| | 1 | | using DCL.Components; |
| | 2 | | using DCL.Helpers; |
| | 3 | | using DCLPlugins.UUIDEventComponentsPlugin.UUIDComponent.Interfaces; |
| | 4 | | using System; |
| | 5 | | using System.Collections.Generic; |
| | 6 | | using UnityEngine; |
| | 7 | | using UnityEngine.Pool; |
| | 8 | |
|
| | 9 | | namespace DCL |
| | 10 | | { |
| | 11 | | public class PointerHoverController |
| | 12 | | { |
| | 13 | | /// <summary> |
| | 14 | | /// There is only one hovered object at a time |
| | 15 | | /// but it contain listeners with different activation range |
| | 16 | | /// </summary> |
| | 17 | | private struct PointerEventInfo |
| | 18 | | { |
| | 19 | | /// <summary> |
| | 20 | | /// The root object hit by raycast |
| | 21 | | /// </summary> |
| | 22 | | public GameObject GameObject; |
| | 23 | |
|
| | 24 | | /// <summary> |
| | 25 | | /// Listeners that were activated when they became within the range. |
| | 26 | | /// </summary> |
| | 27 | | public List<IPointerEvent> ActiveListeners; |
| | 28 | |
|
| | 29 | | /// <summary> |
| | 30 | | /// Listeners that were not active |
| | 31 | | /// </summary> |
| | 32 | | public List<IPointerEvent> InactiveListeners; |
| | 33 | | } |
| | 34 | |
|
| | 35 | | public event Action OnPointerHoverStarts; |
| | 36 | | public event Action OnPointerHoverEnds; |
| | 37 | |
|
| 85 | 38 | | private PointerEventInfo currentHoveredObjectInfo = new () |
| | 39 | | { |
| | 40 | | ActiveListeners = new List<IPointerEvent>(), |
| | 41 | | InactiveListeners = new List<IPointerEvent>() |
| | 42 | | }; |
| | 43 | |
|
| | 44 | | private readonly InputController_Legacy inputControllerLegacy; |
| | 45 | | private readonly InteractionHoverCanvasController hoverCanvas; |
| | 46 | |
|
| 0 | 47 | | public bool IsObjectHovered => currentHoveredObjectInfo.GameObject; |
| | 48 | |
|
| 85 | 49 | | public PointerHoverController(InputController_Legacy inputControllerLegacy, InteractionHoverCanvasController hov |
| | 50 | | { |
| 85 | 51 | | this.inputControllerLegacy = inputControllerLegacy; |
| 85 | 52 | | this.hoverCanvas = hoverCanvas; |
| 85 | 53 | | } |
| | 54 | |
|
| | 55 | | public void OnRaycastHit(RaycastHit hit, ColliderInfo colliderInfo, GameObject targetObject, |
| | 56 | | Type typeToUse) |
| | 57 | | { |
| 6521 | 58 | | if (targetObject == currentHoveredObjectInfo.GameObject) |
| | 59 | | { |
| 6489 | 60 | | ResolveActiveListeners(hit.distance, colliderInfo, typeToUse); |
| | 61 | |
|
| 6489 | 62 | | if (currentHoveredObjectInfo.ActiveListeners.Count == 0) |
| 1 | 63 | | ResetHoveredObject(); |
| | 64 | | } |
| | 65 | | else |
| | 66 | | { |
| 32 | 67 | | ResetHoveredObject(); |
| 32 | 68 | | targetObject.GetComponentsInChildren(currentHoveredObjectInfo.InactiveListeners); |
| 32 | 69 | | ResolveActiveListeners(hit.distance, colliderInfo, typeToUse); |
| | 70 | |
|
| | 71 | | // if the object was hovered but no listeners could accept it, |
| | 72 | | // count it as it was not hovered at all |
| 32 | 73 | | if (currentHoveredObjectInfo.ActiveListeners.Count > 0) |
| | 74 | | { |
| 18 | 75 | | currentHoveredObjectInfo.GameObject = targetObject; |
| 18 | 76 | | OnPointerHoverStarts?.Invoke(); |
| | 77 | | } |
| | 78 | | } |
| 6520 | 79 | | } |
| | 80 | |
|
| | 81 | | private void ResolveActiveListeners(float distance, ColliderInfo colliderInfo, Type typeToUse) |
| | 82 | | { |
| 6521 | 83 | | var inactiveListenersCount = currentHoveredObjectInfo.InactiveListeners.Count; |
| | 84 | |
|
| 6521 | 85 | | var activeListeners = ListPool<IPointerEvent>.Get(); |
| 6521 | 86 | | activeListeners.AddRange(currentHoveredObjectInfo.ActiveListeners); |
| | 87 | |
|
| 26020 | 88 | | foreach (var activeListener in activeListeners) |
| | 89 | | { |
| 6489 | 90 | | if (!EventObjectCanBeHovered(typeToUse, activeListener, colliderInfo, distance)) |
| | 91 | | { |
| | 92 | | // Deactivate Listener |
| 1 | 93 | | activeListener.SetHoverState(false); |
| 1 | 94 | | currentHoveredObjectInfo.InactiveListeners.Add(activeListener); |
| 1 | 95 | | currentHoveredObjectInfo.ActiveListeners.Remove(activeListener); |
| | 96 | | } |
| | 97 | | } |
| | 98 | |
|
| 6521 | 99 | | ListPool<IPointerEvent>.Release(activeListeners); |
| | 100 | |
|
| 6521 | 101 | | var index = 0; |
| | 102 | |
|
| 6541 | 103 | | while (inactiveListenersCount > 0) |
| | 104 | | { |
| 20 | 105 | | var inactiveListener = currentHoveredObjectInfo.InactiveListeners[index]; |
| | 106 | |
|
| 20 | 107 | | if (EventObjectCanBeHovered(typeToUse, inactiveListener, colliderInfo, distance)) |
| | 108 | | { |
| 19 | 109 | | currentHoveredObjectInfo.ActiveListeners.Add(inactiveListener); |
| 19 | 110 | | currentHoveredObjectInfo.InactiveListeners.RemoveAt(index); |
| | 111 | | } |
| 1 | 112 | | else index++; |
| | 113 | |
|
| 20 | 114 | | inactiveListenersCount--; |
| | 115 | | } |
| | 116 | |
|
| 6521 | 117 | | bool isEntityShowingHoverFeedback = false; |
| | 118 | |
|
| | 119 | | // Maintain the previous logic to notify about hover state every frame |
| 26056 | 120 | | foreach (IPointerEvent activeListener in currentHoveredObjectInfo.ActiveListeners) |
| 6507 | 121 | | isEntityShowingHoverFeedback = SetHoverActive(activeListener, isEntityShowingHoverFeedback); |
| 6521 | 122 | | } |
| | 123 | |
|
| | 124 | | private bool SetHoverActive(IPointerEvent pointerEvent, bool isEntityShowingHoverFeedback) |
| | 125 | | { |
| | 126 | | // It's a copy of old logic, it's not entirely clear why it functions this way exactly |
| | 127 | |
|
| | 128 | | // OnPointerDown/OnClick and OnPointerUp should display their hover feedback at different moments |
| | 129 | | // If cursor is unlocked we ignore the button being pressed, avatars use case. |
| 6507 | 130 | | if (pointerEvent is IPointerInputEvent e && Utils.IsCursorLocked) |
| | 131 | | { |
| 6499 | 132 | | bool eventButtonIsPressed = inputControllerLegacy.IsPressed(e.GetActionButton()); |
| | 133 | |
|
| 6499 | 134 | | switch (e.GetEventType()) |
| | 135 | | { |
| 2 | 136 | | case PointerInputEventType.UP when eventButtonIsPressed: |
| 2 | 137 | | case PointerInputEventType.CLICK when !eventButtonIsPressed: |
| 6495 | 138 | | case PointerInputEventType.DOWN when !eventButtonIsPressed: |
| 6497 | 139 | | e.SetHoverState(true); |
| 6497 | 140 | | return isEntityShowingHoverFeedback || e.ShouldShowHoverFeedback(); |
| | 141 | | } |
| | 142 | |
|
| 2 | 143 | | if (!isEntityShowingHoverFeedback) |
| 2 | 144 | | e.SetHoverState(false); |
| | 145 | | } |
| 8 | 146 | | else pointerEvent.SetHoverState(true); |
| | 147 | |
|
| 10 | 148 | | return isEntityShowingHoverFeedback; |
| | 149 | | } |
| | 150 | |
|
| | 151 | | private static bool EventObjectCanBeHovered(Type typeToUse, IPointerEvent pointerEvent, ColliderInfo colliderInf |
| 6509 | 152 | | typeToUse.IsInstanceOfType(pointerEvent) && |
| | 153 | | pointerEvent.IsAtHoverDistance(distance) && |
| | 154 | | pointerEvent.IsVisible() && |
| | 155 | | AreSameEntity(pointerEvent, colliderInfo); |
| | 156 | |
|
| | 157 | | private static bool AreSameEntity(IPointerEvent pointerInputEvent, ColliderInfo colliderInfo) |
| | 158 | | { |
| 6508 | 159 | | if (pointerInputEvent == null) return false; |
| 6508 | 160 | | if (pointerInputEvent.entity == null && colliderInfo.entity == null) return true; |
| 6508 | 161 | | return pointerInputEvent.entity == colliderInfo.entity; |
| | 162 | | } |
| | 163 | |
|
| | 164 | | public void ResetHoveredObject() |
| | 165 | | { |
| 1361 | 166 | | if (currentHoveredObjectInfo.GameObject != null) |
| | 167 | | { |
| 20 | 168 | | foreach (var listener in currentHoveredObjectInfo.ActiveListeners) |
| | 169 | | { |
| | 170 | | // Respect Unity GO lifecycle |
| 5 | 171 | | if (Equals(listener, null)) |
| | 172 | | continue; |
| | 173 | |
|
| 5 | 174 | | listener.SetHoverState(false); |
| | 175 | | } |
| | 176 | |
|
| 5 | 177 | | currentHoveredObjectInfo.GameObject = null; |
| 5 | 178 | | currentHoveredObjectInfo.ActiveListeners.Clear(); |
| 5 | 179 | | currentHoveredObjectInfo.InactiveListeners.Clear(); |
| | 180 | |
|
| 5 | 181 | | OnPointerHoverEnds?.Invoke(); |
| | 182 | | } |
| | 183 | |
|
| 1361 | 184 | | if (hoverCanvas != null) |
| 1361 | 185 | | hoverCanvas.SetHoverState(false); |
| 1361 | 186 | | } |
| | 187 | | } |
| | 188 | | } |