| | 1 | | using System; |
| | 2 | | using DCL.Configuration; |
| | 3 | | using DCL.Helpers; |
| | 4 | | using DCL.Models; |
| | 5 | | using System.Collections.Generic; |
| | 6 | | using UnityEngine; |
| | 7 | |
|
| | 8 | | namespace DCL.Components |
| | 9 | | { |
| | 10 | | public class OnPointerEventColliders : IDisposable |
| | 11 | | { |
| | 12 | | public const string COLLIDER_NAME = "OnPointerEventCollider"; |
| | 13 | |
|
| | 14 | | internal MeshCollider[] colliders; |
| 59 | 15 | | private readonly Dictionary<Collider, string> colliderNames = new (); |
| | 16 | |
|
| | 17 | | public string GetMeshName(Collider collider) => |
| 6 | 18 | | colliderNames.ContainsKey(collider) ? colliderNames[collider] : null; |
| | 19 | |
|
| | 20 | | private IDCLEntity ownerEntity; |
| | 21 | |
|
| | 22 | | public void Initialize(IDCLEntity entity) |
| | 23 | | { |
| 110 | 24 | | Renderer[] rendererList = entity?.meshesInfo?.renderers; |
| | 25 | |
|
| 110 | 26 | | if (rendererList == null || rendererList.Length == 0) |
| | 27 | | { |
| 31 | 28 | | if (colliders != null && colliders.Length > 0) |
| 8 | 29 | | DestroyColliders(); |
| | 30 | |
|
| 31 | 31 | | return; |
| | 32 | | } |
| | 33 | |
|
| 79 | 34 | | if (AreCollidersCreated(rendererList)) |
| | 35 | | { |
| 21 | 36 | | UpdateCollidersWithRenderersMesh(rendererList); |
| 21 | 37 | | return; |
| | 38 | | } |
| | 39 | |
|
| 58 | 40 | | IShape shape = entity.meshesInfo.currentShape; |
| | 41 | |
|
| 58 | 42 | | ownerEntity = entity; |
| | 43 | |
|
| 58 | 44 | | DestroyColliders(); |
| | 45 | |
|
| 58 | 46 | | if (shape == null) |
| 0 | 47 | | return; |
| | 48 | |
|
| 58 | 49 | | colliders = new MeshCollider[rendererList.Length]; |
| | 50 | |
|
| 296 | 51 | | for (int i = 0; i < colliders.Length; i++) |
| | 52 | | { |
| 90 | 53 | | if (rendererList[i] == null) |
| | 54 | | continue; |
| | 55 | |
|
| 90 | 56 | | colliders[i] = CreateCollider(rendererList[i]); |
| | 57 | | } |
| 58 | 58 | | } |
| | 59 | |
|
| | 60 | | public void UpdateCollidersEnabledBasedOnRenderers(IDCLEntity entity) |
| | 61 | | { |
| 1 | 62 | | if (colliders == null || colliders.Length == 0) |
| 0 | 63 | | return; |
| | 64 | |
|
| 1 | 65 | | Renderer[] rendererList = entity?.meshesInfo?.renderers; |
| | 66 | |
|
| 1 | 67 | | if (rendererList == null || rendererList.Length == 0) |
| | 68 | | { |
| 0 | 69 | | DestroyColliders(); |
| 0 | 70 | | return; |
| | 71 | | } |
| | 72 | |
|
| 4 | 73 | | for (int i = 0; i < colliders.Length; i++) |
| | 74 | | { |
| 1 | 75 | | if (rendererList[i] == null) |
| | 76 | | continue; |
| | 77 | |
|
| 1 | 78 | | colliders[i].enabled = rendererList[i].enabled; |
| | 79 | | } |
| 1 | 80 | | } |
| | 81 | |
|
| | 82 | | private void UpdateCollidersWithRenderersMesh(Renderer[] rendererList) |
| | 83 | | { |
| 92 | 84 | | for (int i = 0; i < colliders.Length; i++) |
| | 85 | | { |
| 25 | 86 | | if (colliders[i].sharedMaterial == null) |
| 25 | 87 | | colliders[i].sharedMesh = TryGetSharedMesh(rendererList[i]); |
| | 88 | | } |
| 21 | 89 | | } |
| | 90 | |
|
| | 91 | | private MeshCollider CreateCollider(Renderer renderer) |
| | 92 | | { |
| 90 | 93 | | GameObject go = new GameObject(COLLIDER_NAME); |
| | 94 | |
|
| 90 | 95 | | go.name = COLLIDER_NAME; |
| 90 | 96 | | go.layer = PhysicsLayers.onPointerEventLayer; // to avoid character collisions with onclick collider |
| | 97 | |
|
| 90 | 98 | | var meshCollider = go.AddComponent<MeshCollider>(); |
| 90 | 99 | | meshCollider.sharedMesh = TryGetSharedMesh(renderer); |
| 90 | 100 | | meshCollider.enabled = renderer.enabled; |
| | 101 | |
|
| | 102 | | // Old GLTF Importer support, new one does not create Primitive sub-objects |
| 90 | 103 | | if (renderer.name == "Primitive" && renderer.transform.parent != null) |
| 0 | 104 | | colliderNames.Add(meshCollider, renderer.transform.parent.name); |
| | 105 | | else |
| 90 | 106 | | colliderNames.Add(meshCollider, renderer.transform.name); |
| | 107 | |
|
| 90 | 108 | | CollidersManager.i.AddOrUpdateEntityCollider(ownerEntity, meshCollider); |
| | 109 | |
|
| | 110 | | // Reset objects position, rotation and scale once it's been parented |
| 90 | 111 | | Transform t = go.transform; |
| | 112 | |
|
| 90 | 113 | | t.SetParent(renderer.transform); |
| 90 | 114 | | t.ResetLocalTRS(); |
| | 115 | |
|
| 90 | 116 | | return meshCollider; |
| | 117 | | } |
| | 118 | |
|
| | 119 | | private static Mesh TryGetSharedMesh(Renderer renderer) |
| | 120 | | { |
| 115 | 121 | | MeshFilter meshFilter = renderer.GetComponent<MeshFilter>(); |
| | 122 | |
|
| 230 | 123 | | if (meshFilter != null) return meshFilter.sharedMesh; |
| | 124 | |
|
| 0 | 125 | | SkinnedMeshRenderer skinnedMeshRenderer = renderer.GetComponent<SkinnedMeshRenderer>(); |
| | 126 | |
|
| 0 | 127 | | if (skinnedMeshRenderer != null) { return skinnedMeshRenderer.sharedMesh; } |
| | 128 | |
|
| 0 | 129 | | return meshFilter.sharedMesh; |
| | 130 | | } |
| | 131 | |
|
| | 132 | | private bool AreCollidersCreated(Renderer[] rendererList) |
| | 133 | | { |
| 79 | 134 | | if (colliders == null || colliders.Length == 0) |
| 58 | 135 | | return false; |
| | 136 | |
|
| 21 | 137 | | if (rendererList.Length != colliders.Length) |
| 0 | 138 | | return false; |
| | 139 | |
|
| 92 | 140 | | for (int i = 0; i < rendererList.Length; i++) |
| | 141 | | { |
| 25 | 142 | | bool foundChildCollider = false; |
| | 143 | |
|
| 62 | 144 | | for (int j = 0; j < colliders.Length; j++) |
| | 145 | | { |
| 31 | 146 | | if (colliders[j].transform.parent == rendererList[i].transform) |
| | 147 | | { |
| 25 | 148 | | foundChildCollider = true; |
| 25 | 149 | | break; |
| | 150 | | } |
| | 151 | | } |
| | 152 | |
|
| 25 | 153 | | if (!foundChildCollider) |
| 0 | 154 | | return false; |
| | 155 | | } |
| | 156 | |
|
| 21 | 157 | | return true; |
| | 158 | | } |
| | 159 | |
|
| | 160 | | public void Dispose() |
| | 161 | | { |
| 59 | 162 | | DestroyColliders(); |
| 59 | 163 | | } |
| | 164 | |
|
| | 165 | | private void DestroyColliders() |
| | 166 | | { |
| 125 | 167 | | if (colliders == null) |
| 67 | 168 | | return; |
| | 169 | |
|
| 296 | 170 | | for (int i = 0; i < colliders.Length; i++) |
| | 171 | | { |
| 90 | 172 | | Collider collider = colliders[i]; |
| | 173 | |
|
| 90 | 174 | | if (collider != null) |
| 48 | 175 | | UnityEngine.Object.Destroy(collider.gameObject); |
| | 176 | | } |
| | 177 | |
|
| 58 | 178 | | colliders = null; |
| 58 | 179 | | } |
| | 180 | | } |
| | 181 | | } |