| | 1 | | using System; |
| | 2 | | using System.Collections; |
| | 3 | | using System.Collections.Generic; |
| | 4 | | using System.Linq; |
| | 5 | | using UnityEngine; |
| | 6 | | using UnityEngine.Assertions; |
| | 7 | | using DCL.Interface; |
| | 8 | | using DCL.Models; |
| | 9 | | using MainScripts.DCL.Analytics.PerformanceAnalytics; |
| | 10 | | using UnityEngine.SceneManagement; |
| | 11 | |
|
| | 12 | | namespace DCL |
| | 13 | | { |
| | 14 | | public enum QueueMode |
| | 15 | | { |
| | 16 | | Reliable, |
| | 17 | | Lossy, |
| | 18 | | } |
| | 19 | |
|
| | 20 | | public class MessagingBus : IDisposable |
| | 21 | | { |
| | 22 | | public static bool VERBOSE = false; |
| | 23 | |
|
| | 24 | | public IMessageProcessHandler handler; |
| | 25 | |
|
| 1426 | 26 | | public LinkedList<QueuedSceneMessage> pendingMessages = new LinkedList<QueuedSceneMessage>(); |
| 6 | 27 | | public bool hasPendingMessages => pendingMessagesCount > 0; |
| | 28 | |
|
| | 29 | | //NOTE(Brian): This is handled manually. We aren't using pendingMessages.Count because is slow. Used heavily on |
| | 30 | | public int pendingMessagesCount; |
| 76 | 31 | | public long processedMessagesCount { get; set; } |
| | 32 | |
|
| 0 | 33 | | private static bool renderingIsDisabled => !CommonScriptableObjects.rendererState.Get(); |
| | 34 | | private float timeBudgetValue; |
| | 35 | |
|
| | 36 | | public CustomYieldInstruction msgYieldInstruction; |
| | 37 | |
|
| | 38 | | public MessagingBusType type; |
| | 39 | | public int debugSceneNumber; |
| | 40 | |
|
| | 41 | | public MessagingController owner; |
| | 42 | | private IMessagingControllersManager manager; |
| | 43 | |
|
| 1426 | 44 | | Dictionary<string, LinkedListNode<QueuedSceneMessage>> unreliableMessages = |
| | 45 | | new Dictionary<string, LinkedListNode<QueuedSceneMessage>>(); |
| | 46 | |
|
| | 47 | | public int unreliableMessagesReplaced = 0; |
| | 48 | |
|
| | 49 | | public bool enabled; |
| | 50 | |
|
| | 51 | | public float timeBudget |
| | 52 | | { |
| 0 | 53 | | get => renderingIsDisabled ? float.MaxValue : timeBudgetValue; |
| 0 | 54 | | set => timeBudgetValue = value; |
| | 55 | | } |
| | 56 | |
|
| 1426 | 57 | | public MessagingBus(MessagingBusType type, IMessageProcessHandler handler, MessagingController owner) |
| | 58 | | { |
| 1426 | 59 | | Assert.IsNotNull(handler, "IMessageHandler can't be null!"); |
| 1426 | 60 | | this.handler = handler; |
| 1426 | 61 | | this.enabled = false; |
| 1426 | 62 | | this.type = type; |
| 1426 | 63 | | this.owner = owner; |
| 1426 | 64 | | this.pendingMessagesCount = 0; |
| 1426 | 65 | | manager = owner.messagingManager; |
| 1426 | 66 | | } |
| | 67 | |
|
| | 68 | | public void Start() |
| | 69 | | { |
| 953 | 70 | | enabled = true; |
| 953 | 71 | | } |
| | 72 | |
|
| | 73 | | public void Stop() |
| | 74 | | { |
| 4072 | 75 | | enabled = false; |
| | 76 | |
|
| 4072 | 77 | | if (msgYieldInstruction is CleanableYieldInstruction cleanableYieldInstruction) |
| 0 | 78 | | cleanableYieldInstruction.Cleanup(); |
| | 79 | |
|
| 4072 | 80 | | pendingMessagesCount = 0; |
| 4072 | 81 | | } |
| | 82 | |
|
| | 83 | | public void Dispose() |
| | 84 | | { |
| 1398 | 85 | | Stop(); |
| 1398 | 86 | | } |
| | 87 | |
|
| 1426 | 88 | | Dictionary<string, LinkedListNode<QueuedSceneMessage>> tempDictionary = new Dictionary<string, LinkedListNode<Qu |
| | 89 | |
|
| | 90 | | public void Enqueue(QueuedSceneMessage message, QueueMode queueMode = QueueMode.Reliable) |
| | 91 | | { |
| 41 | 92 | | lock (unreliableMessages) |
| | 93 | | { |
| | 94 | | // TODO: If we check here for 'if (message == null || string.IsNullOrEmpty(message.message))' loading th |
| 41 | 95 | | if (message == null) |
| 0 | 96 | | throw new Exception("A null message?"); |
| | 97 | |
|
| 41 | 98 | | bool enqueued = true; |
| | 99 | |
|
| | 100 | | // When removing an entity we have to ensure that the enqueued lossy messages after it are processed and |
| 41 | 101 | | if (message is QueuedSceneMessage_Scene { payload: Protocol.RemoveEntity removeEntityPayload }) |
| | 102 | | { |
| 1 | 103 | | tempDictionary.Clear(); |
| | 104 | |
|
| 4 | 105 | | foreach (var unreliableMessage in unreliableMessages) |
| 1 | 106 | | if (!unreliableMessage.Key.Contains(removeEntityPayload.entityId)) |
| 0 | 107 | | tempDictionary.Add(unreliableMessage.Key, unreliableMessage.Value); |
| | 108 | |
|
| 1 | 109 | | unreliableMessages = tempDictionary; |
| | 110 | | } |
| | 111 | |
|
| 41 | 112 | | if (queueMode == QueueMode.Reliable) |
| | 113 | | { |
| 37 | 114 | | message.isUnreliable = false; |
| 37 | 115 | | AddReliableMessage(message); |
| | 116 | | } |
| | 117 | | else |
| | 118 | | { |
| 4 | 119 | | LinkedListNode<QueuedSceneMessage> node = null; |
| 4 | 120 | | message.isUnreliable = true; |
| | 121 | |
|
| 4 | 122 | | if (unreliableMessages.ContainsKey(message.tag)) |
| | 123 | | { |
| 1 | 124 | | node = unreliableMessages[message.tag]; |
| | 125 | |
|
| 1 | 126 | | if (node.List != null) |
| | 127 | | { |
| 1 | 128 | | node.Value = message; |
| 1 | 129 | | enqueued = false; |
| 1 | 130 | | unreliableMessagesReplaced++; |
| | 131 | | } |
| | 132 | | } |
| | 133 | |
|
| 4 | 134 | | if (enqueued) |
| | 135 | | { |
| 3 | 136 | | node = AddReliableMessage(message); |
| 3 | 137 | | unreliableMessages[message.tag] = node; |
| | 138 | | } |
| | 139 | | } |
| | 140 | |
|
| 41 | 141 | | if (enqueued) |
| | 142 | | { |
| 40 | 143 | | if (message.type == QueuedSceneMessage.Type.SCENE_MESSAGE) |
| | 144 | | { |
| 3 | 145 | | QueuedSceneMessage_Scene sm = message as QueuedSceneMessage_Scene; |
| 3 | 146 | | ProfilingEvents.OnMessageWillQueue?.Invoke(sm.method); |
| | 147 | | } |
| | 148 | |
|
| 40 | 149 | | if (type == MessagingBusType.INIT) |
| | 150 | | { |
| 31 | 151 | | manager.pendingInitMessagesCount++; |
| | 152 | | } |
| | 153 | |
|
| 40 | 154 | | if (owner != null) |
| | 155 | | { |
| 40 | 156 | | owner.enabled = true; |
| 40 | 157 | | manager.MarkBusesDirty(); |
| | 158 | | } |
| | 159 | | } |
| 41 | 160 | | } |
| 41 | 161 | | } |
| | 162 | |
|
| | 163 | | public bool ProcessQueue(float timeBudget, out IEnumerator yieldReturn) |
| | 164 | | { |
| 16 | 165 | | yieldReturn = null; |
| | 166 | |
|
| | 167 | | // Note (Zak): This check is to avoid calling Time.realtimeSinceStartup |
| | 168 | | // unnecessarily because it's pretty slow in JS |
| 16 | 169 | | if (timeBudget <= 0 || !enabled || pendingMessagesCount == 0) |
| 0 | 170 | | return false; |
| | 171 | |
|
| 16 | 172 | | float startTime = Time.realtimeSinceStartup; |
| | 173 | |
|
| 52 | 174 | | while (enabled && pendingMessagesCount > 0 && Time.realtimeSinceStartup - startTime < timeBudget) |
| | 175 | | { |
| | 176 | | LinkedListNode<QueuedSceneMessage> pendingMessagesFirst; |
| | 177 | |
|
| 36 | 178 | | lock (pendingMessages) |
| | 179 | | { |
| 36 | 180 | | pendingMessagesFirst = pendingMessages.First; |
| 36 | 181 | | } |
| | 182 | |
|
| | 183 | | // Note (Kinerius): This may be caused by 2 threads fighting for messages |
| 36 | 184 | | if (pendingMessagesFirst == null) |
| | 185 | | { |
| 0 | 186 | | pendingMessagesCount = 0; |
| | 187 | |
|
| 0 | 188 | | continue; |
| | 189 | | } |
| | 190 | |
|
| 36 | 191 | | QueuedSceneMessage m = pendingMessagesFirst.Value; |
| | 192 | |
|
| 36 | 193 | | PerformanceAnalytics.MessagesProcessedTracker.Track(); |
| | 194 | |
|
| 36 | 195 | | RemoveFirstReliableMessage(); |
| | 196 | |
|
| 36 | 197 | | if (m.isUnreliable) |
| 0 | 198 | | RemoveUnreliableMessage(m); |
| | 199 | |
|
| 36 | 200 | | bool shouldLogMessage = VERBOSE; |
| | 201 | |
|
| 36 | 202 | | switch (m.type) |
| | 203 | | { |
| | 204 | | case QueuedSceneMessage.Type.NONE: |
| | 205 | | break; |
| | 206 | | case QueuedSceneMessage.Type.SCENE_MESSAGE: |
| | 207 | |
|
| 2 | 208 | | if (!(m is QueuedSceneMessage_Scene sceneMessage)) |
| | 209 | | continue; |
| | 210 | |
|
| 2 | 211 | | if (handler.ProcessMessage(sceneMessage, out msgYieldInstruction)) |
| | 212 | | { |
| | 213 | | #if UNITY_EDITOR |
| 1 | 214 | | if (DataStore.i.debugConfig.msgStepByStep) |
| | 215 | | { |
| 0 | 216 | | if (VERBOSE) |
| | 217 | | { |
| 0 | 218 | | LogMessage(m, this, false); |
| 0 | 219 | | shouldLogMessage = false; |
| | 220 | | } |
| | 221 | |
|
| 0 | 222 | | return true; |
| | 223 | | } |
| | 224 | | #endif |
| | 225 | | } |
| | 226 | | else |
| | 227 | | { |
| 1 | 228 | | shouldLogMessage = false; |
| | 229 | | } |
| | 230 | |
|
| 2 | 231 | | OnMessageProcessed(); |
| 2 | 232 | | ProfilingEvents.OnMessageWillDequeue?.Invoke(sceneMessage.method); |
| | 233 | |
|
| 2 | 234 | | if (msgYieldInstruction != null) |
| | 235 | | { |
| 0 | 236 | | processedMessagesCount++; |
| | 237 | |
|
| 0 | 238 | | msgYieldInstruction = null; |
| | 239 | | } |
| | 240 | |
|
| 0 | 241 | | break; |
| | 242 | | case QueuedSceneMessage.Type.LOAD_PARCEL: |
| 29 | 243 | | handler.LoadParcelScenesExecute(m.message); |
| 29 | 244 | | ProfilingEvents.OnMessageWillDequeue?.Invoke("LoadScene"); |
| | 245 | |
|
| 0 | 246 | | break; |
| | 247 | | case QueuedSceneMessage.Type.UNLOAD_PARCEL: |
| 3 | 248 | | handler.UnloadParcelSceneExecute(m.sceneNumber); |
| 3 | 249 | | ProfilingEvents.OnMessageWillDequeue?.Invoke("UnloadScene"); |
| | 250 | |
|
| 0 | 251 | | break; |
| | 252 | | case QueuedSceneMessage.Type.UPDATE_PARCEL: |
| 1 | 253 | | handler.UpdateParcelScenesExecute(m.message); |
| 1 | 254 | | ProfilingEvents.OnMessageWillDequeue?.Invoke("UpdateScene"); |
| | 255 | |
|
| 0 | 256 | | break; |
| | 257 | | case QueuedSceneMessage.Type.UNLOAD_SCENES: |
| 1 | 258 | | handler.UnloadAllScenes(); |
| 1 | 259 | | ProfilingEvents.OnMessageWillDequeue?.Invoke("UnloadAllScenes"); |
| | 260 | |
|
| | 261 | | break; |
| | 262 | | } |
| | 263 | |
|
| 36 | 264 | | OnMessageProcessed(); |
| | 265 | | #if UNITY_EDITOR |
| 36 | 266 | | if (shouldLogMessage) |
| | 267 | | { |
| 0 | 268 | | LogMessage(m, this); |
| | 269 | | } |
| | 270 | | #endif |
| | 271 | | } |
| | 272 | |
|
| 16 | 273 | | return false; |
| | 274 | | } |
| | 275 | |
|
| | 276 | | public void OnMessageProcessed() |
| | 277 | | { |
| 38 | 278 | | processedMessagesCount++; |
| | 279 | |
|
| 38 | 280 | | if (type == MessagingBusType.INIT) |
| | 281 | | { |
| 32 | 282 | | manager.pendingInitMessagesCount--; |
| 32 | 283 | | manager.processedInitMessagesCount++; |
| | 284 | | } |
| 38 | 285 | | } |
| | 286 | |
|
| | 287 | | private LinkedListNode<QueuedSceneMessage> AddReliableMessage(QueuedSceneMessage message) |
| | 288 | | { |
| 40 | 289 | | manager.pendingMessagesCount++; |
| 40 | 290 | | pendingMessagesCount++; |
| | 291 | |
|
| | 292 | | LinkedListNode<QueuedSceneMessage> addReliableMessage; |
| | 293 | |
|
| 40 | 294 | | lock (pendingMessages) |
| | 295 | | { |
| 40 | 296 | | addReliableMessage = pendingMessages.AddLast(message); |
| 40 | 297 | | } |
| | 298 | |
|
| 40 | 299 | | return addReliableMessage; |
| | 300 | | } |
| | 301 | |
|
| | 302 | | private void RemoveFirstReliableMessage() |
| | 303 | | { |
| 36 | 304 | | lock (pendingMessages) |
| | 305 | | { |
| 36 | 306 | | if (pendingMessages.First != null) |
| | 307 | | { |
| 36 | 308 | | pendingMessages.RemoveFirst(); |
| 36 | 309 | | pendingMessagesCount--; |
| 36 | 310 | | manager.pendingMessagesCount--; |
| | 311 | | } |
| 36 | 312 | | } |
| 36 | 313 | | } |
| | 314 | |
|
| | 315 | | private void RemoveUnreliableMessage(QueuedSceneMessage message) |
| | 316 | | { |
| 0 | 317 | | lock (unreliableMessages) |
| | 318 | | { |
| 0 | 319 | | unreliableMessages.Remove(message.tag); |
| 0 | 320 | | } |
| 0 | 321 | | } |
| | 322 | |
|
| | 323 | | private void LogMessage(QueuedSceneMessage m, MessagingBus bus, bool logType = true) |
| | 324 | | { |
| 0 | 325 | | string finalTag = WorldStateUtils.TryToGetSceneCoordsFromSceneNumber(bus.debugSceneNumber); |
| | 326 | |
|
| 0 | 327 | | if (logType) |
| | 328 | | { |
| 0 | 329 | | Debug.Log( |
| | 330 | | $"#{bus.processedMessagesCount} ... bus = {finalTag}, id = {bus.type}... processing msg... type = {m |
| | 331 | | } |
| | 332 | | else |
| | 333 | | { |
| 0 | 334 | | Debug.Log( |
| | 335 | | $"#{bus.processedMessagesCount} ... Bus = {finalTag}, id = {bus.type}... processing msg... {m.messag |
| | 336 | | } |
| 0 | 337 | | } |
| | 338 | | } |
| | 339 | | } |