| | 1 | | namespace DCL.ECSComponents |
| | 2 | | { |
| | 3 | | public static class PBMeshCollider_Defaults |
| | 4 | | { |
| | 5 | | public static float GetTopRadius(this PBMeshCollider.Types.CylinderMesh self) |
| | 6 | | { |
| 3 | 7 | | return self.HasRadiusTop ? self.RadiusTop : 0.5f; |
| | 8 | | } |
| | 9 | |
|
| | 10 | | public static float GetBottomRadius(this PBMeshCollider.Types.CylinderMesh self) |
| | 11 | | { |
| 3 | 12 | | return self.HasRadiusBottom ? self.RadiusBottom : 0.5f; |
| | 13 | | } |
| | 14 | |
|
| | 15 | | public static uint GetColliderLayer(this PBMeshCollider self) |
| | 16 | | { |
| 28 | 17 | | return self.HasCollisionMask ? self.CollisionMask : ((uint)ColliderLayer.ClPhysics | (uint)ColliderLayer.ClP |
| | 18 | | } |
| | 19 | | } |
| | 20 | | } |