< Summary

Class:DCL.DataStore_Camera
Assembly:DataStore
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/DataStore/DataStore_Camera.cs
Covered lines:7
Uncovered lines:0
Coverable lines:7
Total lines:15
Line coverage:100% (7 of 7)
Covered branches:0
Total branches:0
Covered methods:1
Total methods:1
Method coverage:100% (1 of 1)

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
DataStore_Camera()0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/DataStore/DataStore_Camera.cs

#LineLine coverage
 1using UnityEngine;
 2
 3namespace DCL
 4{
 5    public class DataStore_Camera
 6    {
 4247        public readonly BaseVariable<Quaternion> rotation = new BaseVariable<Quaternion>();
 4248        public readonly BaseVariable<Transform> transform = new BaseVariable<Transform>();
 4249        public readonly BaseVariable<bool> panning = new BaseVariable<bool>();
 42410        public readonly BaseVariable<RenderTexture> outputTexture = new BaseVariable<RenderTexture>(null);
 42411        public readonly BaseVariable<bool> invertYAxis = new BaseVariable<bool>();
 42412        public readonly BaseVariable<bool> leftMouseButtonCursorLock = new BaseVariable<bool>();
 42413        public readonly BaseVariable<Camera> hudsCamera = new BaseVariable<Camera>();
 14    }
 15}

Methods/Properties

DataStore_Camera()