< Summary

Class:LoadingScreenV2Plugin
Assembly:DCL.LoadingScreenV2
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/LoadingScreenV2/LoadingScreenV2Plugin.cs
Covered lines:0
Uncovered lines:5
Coverable lines:5
Total lines:24
Line coverage:0% (0 of 5)
Covered branches:0
Total branches:0
Covered methods:0
Total methods:2
Method coverage:0% (0 of 2)

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
LoadingScreenV2Plugin()0%2100%
Dispose()0%2100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/LoadingScreenV2/LoadingScreenV2Plugin.cs

#LineLine coverage
 1using DCL;
 2using DCL.Controllers.LoadingScreenV2;
 3using DCL.Helpers;
 4using DCL.World.PortableExperiences;
 5using System.Collections.Generic;
 6using UnityEngine;
 7
 8public class LoadingScreenV2Plugin : IPlugin
 9{
 10    private readonly LoadingScreenHintsController controller;
 11
 012    public LoadingScreenV2Plugin()
 13    {
 014        controller = new LoadingScreenHintsController(
 15            new HintRequestService(new List<IHintRequestSource>(),
 16                new SceneController(new PlayerPrefsConfirmedExperiencesRepository(new DefaultPlayerPrefs())), new HintTe
 17            );
 018    }
 19
 20    public void Dispose()
 21    {
 022        controller.Dispose();
 023    }
 24}

Methods/Properties

LoadingScreenV2Plugin()
Dispose()