| | 1 | | using DCL.Components; |
| | 2 | | using DCL.Controllers; |
| | 3 | | using DCL.ECS7.InternalComponents; |
| | 4 | | using DCL.ECSComponents.Utils; |
| | 5 | | using DCL.ECSRuntime; |
| | 6 | | using DCL.Helpers; |
| | 7 | | using DCL.Models; |
| | 8 | | using System; |
| | 9 | | using System.Collections.Generic; |
| | 10 | | using UnityEngine; |
| | 11 | | using Object = UnityEngine.Object; |
| | 12 | |
|
| | 13 | | namespace DCL.ECSComponents |
| | 14 | | { |
| | 15 | | public class GltfContainerHandler : IECSComponentHandler<PBGltfContainer> |
| | 16 | | { |
| | 17 | | private class ActiveCollidersData |
| | 18 | | { |
| 66 | 19 | | public readonly List<Collider> PhysicColliders = new List<Collider>(10); |
| 66 | 20 | | public readonly List<Collider> PointerColliders = new List<Collider>(10); |
| 66 | 21 | | public readonly List<Collider> CustomLayerColliders = new List<Collider>(10); |
| | 22 | | } |
| | 23 | |
|
| | 24 | | private const uint LAYER_PHYSICS = (uint)ColliderLayer.ClPhysics; |
| | 25 | | private const uint LAYER_POINTER = (uint)ColliderLayer.ClPointer; |
| | 26 | | private const string SMR_UPDATE_OFFSCREEN_FEATURE_FLAG = "smr_update_offscreen"; |
| | 27 | |
|
| | 28 | | private readonly IInternalECSComponent<InternalColliders> pointerColliderComponent; |
| | 29 | | private readonly IInternalECSComponent<InternalColliders> physicColliderComponent; |
| | 30 | | private readonly IInternalECSComponent<InternalColliders> customLayerColliderComponent; |
| | 31 | | private readonly IInternalECSComponent<InternalRenderers> renderersComponent; |
| | 32 | | private readonly IInternalECSComponent<InternalGltfContainerLoadingState> gltfContainerLoadingStateComponent; |
| | 33 | | private readonly IInternalECSComponent<InternalAnimation> animationComponent; |
| | 34 | |
|
| | 35 | | private readonly DataStore_ECS7 dataStoreEcs7; |
| | 36 | | private readonly DataStore_FeatureFlag featureFlags; |
| | 37 | | private readonly DataStore_WorldObjects dataStoreWorldObjects; |
| | 38 | |
|
| 33 | 39 | | private readonly ActiveCollidersData visibleActiveColliders = new ActiveCollidersData(); |
| 33 | 40 | | private readonly ActiveCollidersData invisibleActiveColliders = new ActiveCollidersData(); |
| | 41 | | private readonly bool isDebugMode = false; |
| | 42 | |
|
| | 43 | | public RendereableAssetLoadHelper gltfLoader; |
| | 44 | | internal GameObject gameObject; |
| | 45 | |
|
| | 46 | | private IReadOnlyCollection<Renderer> renderers; |
| | 47 | | private Rendereable currentRendereable; |
| | 48 | |
|
| | 49 | | internal GltfContainerCollidersHandler collidersHandler; |
| | 50 | | private PBGltfContainer previousModel = null; |
| | 51 | | private IParcelScene scene; |
| | 52 | | private IDCLEntity entity; |
| | 53 | |
|
| 33 | 54 | | public GltfContainerHandler(IInternalECSComponent<InternalColliders> pointerColliderComponent, |
| | 55 | | IInternalECSComponent<InternalColliders> physicColliderComponent, |
| | 56 | | IInternalECSComponent<InternalColliders> customLayerColliderComponent, |
| | 57 | | IInternalECSComponent<InternalRenderers> renderersComponent, |
| | 58 | | IInternalECSComponent<InternalGltfContainerLoadingState> gltfContainerLoadingStateComponent, |
| | 59 | | IInternalECSComponent<InternalAnimation> animationComponent, |
| | 60 | | DataStore_ECS7 dataStoreEcs7, |
| | 61 | | DataStore_FeatureFlag featureFlags, |
| | 62 | | DataStore_WorldObjects dataStoreWorldObjects, |
| | 63 | | DebugConfig debugConfig) |
| | 64 | | { |
| 33 | 65 | | this.featureFlags = featureFlags; |
| 33 | 66 | | this.pointerColliderComponent = pointerColliderComponent; |
| 33 | 67 | | this.physicColliderComponent = physicColliderComponent; |
| 33 | 68 | | this.customLayerColliderComponent = customLayerColliderComponent; |
| 33 | 69 | | this.renderersComponent = renderersComponent; |
| 33 | 70 | | this.gltfContainerLoadingStateComponent = gltfContainerLoadingStateComponent; |
| 33 | 71 | | this.animationComponent = animationComponent; |
| 33 | 72 | | this.dataStoreEcs7 = dataStoreEcs7; |
| 33 | 73 | | this.dataStoreWorldObjects = dataStoreWorldObjects; |
| 33 | 74 | | this.isDebugMode = debugConfig.isDebugMode.Get(); |
| 33 | 75 | | } |
| | 76 | |
|
| | 77 | | public void OnComponentCreated(IParcelScene scene, IDCLEntity entity) |
| | 78 | | { |
| 33 | 79 | | this.scene = scene; |
| 33 | 80 | | this.entity = entity; |
| 33 | 81 | | gameObject = new GameObject("GLTF mesh"); |
| | 82 | |
|
| 33 | 83 | | Transform transform = gameObject.transform; |
| 33 | 84 | | transform.SetParent(entity.gameObject.transform); |
| 33 | 85 | | transform.ResetLocalTRS(); |
| | 86 | |
|
| 33 | 87 | | gltfLoader = new RendereableAssetLoadHelper(scene.contentProvider, scene.sceneData.baseUrlBundles); |
| 33 | 88 | | gltfLoader.settings.forceGPUOnlyMesh = true; |
| 33 | 89 | | gltfLoader.settings.parent = transform; |
| 33 | 90 | | gltfLoader.settings.visibleFlags = AssetPromiseSettings_Rendering.VisibleFlags.VISIBLE_WITH_TRANSITION; |
| 33 | 91 | | gltfLoader.settings.smrUpdateWhenOffScreen = featureFlags.flags.Get().IsFeatureEnabled(SMR_UPDATE_OFFSCREEN_ |
| | 92 | |
|
| 33 | 93 | | collidersHandler = new GltfContainerCollidersHandler(); |
| 33 | 94 | | } |
| | 95 | |
|
| | 96 | | public void OnComponentRemoved(IParcelScene scene, IDCLEntity entity) |
| | 97 | | { |
| 12 | 98 | | UnloadGltf(entity, previousModel?.Src); |
| | 99 | |
|
| 12 | 100 | | gltfContainerLoadingStateComponent.RemoveFor(scene, entity, |
| | 101 | | new InternalGltfContainerLoadingState() { GltfContainerRemoved = true }); |
| | 102 | |
|
| 12 | 103 | | Object.Destroy(gameObject); |
| 12 | 104 | | } |
| | 105 | |
|
| | 106 | | public void OnComponentModelUpdated(IParcelScene scene, IDCLEntity entity, PBGltfContainer model) |
| | 107 | | { |
| 49 | 108 | | bool srcChanged = previousModel?.Src != model.Src; |
| 49 | 109 | | bool visibleMeshColliderMaskChanged = previousModel?.GetVisibleMeshesCollisionMask() != model.GetVisibleMesh |
| 49 | 110 | | bool invisibleMeshColliderMaskChanged = previousModel?.GetInvisibleMeshesCollisionMask() != model.GetInvisib |
| | 111 | |
|
| 49 | 112 | | if (srcChanged) |
| | 113 | | { |
| 38 | 114 | | OnGltfSrcChanged(previousModel, model); |
| | 115 | | } |
| | 116 | | else |
| | 117 | | { |
| 11 | 118 | | if (visibleMeshColliderMaskChanged) |
| | 119 | | { |
| 6 | 120 | | SetUpColliders( |
| | 121 | | previousModel?.GetVisibleMeshesCollisionMask() ?? 0, |
| | 122 | | model.GetVisibleMeshesCollisionMask(), |
| | 123 | | collidersHandler.GetVisibleMeshesColliders(), |
| | 124 | | visibleActiveColliders.PointerColliders, |
| | 125 | | visibleActiveColliders.PhysicColliders, |
| | 126 | | visibleActiveColliders.CustomLayerColliders); |
| | 127 | | } |
| | 128 | |
|
| 11 | 129 | | if (invisibleMeshColliderMaskChanged) |
| | 130 | | { |
| 7 | 131 | | SetUpColliders( |
| | 132 | | previousModel?.GetInvisibleMeshesCollisionMask() ?? 0, |
| | 133 | | model.GetInvisibleMeshesCollisionMask(), |
| | 134 | | collidersHandler.GetInvisibleMeshesColliders(), |
| | 135 | | invisibleActiveColliders.PointerColliders, |
| | 136 | | invisibleActiveColliders.PhysicColliders, |
| | 137 | | invisibleActiveColliders.CustomLayerColliders); |
| | 138 | | } |
| | 139 | | } |
| | 140 | |
|
| 49 | 141 | | previousModel = model; |
| 49 | 142 | | } |
| | 143 | |
|
| | 144 | | private void OnGltfSrcChanged(PBGltfContainer prevModel, PBGltfContainer model) |
| | 145 | | { |
| 38 | 146 | | if (!string.IsNullOrEmpty(prevModel?.Src)) |
| | 147 | | { |
| 7 | 148 | | UnloadGltf(entity, prevModel.Src); |
| | 149 | | } |
| | 150 | |
|
| 38 | 151 | | string newGltfSrc = model.Src; |
| | 152 | |
|
| 38 | 153 | | if (!string.IsNullOrEmpty(newGltfSrc)) |
| | 154 | | { |
| 38 | 155 | | gltfContainerLoadingStateComponent.PutFor(scene, entity, |
| | 156 | | new InternalGltfContainerLoadingState() { LoadingState = LoadingState.Loading }); |
| | 157 | |
|
| 69 | 158 | | gltfLoader.OnSuccessEvent += rendereable => OnLoadSuccess(rendereable, model); |
| | 159 | |
|
| 39 | 160 | | gltfLoader.OnFailEvent += exception => OnLoadFail(scene, entity, newGltfSrc, exception, |
| | 161 | | dataStoreEcs7, gltfContainerLoadingStateComponent); |
| | 162 | |
|
| 38 | 163 | | dataStoreEcs7.AddPendingResource(scene.sceneData.sceneNumber, newGltfSrc); |
| 38 | 164 | | gltfLoader.Load(newGltfSrc); |
| | 165 | | } |
| 38 | 166 | | } |
| | 167 | |
|
| | 168 | | private void OnLoadSuccess( |
| | 169 | | Rendereable rendereable, |
| | 170 | | PBGltfContainer model) |
| | 171 | | { |
| 31 | 172 | | renderers = rendereable.renderers; |
| | 173 | |
|
| 31 | 174 | | InitColliders( |
| | 175 | | rendereable.renderers, |
| | 176 | | gameObject, |
| | 177 | | collidersHandler, |
| | 178 | | model.GetVisibleMeshesCollisionMask() != 0); |
| | 179 | |
|
| 31 | 180 | | SetUpRenderers(scene, entity, rendereable.renderers, renderersComponent); |
| | 181 | |
|
| | 182 | | // setup colliders for visible meshes |
| 31 | 183 | | SetUpColliders( |
| | 184 | | previousModel?.GetVisibleMeshesCollisionMask() ?? 0, |
| | 185 | | model.GetVisibleMeshesCollisionMask(), |
| | 186 | | model.GetVisibleMeshesCollisionMask() != 0 ? collidersHandler.GetVisibleMeshesColliders() : null, |
| | 187 | | visibleActiveColliders.PointerColliders, |
| | 188 | | visibleActiveColliders.PhysicColliders, |
| | 189 | | visibleActiveColliders.CustomLayerColliders); |
| | 190 | |
|
| | 191 | | // setup colliders for invisible meshes |
| 31 | 192 | | SetUpColliders( |
| | 193 | | previousModel?.GetInvisibleMeshesCollisionMask() ?? 0, |
| | 194 | | model.GetInvisibleMeshesCollisionMask(), |
| | 195 | | collidersHandler.GetInvisibleMeshesColliders(), |
| | 196 | | invisibleActiveColliders.PointerColliders, |
| | 197 | | invisibleActiveColliders.PhysicColliders, |
| | 198 | | invisibleActiveColliders.CustomLayerColliders); |
| | 199 | |
|
| 31 | 200 | | SetGltfLoaded(gameObject, model.Src, rendereable); |
| 31 | 201 | | } |
| | 202 | |
|
| | 203 | | private void UnloadGltf(IDCLEntity entity, string gltfSrc) |
| | 204 | | { |
| | 205 | | void RemoveActiveColliders(IList<Collider> colliders, IInternalECSComponent<InternalColliders> colliderCompo |
| | 206 | | { |
| 272 | 207 | | for (int i = 0; i < colliders.Count; i++) |
| | 208 | | { |
| 22 | 209 | | colliderComponent.RemoveCollider(scene, entity, colliders[i]); |
| | 210 | | } |
| | 211 | |
|
| 114 | 212 | | colliders.Clear(); |
| 114 | 213 | | } |
| | 214 | |
|
| 19 | 215 | | RemoveActiveColliders(invisibleActiveColliders.PointerColliders, pointerColliderComponent); |
| 19 | 216 | | RemoveActiveColliders(visibleActiveColliders.PointerColliders, pointerColliderComponent); |
| 19 | 217 | | RemoveActiveColliders(invisibleActiveColliders.PhysicColliders, physicColliderComponent); |
| 19 | 218 | | RemoveActiveColliders(visibleActiveColliders.PhysicColliders, physicColliderComponent); |
| 19 | 219 | | RemoveActiveColliders(invisibleActiveColliders.CustomLayerColliders, customLayerColliderComponent); |
| 19 | 220 | | RemoveActiveColliders(visibleActiveColliders.CustomLayerColliders, customLayerColliderComponent); |
| | 221 | |
|
| 19 | 222 | | renderersComponent.RemoveRenderers(scene, entity, renderers); |
| | 223 | |
|
| 19 | 224 | | if (!string.IsNullOrEmpty(gltfSrc)) |
| | 225 | | { |
| 18 | 226 | | dataStoreEcs7.RemovePendingResource(scene.sceneData.sceneNumber, gltfSrc); |
| | 227 | | } |
| | 228 | |
|
| 19 | 229 | | animationComponent.RemoveFor(scene, entity); |
| | 230 | |
|
| 19 | 231 | | collidersHandler.CleanUp(); |
| | 232 | |
|
| 19 | 233 | | gltfLoader.ClearEvents(); |
| 19 | 234 | | gltfLoader.Unload(); |
| | 235 | |
|
| 19 | 236 | | if (isDebugMode) |
| 0 | 237 | | RemoveCurrentRendereableFromSceneMetrics(); |
| 19 | 238 | | } |
| | 239 | |
|
| | 240 | | private static void InitColliders( |
| | 241 | | HashSet<Renderer> rendererHashSet, |
| | 242 | | GameObject rootGameObject, |
| | 243 | | GltfContainerCollidersHandler collidersHandler, |
| | 244 | | bool createVisibleMeshColliders) |
| | 245 | | { |
| 31 | 246 | | MeshFilter[] meshFilters = rootGameObject.GetComponentsInChildren<MeshFilter>(); |
| 31 | 247 | | collidersHandler.InitInvisibleMeshesColliders(meshFilters); |
| 31 | 248 | | collidersHandler.InitVisibleMeshesColliders(rendererHashSet, createVisibleMeshColliders); |
| 31 | 249 | | } |
| | 250 | |
|
| | 251 | | private void SetUpColliders( |
| | 252 | | uint prevColliderLayer, |
| | 253 | | uint colliderLayer, |
| | 254 | | IReadOnlyList<Collider> gltfColliders, |
| | 255 | | IList<Collider> currentPointerColliders, |
| | 256 | | IList<Collider> currentPhysicColliders, |
| | 257 | | IList<Collider> currentCustomLayerColliders) |
| | 258 | | { |
| 75 | 259 | | if (prevColliderLayer != 0) |
| | 260 | | { |
| 47 | 261 | | RemoveColliders(prevColliderLayer, currentPointerColliders, |
| | 262 | | currentPhysicColliders, currentCustomLayerColliders); |
| | 263 | | } |
| | 264 | |
|
| 75 | 265 | | if (colliderLayer != 0) |
| | 266 | | { |
| 46 | 267 | | SetColliders(colliderLayer, gltfColliders, currentPointerColliders, |
| | 268 | | currentPhysicColliders, currentCustomLayerColliders); |
| | 269 | | } |
| 75 | 270 | | } |
| | 271 | |
|
| | 272 | | private void RemoveColliders( |
| | 273 | | uint colliderLayer, |
| | 274 | | IList<Collider> currentPointerColliders, |
| | 275 | | IList<Collider> currentPhysicColliders, |
| | 276 | | IList<Collider> currentCustomLayerColliders) |
| | 277 | | { |
| | 278 | | void LocalRemoveColliders( |
| | 279 | | IInternalECSComponent<InternalColliders> collidersComponent, |
| | 280 | | IList<Collider> currentColliders) |
| | 281 | | { |
| 99 | 282 | | var collidersModel = collidersComponent.GetFor(scene, entity)?.model; |
| | 283 | |
|
| 99 | 284 | | if (collidersModel != null) |
| | 285 | | { |
| 112 | 286 | | for (int i = 0; i < currentColliders.Count; i++) |
| | 287 | | { |
| 19 | 288 | | currentColliders[i].enabled = false; |
| 19 | 289 | | collidersModel.Value.colliders.Remove(currentColliders[i]); |
| | 290 | | } |
| | 291 | |
|
| 37 | 292 | | collidersComponent.PutFor(scene, entity, collidersModel.Value); |
| | 293 | | } |
| | 294 | |
|
| 99 | 295 | | currentColliders.Clear(); |
| 99 | 296 | | } |
| | 297 | |
|
| 47 | 298 | | if ((colliderLayer & LAYER_PHYSICS) != 0) |
| | 299 | | { |
| 39 | 300 | | LocalRemoveColliders(physicColliderComponent, currentPhysicColliders); |
| | 301 | | } |
| | 302 | |
|
| 47 | 303 | | if ((colliderLayer & LAYER_POINTER) != 0) |
| | 304 | | { |
| 39 | 305 | | LocalRemoveColliders(pointerColliderComponent, currentPointerColliders); |
| | 306 | | } |
| | 307 | |
|
| 47 | 308 | | if (LayerMaskUtils.LayerMaskHasAnySDKCustomLayer(colliderLayer)) |
| | 309 | | { |
| 21 | 310 | | LocalRemoveColliders(customLayerColliderComponent, currentCustomLayerColliders); |
| | 311 | | } |
| 47 | 312 | | } |
| | 313 | |
|
| | 314 | | private void SetColliders( |
| | 315 | | uint colliderLayer, |
| | 316 | | IReadOnlyList<Collider> gltfColliders, |
| | 317 | | IList<Collider> currentPointerColliders, |
| | 318 | | IList<Collider> currentPhysicColliders, |
| | 319 | | IList<Collider> currentCustomLayerColliders) |
| | 320 | | { |
| 46 | 321 | | int? unityGameObjectLayer = LayerMaskUtils.SdkLayerMaskToUnityLayer(colliderLayer); |
| 46 | 322 | | bool hasCustomLayer = LayerMaskUtils.LayerMaskHasAnySDKCustomLayer(colliderLayer); |
| | 323 | |
|
| 46 | 324 | | var pointerColliders = pointerColliderComponent.GetFor(scene, entity)?.model; |
| 46 | 325 | | var physicColliders = physicColliderComponent.GetFor(scene, entity)?.model; |
| 46 | 326 | | var customColliders = customLayerColliderComponent.GetFor(scene, entity)?.model; |
| | 327 | |
|
| 46 | 328 | | bool hasPointerColliders = false; |
| 46 | 329 | | bool hasPhysicColliders = false; |
| 46 | 330 | | bool hasCustomColliders = false; |
| | 331 | |
|
| 168 | 332 | | for (int i = 0; i < gltfColliders.Count; i++) |
| | 333 | | { |
| 38 | 334 | | Collider collider = gltfColliders[i]; |
| | 335 | |
|
| 38 | 336 | | if (unityGameObjectLayer.HasValue) |
| | 337 | | { |
| 38 | 338 | | collider.gameObject.layer = unityGameObjectLayer.Value; |
| | 339 | | } |
| | 340 | |
|
| 38 | 341 | | collider.enabled = true; |
| | 342 | |
|
| 38 | 343 | | if ((colliderLayer & LAYER_PHYSICS) != 0) |
| | 344 | | { |
| 30 | 345 | | physicColliders ??= new InternalColliders(new KeyValueSet<Collider, uint>()); |
| 30 | 346 | | physicColliders.Value.colliders.Add(collider, colliderLayer); |
| 30 | 347 | | currentPhysicColliders.Add(collider); |
| 30 | 348 | | hasPhysicColliders = true; |
| | 349 | | } |
| | 350 | |
|
| 38 | 351 | | if ((colliderLayer & LAYER_POINTER) != 0) |
| | 352 | | { |
| 30 | 353 | | pointerColliders ??= new InternalColliders(new KeyValueSet<Collider, uint>()); |
| 30 | 354 | | pointerColliders.Value.colliders.Add(collider, colliderLayer); |
| 30 | 355 | | currentPointerColliders.Add(collider); |
| 30 | 356 | | hasPointerColliders = true; |
| | 357 | | } |
| | 358 | |
|
| 38 | 359 | | if (hasCustomLayer) |
| | 360 | | { |
| 20 | 361 | | customColliders ??= new InternalColliders(new KeyValueSet<Collider, uint>()); |
| 20 | 362 | | customColliders.Value.colliders.Add(collider, colliderLayer); |
| 20 | 363 | | currentCustomLayerColliders.Add(collider); |
| 20 | 364 | | hasCustomColliders = true; |
| | 365 | | } |
| | 366 | | } |
| | 367 | |
|
| 46 | 368 | | if (hasPhysicColliders) |
| | 369 | | { |
| 28 | 370 | | physicColliderComponent.PutFor(scene, entity, physicColliders.Value); |
| | 371 | | } |
| | 372 | |
|
| 46 | 373 | | if (hasPointerColliders) |
| | 374 | | { |
| 28 | 375 | | pointerColliderComponent.PutFor(scene, entity, pointerColliders.Value); |
| | 376 | | } |
| | 377 | |
|
| 46 | 378 | | if (hasCustomColliders) |
| | 379 | | { |
| 18 | 380 | | customLayerColliderComponent.PutFor(scene, entity, customColliders.Value); |
| | 381 | | } |
| 46 | 382 | | } |
| | 383 | |
|
| | 384 | | private static void SetUpRenderers( |
| | 385 | | IParcelScene scene, |
| | 386 | | IDCLEntity entity, |
| | 387 | | HashSet<Renderer> rendererHashSet, |
| | 388 | | IInternalECSComponent<InternalRenderers> renderersComponent) |
| | 389 | | { |
| 31 | 390 | | if (rendererHashSet == null || rendererHashSet.Count == 0) |
| 0 | 391 | | return; |
| | 392 | |
|
| 31 | 393 | | var model = renderersComponent.GetFor(scene, entity)?.model ?? new InternalRenderers(new List<Renderer>()); |
| | 394 | |
|
| 128 | 395 | | foreach (Renderer renderer in rendererHashSet) |
| | 396 | | { |
| 33 | 397 | | model.renderers.Add(renderer); |
| | 398 | | } |
| | 399 | |
|
| 31 | 400 | | renderersComponent.PutFor(scene, entity, model); |
| 31 | 401 | | } |
| | 402 | |
|
| | 403 | | private void SetGltfLoaded( |
| | 404 | | GameObject rootGameObject, |
| | 405 | | string prevLoadedGltf, |
| | 406 | | Rendereable rendereable) |
| | 407 | | { |
| 31 | 408 | | gltfContainerLoadingStateComponent.PutFor(scene, entity, |
| | 409 | | new InternalGltfContainerLoadingState() { LoadingState = LoadingState.Finished }); |
| | 410 | |
|
| 31 | 411 | | Animation animation = rootGameObject.GetComponentInChildren<Animation>(true); |
| | 412 | |
|
| 31 | 413 | | if (animation) |
| | 414 | | { |
| 9 | 415 | | animationComponent.PutFor(scene, entity, new InternalAnimation(animation)); |
| | 416 | | } |
| | 417 | |
|
| 31 | 418 | | if (!string.IsNullOrEmpty(prevLoadedGltf)) |
| | 419 | | { |
| 31 | 420 | | dataStoreEcs7.RemovePendingResource(scene.sceneData.sceneNumber, prevLoadedGltf); |
| | 421 | | } |
| | 422 | |
|
| 31 | 423 | | if (isDebugMode) |
| | 424 | | { |
| 0 | 425 | | currentRendereable = rendereable; |
| 0 | 426 | | AddCurrentRendereableToSceneMetrics(); |
| | 427 | | } |
| 31 | 428 | | } |
| | 429 | |
|
| | 430 | | private static void OnLoadFail( |
| | 431 | | IParcelScene scene, |
| | 432 | | IDCLEntity entity, |
| | 433 | | string gltfSrc, |
| | 434 | | Exception exception, |
| | 435 | | DataStore_ECS7 dataStoreEcs7, |
| | 436 | | IInternalECSComponent<InternalGltfContainerLoadingState> gltfContainerLoadingStateComponent) |
| | 437 | | { |
| 1 | 438 | | gltfContainerLoadingStateComponent.PutFor(scene, entity, |
| | 439 | | new InternalGltfContainerLoadingState() { LoadingState = LoadingState.FinishedWithError }); |
| | 440 | |
|
| 1 | 441 | | dataStoreEcs7.RemovePendingResource(scene.sceneData.sceneNumber, gltfSrc); |
| 1 | 442 | | } |
| | 443 | |
|
| | 444 | | private void AddCurrentRendereableToSceneMetrics() |
| | 445 | | { |
| 0 | 446 | | dataStoreWorldObjects.AddRendereable(entity.scene.sceneData.sceneNumber, currentRendereable); |
| | 447 | |
|
| 0 | 448 | | foreach (Renderer renderer in renderers) |
| | 449 | | { |
| 0 | 450 | | foreach (Material material in renderer.sharedMaterials) |
| | 451 | | { |
| 0 | 452 | | dataStoreWorldObjects.AddMaterial(entity.scene.sceneData.sceneNumber, entity.entityId, material); |
| | 453 | | } |
| | 454 | | } |
| 0 | 455 | | } |
| | 456 | |
|
| | 457 | | private void RemoveCurrentRendereableFromSceneMetrics() |
| | 458 | | { |
| 0 | 459 | | foreach (Renderer renderer in currentRendereable.renderers) |
| | 460 | | { |
| 0 | 461 | | foreach (Material material in renderer.sharedMaterials) |
| | 462 | | { |
| 0 | 463 | | dataStoreWorldObjects.RemoveMaterial(entity.scene.sceneData.sceneNumber, entity.entityId, material); |
| | 464 | | } |
| | 465 | | } |
| | 466 | |
|
| 0 | 467 | | dataStoreWorldObjects.RemoveRendereable(scene.sceneData.sceneNumber, currentRendereable); |
| 0 | 468 | | } |
| | 469 | | } |
| | 470 | | } |