldPlay = playedAtTimestamp != model.playedAtTimestamp || |
| | 247 | | (model.playing && !audioSource.isPlaying); |
| | 248 | |
|
| 13 | 249 | | if (audioSource.enabled && model.playing && shouldPlay) |
| | 250 | | { |
| | 251 | | //To remove a pesky and quite unlikely warning when the audiosource is out of scenebounds |
| 13 | 252 | | audioSource.Play(); |
| | 253 | | } |
| | 254 | |
|
| 13 | 255 | | playedAtTimestamp = model.playedAtTimestamp; |
| 13 | 256 | | } |
| | 257 | |
|
| 1 | 258 | | public override int GetClassId() { return (int) CLASS_ID_COMPONENT.AUDIO_SOURCE; } |
| | 259 | | } |
| | 260 | | } |