| | 1 | | using System.Collections; |
| | 2 | | using DCL; |
| | 3 | | using DCL.Components; |
| | 4 | | using DCL.Controllers; |
| | 5 | | using DCL.Models; |
| | 6 | | using UnityEngine; |
| | 7 | |
|
| | 8 | | public class CoreComponentsPlugin : IPlugin |
| | 9 | | { |
| | 10 | | private PoolableComponentFactory poolableComponentFactory; |
| | 11 | |
|
| 307 | 12 | | public CoreComponentsPlugin() |
| | 13 | | { |
| 307 | 14 | | poolableComponentFactory = Resources.Load<PoolableComponentFactory>("PoolableCoreComponentsFactory"); |
| 307 | 15 | | IRuntimeComponentFactory factory = Environment.i.world.componentFactory; |
| | 16 | |
|
| | 17 | | // Transform |
| 307 | 18 | | factory.RegisterBuilder((int) CLASS_ID_COMPONENT.TRANSFORM, BuildComponent<DCLTransform>); |
| 307 | 19 | | factory.RegisterBuilder((int) CLASS_ID_COMPONENT.AVATAR_ATTACH, BuildComponent<AvatarAttachComponent>); |
| | 20 | |
|
| | 21 | | // Shapes |
| 307 | 22 | | factory.RegisterBuilder((int) CLASS_ID.BOX_SHAPE, BuildComponent<BoxShape>); |
| 307 | 23 | | factory.RegisterBuilder((int) CLASS_ID.SPHERE_SHAPE, BuildComponent<SphereShape>); |
| 307 | 24 | | factory.RegisterBuilder((int) CLASS_ID.CYLINDER_SHAPE, BuildComponent<CylinderShape>); |
| 307 | 25 | | factory.RegisterBuilder((int) CLASS_ID.CONE_SHAPE, BuildComponent<ConeShape>); |
| 307 | 26 | | factory.RegisterBuilder((int) CLASS_ID.PLANE_SHAPE, BuildComponent<PlaneShape>); |
| 307 | 27 | | factory.RegisterBuilder((int) CLASS_ID.GLTF_SHAPE, BuildComponent<GLTFShape>); |
| 307 | 28 | | factory.RegisterBuilder((int) CLASS_ID.OBJ_SHAPE, BuildComponent<OBJShape>); |
| 307 | 29 | | factory.RegisterBuilder((int) CLASS_ID_COMPONENT.TEXT_SHAPE, |
| 11 | 30 | | () => BuildPoolableComponent((int) CLASS_ID_COMPONENT.TEXT_SHAPE)); |
| | 31 | | // |
| 307 | 32 | | factory.RegisterBuilder((int) CLASS_ID_COMPONENT.BILLBOARD, |
| 4 | 33 | | () => BuildPoolableComponent((int) CLASS_ID_COMPONENT.BILLBOARD)); |
| 307 | 34 | | factory.RegisterBuilder((int) CLASS_ID_COMPONENT.SMART_ITEM, |
| 1 | 35 | | () => BuildPoolableComponent((int) CLASS_ID_COMPONENT.SMART_ITEM)); |
| | 36 | |
|
| | 37 | | // Materials |
| 307 | 38 | | factory.RegisterBuilder((int) CLASS_ID.BASIC_MATERIAL, BuildComponent<BasicMaterial>); |
| 307 | 39 | | factory.RegisterBuilder((int) CLASS_ID.PBR_MATERIAL, BuildComponent<PBRMaterial>); |
| 307 | 40 | | factory.RegisterBuilder((int) CLASS_ID.TEXTURE, BuildComponent<DCLTexture>); |
| 307 | 41 | | factory.RegisterBuilder((int) CLASS_ID.AVATAR_TEXTURE, BuildComponent<DCLAvatarTexture>); |
| | 42 | |
|
| | 43 | | // Audio |
| 307 | 44 | | factory.RegisterBuilder((int) CLASS_ID.AUDIO_CLIP, BuildComponent<DCLAudioClip>); |
| 307 | 45 | | factory.RegisterBuilder((int) CLASS_ID_COMPONENT.AUDIO_SOURCE, |
| 15 | 46 | | () => BuildPoolableComponent((int) CLASS_ID_COMPONENT.AUDIO_SOURCE)); |
| 307 | 47 | | factory.RegisterBuilder((int) CLASS_ID_COMPONENT.AUDIO_STREAM, |
| 4 | 48 | | () => BuildPoolableComponent((int) CLASS_ID_COMPONENT.AUDIO_STREAM)); |
| | 49 | |
|
| | 50 | | // Video |
| 307 | 51 | | factory.RegisterBuilder((int) CLASS_ID.VIDEO_CLIP, BuildComponent<DCLVideoClip>); |
| 307 | 52 | | factory.RegisterBuilder((int) CLASS_ID.VIDEO_TEXTURE, BuildComponent<DCLVideoTexture>); |
| | 53 | |
|
| | 54 | | // Others |
| 307 | 55 | | factory.RegisterBuilder((int) CLASS_ID.FONT, BuildComponent<DCLFont>); |
| 307 | 56 | | factory.RegisterBuilder((int) CLASS_ID_COMPONENT.AVATAR_SHAPE, |
| 1 | 57 | | () => BuildPoolableComponent((int) CLASS_ID_COMPONENT.AVATAR_SHAPE)); |
| 307 | 58 | | factory.RegisterBuilder((int) CLASS_ID_COMPONENT.ANIMATOR, |
| 8 | 59 | | () => BuildPoolableComponent((int) CLASS_ID_COMPONENT.ANIMATOR)); |
| 307 | 60 | | factory.RegisterBuilder((int) CLASS_ID_COMPONENT.GIZMOS, |
| 1 | 61 | | () => BuildPoolableComponent((int) CLASS_ID_COMPONENT.GIZMOS)); |
| 307 | 62 | | factory.RegisterBuilder((int) CLASS_ID_COMPONENT.AVATAR_MODIFIER_AREA, |
| 8 | 63 | | () => BuildPoolableComponent((int) CLASS_ID_COMPONENT.AVATAR_MODIFIER_AREA)); |
| 307 | 64 | | factory.RegisterBuilder((int) CLASS_ID_COMPONENT.CAMERA_MODE_AREA, BuildComponent<CameraModeArea>); |
| | 65 | |
|
| 307 | 66 | | factory.createOverrides.Add((int) CLASS_ID_COMPONENT.TRANSFORM, HandleAvatarAttachExclusivity); |
| | 67 | |
|
| 307 | 68 | | CoroutineStarter.Start(PrewarmPoolablePools()); |
| 307 | 69 | | } |
| | 70 | |
|
| | 71 | | private IEnumerator PrewarmPoolablePools() |
| | 72 | | { |
| 307 | 73 | | yield return null; |
| 307 | 74 | | poolableComponentFactory.PrewarmPools(); |
| 307 | 75 | | } |
| | 76 | |
|
| | 77 | | private void HandleAvatarAttachExclusivity(int sceneNumber, long entityid, ref int classid, object data) |
| | 78 | | { |
| | 79 | | // NOTE: TRANSFORM and AVATAR_ATTACH can't be used in the same Entity at the same time. |
| | 80 | | // so we remove AVATAR_ATTACH (if exists) when a TRANSFORM is created. |
| 229 | 81 | | IParcelScene scene = Environment.i.world.state.GetScene(sceneNumber); |
| 229 | 82 | | IDCLEntity entity = scene.entities[entityid]; |
| | 83 | |
|
| 229 | 84 | | if (scene.componentsManagerLegacy.TryGetBaseComponent(entity, CLASS_ID_COMPONENT.AVATAR_ATTACH, out IEntityCompo |
| | 85 | | { |
| 0 | 86 | | component.Cleanup(); |
| 0 | 87 | | scene.componentsManagerLegacy.RemoveComponent(entity, CLASS_ID_COMPONENT.AVATAR_ATTACH); |
| | 88 | | } |
| 229 | 89 | | } |
| | 90 | |
|
| | 91 | | private static T BuildComponent<T>() where T: IComponent, new() => |
| 613 | 92 | | new (); |
| | 93 | |
|
| | 94 | | private IComponent BuildPoolableComponent(int classId) => |
| 53 | 95 | | poolableComponentFactory.CreateItemFromId<BaseComponent>((CLASS_ID_COMPONENT)classId); |
| | 96 | |
|
| | 97 | | public void Dispose() |
| | 98 | | { |
| 307 | 99 | | IRuntimeComponentFactory factory = Environment.i.world.componentFactory; |
| | 100 | |
|
| 307 | 101 | | if (factory == null) |
| 3 | 102 | | return; |
| | 103 | |
|
| | 104 | | // Transform |
| 304 | 105 | | factory.UnregisterBuilder((int) CLASS_ID_COMPONENT.TRANSFORM); |
| 304 | 106 | | factory.UnregisterBuilder((int) CLASS_ID_COMPONENT.AVATAR_ATTACH); |
| | 107 | |
|
| | 108 | | // Shapes |
| 304 | 109 | | factory.UnregisterBuilder((int) CLASS_ID.BOX_SHAPE); |
| 304 | 110 | | factory.UnregisterBuilder((int) CLASS_ID.SPHERE_SHAPE); |
| 304 | 111 | | factory.UnregisterBuilder((int) CLASS_ID.CYLINDER_SHAPE); |
| 304 | 112 | | factory.UnregisterBuilder((int) CLASS_ID.CONE_SHAPE); |
| 304 | 113 | | factory.UnregisterBuilder((int) CLASS_ID.PLANE_SHAPE); |
| 304 | 114 | | factory.UnregisterBuilder((int) CLASS_ID.GLTF_SHAPE); |
| 304 | 115 | | factory.UnregisterBuilder((int) CLASS_ID.OBJ_SHAPE); |
| 304 | 116 | | factory.UnregisterBuilder((int) CLASS_ID_COMPONENT.TEXT_SHAPE); |
| | 117 | | // |
| 304 | 118 | | factory.UnregisterBuilder((int) CLASS_ID_COMPONENT.BILLBOARD); |
| 304 | 119 | | factory.UnregisterBuilder((int) CLASS_ID_COMPONENT.SMART_ITEM); |
| | 120 | |
|
| | 121 | | // Materials |
| 304 | 122 | | factory.UnregisterBuilder((int) CLASS_ID.BASIC_MATERIAL); |
| 304 | 123 | | factory.UnregisterBuilder((int) CLASS_ID.PBR_MATERIAL); |
| 304 | 124 | | factory.UnregisterBuilder((int) CLASS_ID.TEXTURE); |
| 304 | 125 | | factory.UnregisterBuilder((int) CLASS_ID.AVATAR_TEXTURE); |
| | 126 | |
|
| | 127 | | // Audio |
| 304 | 128 | | factory.UnregisterBuilder((int) CLASS_ID.AUDIO_CLIP); |
| 304 | 129 | | factory.UnregisterBuilder((int) CLASS_ID_COMPONENT.AUDIO_SOURCE); |
| 304 | 130 | | factory.UnregisterBuilder((int) CLASS_ID_COMPONENT.AUDIO_STREAM); |
| | 131 | |
|
| | 132 | | // Video |
| 304 | 133 | | factory.UnregisterBuilder((int) CLASS_ID.VIDEO_CLIP); |
| 304 | 134 | | factory.UnregisterBuilder((int) CLASS_ID.VIDEO_TEXTURE); |
| | 135 | |
|
| | 136 | | // Builder in world |
| 304 | 137 | | factory.UnregisterBuilder((int) CLASS_ID.NAME); |
| 304 | 138 | | factory.UnregisterBuilder((int) CLASS_ID.LOCKED_ON_EDIT); |
| 304 | 139 | | factory.UnregisterBuilder((int) CLASS_ID.VISIBLE_ON_EDIT); |
| | 140 | |
|
| | 141 | | // Others |
| 304 | 142 | | factory.UnregisterBuilder((int) CLASS_ID_COMPONENT.AVATAR_SHAPE); |
| 304 | 143 | | factory.UnregisterBuilder((int) CLASS_ID_COMPONENT.ANIMATOR); |
| 304 | 144 | | factory.UnregisterBuilder((int) CLASS_ID_COMPONENT.GIZMOS); |
| 304 | 145 | | factory.UnregisterBuilder((int) CLASS_ID_COMPONENT.AVATAR_MODIFIER_AREA); |
| 304 | 146 | | factory.UnregisterBuilder((int) CLASS_ID_COMPONENT.CAMERA_MODE_AREA); |
| 304 | 147 | | factory.UnregisterBuilder((int) CLASS_ID.FONT); |
| | 148 | |
|
| | 149 | |
|
| 304 | 150 | | factory.createOverrides.Remove((int) CLASS_ID_COMPONENT.TRANSFORM); |
| 304 | 151 | | } |
| | 152 | | } |