< Summary

Class:DCL.DataStore_Common
Assembly:DataStore
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/DataStore/DataStore_Common.cs
Covered lines:9
Uncovered lines:0
Coverable lines:9
Total lines:15
Line coverage:100% (9 of 9)
Covered branches:0
Total branches:0
Covered methods:1
Total methods:1
Method coverage:100% (1 of 1)

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
DataStore_Common()0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/DataStore/DataStore_Common.cs

#LineLine coverage
 1namespace DCL
 2{
 3    public class DataStore_Common
 4    {
 4915        public readonly BaseVariable<bool> isSignUpFlow = new ();
 4916        public readonly BaseVariable<bool> isApplicationQuitting = new ();
 4917        public readonly BaseDictionary<string, WearableItem> wearables = new (StringIgnoreCaseEqualityComparer.Default);
 4918        public readonly BaseVariable<bool> isPlayerRendererLoaded = new ();
 4919        public readonly BaseVariable<AppMode> appMode = new ();
 49110        public readonly BaseVariable<NFTPromptModel> onOpenNFTPrompt = new ();
 49111        public readonly BaseVariable<bool> isTutorialRunning = new (false);
 49112        public readonly BaseVariable<bool> isWorld = new (false);
 49113        public readonly BaseVariable<bool> exitedWorldThroughGoBackButton = new (false);
 14    }
 15}

Methods/Properties

DataStore_Common()