| | 1 | | using DCL; |
| | 2 | | using UnityEngine; |
| | 3 | | using UnityEngine.UI; |
| | 4 | | using static DCL.DataStore_Cursor; |
| | 5 | |
|
| | 6 | | public class CursorController : MonoBehaviour |
| | 7 | | { |
| | 8 | | public Image cursorImage; |
| | 9 | | public Sprite normalCursor; |
| | 10 | | public Sprite hoverCursor; |
| | 11 | |
|
| | 12 | | private Coroutine alphaRoutine; |
| | 13 | | private bool isAllUIHidden; |
| | 14 | |
|
| | 15 | | [SerializeField] private ShowHideAnimator animator; |
| | 16 | |
|
| | 17 | | private void Awake() |
| | 18 | | { |
| 329 | 19 | | DataStore_Cursor data = DataStore.i.Get<DataStore_Cursor>(); |
| 329 | 20 | | data.cursorVisible.OnChange += ChangeCursorVisible; |
| 329 | 21 | | data.cursorType.OnChange += OnChangeType; |
| 329 | 22 | | CommonScriptableObjects.allUIHidden.OnChange += AllUIVisible_OnChange; |
| 329 | 23 | | } |
| | 24 | |
|
| | 25 | | private void OnDestroy() |
| | 26 | | { |
| 329 | 27 | | DataStore_Cursor data = DataStore.i.Get<DataStore_Cursor>(); |
| 329 | 28 | | data.cursorVisible.OnChange -= ChangeCursorVisible; |
| 329 | 29 | | data.cursorType.OnChange -= OnChangeType; |
| 329 | 30 | | CommonScriptableObjects.allUIHidden.OnChange -= AllUIVisible_OnChange; |
| 329 | 31 | | } |
| | 32 | |
|
| | 33 | | private void OnChangeType(CursorType current, CursorType _) => |
| 8 | 34 | | SetCursor(current == CursorType.HOVER ? hoverCursor : normalCursor); |
| | 35 | |
|
| | 36 | | public void SetCursor(Sprite sprite) |
| | 37 | | { |
| 13 | 38 | | cursorImage.sprite = sprite; |
| 13 | 39 | | cursorImage.SetNativeSize(); |
| 13 | 40 | | } |
| | 41 | |
|
| | 42 | | private void AllUIVisible_OnChange(bool current, bool previous) |
| | 43 | | { |
| 10 | 44 | | isAllUIHidden = current; |
| | 45 | |
|
| 10 | 46 | | DataStore_Cursor data = DataStore.i.Get<DataStore_Cursor>(); |
| 10 | 47 | | ChangeCursorVisible(data.cursorVisible.Get()); |
| 10 | 48 | | } |
| | 49 | |
|
| | 50 | | private void ChangeCursorVisible(bool current, bool _ = false) |
| | 51 | | { |
| 48 | 52 | | if (current && !isAllUIHidden) |
| 0 | 53 | | animator.Show(); |
| | 54 | | else |
| 48 | 55 | | animator.Hide(); |
| 48 | 56 | | } |
| | 57 | | } |