< Summary

Class:DCL.ECSComponents.PBGltfContainer_Defaults
Assembly:DCL.ECSComponents.Defaults
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/DCLPlugins/ECS7/ECSComponents/Defaults/PBGltfContainer_Defaults.cs
Covered lines:2
Uncovered lines:0
Coverable lines:2
Total lines:17
Line coverage:100% (2 of 2)
Covered branches:0
Total branches:0
Covered methods:2
Total methods:2
Method coverage:100% (2 of 2)

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
GetVisibleMeshesCollisionMask(...)0%110100%
GetInvisibleMeshesCollisionMask(...)0%220100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/DCLPlugins/ECS7/ECSComponents/Defaults/PBGltfContainer_Defaults.cs

#LineLine coverage
 1namespace DCL.ECSComponents
 2{
 3    public static class PBGltfContainer_Defaults
 4    {
 5        public static uint GetVisibleMeshesCollisionMask(this PBGltfContainer self)
 6        {
 2047            return self.VisibleMeshesCollisionMask;
 8        }
 9
 10        public static uint GetInvisibleMeshesCollisionMask(this PBGltfContainer self)
 11        {
 14412            return self.HasInvisibleMeshesCollisionMask
 13                ? self.InvisibleMeshesCollisionMask
 14                : (int)(ColliderLayer.ClPhysics | ColliderLayer.ClPointer);
 15        }
 16    }
 17}