< Summary

Class:DCL.DataStore_VirtualAudioMixer
Assembly:DataStore
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/DataStore/DataStore_VirtualAudioMixer.cs
Covered lines:5
Uncovered lines:0
Coverable lines:5
Total lines:14
Line coverage:100% (5 of 5)
Covered branches:0
Total branches:0
Covered methods:1
Total methods:1
Method coverage:100% (1 of 1)

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
DataStore_VirtualAudioMixer()0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/DataStore/DataStore_VirtualAudioMixer.cs

#LineLine coverage
 1namespace DCL
 2{
 3    /// <summary>
 4    /// An "audio mixer" that handles muting/fading when entering special states like Avatar Editor, Tutorial, Builder I
 5    /// </summary>
 6    public class DataStore_VirtualAudioMixer
 7    {
 3898        public readonly BaseVariable<float> musicVolume = new (1f);
 3899        public readonly BaseVariable<float> sceneSFXVolume = new (1f);
 38910        public readonly BaseVariable<float> voiceChatVolume = new (1f);
 38911        public readonly BaseVariable<float> uiSFXVolume = new (1f);
 38912        public readonly BaseVariable<float> avatarSFXVolume = new (1f);
 13    }
 14}

Methods/Properties

DataStore_VirtualAudioMixer()