| | 1 | | using DCL.Controllers; |
| | 2 | | using DCL.ECS7.ComponentWrapper; |
| | 3 | | using DCL.ECS7.InternalComponents; |
| | 4 | | using DCL.Models; |
| | 5 | | using System; |
| | 6 | | using System.Collections.Generic; |
| | 7 | | using UnityEngine.UIElements; |
| | 8 | |
|
| | 9 | | namespace DCL.ECSComponents |
| | 10 | | { |
| | 11 | | public static class UIPointerEventsUtils |
| | 12 | | { |
| | 13 | | public static EventCallback<TEvent> RegisterFeedback<TEvent>( |
| | 14 | | IInternalECSComponent<InternalUIInputResults> inputResults, |
| | 15 | | Func<TEvent, IPooledWrappedComponent> createResult, |
| | 16 | | IParcelScene scene, |
| | 17 | | IDCLEntity entity, |
| | 18 | | VisualElement uiElement, |
| | 19 | | int resultComponentId) |
| | 20 | | where TEvent: EventBase<TEvent>, new() |
| | 21 | | { |
| 14 | 22 | | EventCallback<TEvent> callback = evt => |
| | 23 | | { |
| | 24 | | var model = inputResults.GetFor(scene, entity)?.model ?? new InternalUIInputResults(new Queue<InternalUI |
| | 25 | | var result = createResult(evt); |
| | 26 | | if (result != null) |
| | 27 | | { |
| | 28 | | model.Results.Enqueue(new InternalUIInputResults.Result(result, resultComponentId)); |
| | 29 | | inputResults.PutFor(scene, entity, model); |
| | 30 | | } |
| | 31 | | }; |
| | 32 | |
|
| 14 | 33 | | uiElement.RegisterCallback(callback); |
| 14 | 34 | | return callback; |
| | 35 | | } |
| | 36 | |
|
| | 37 | | public static void UnregisterFeedback<TEvent>( |
| | 38 | | this VisualElement uiElement, |
| | 39 | | EventCallback<TEvent> callback |
| | 40 | | ) where TEvent: EventBase<TEvent>, new() |
| | 41 | | { |
| 8 | 42 | | uiElement.UnregisterCallback(callback); |
| 8 | 43 | | } |
| | 44 | | } |
| | 45 | | } |