< Summary

Class:Decentraland.Renderer.RendererServices.ClientRpcSceneControllerService
Assembly:Decentraland.Protocol.GeneratedCode
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/DecentralandProtocol/Decentraland/renderer/renderer_services/ClientSceneControllerService.gen.cs
Covered lines:7
Uncovered lines:1
Coverable lines:8
Total lines:59
Line coverage:87.5% (7 of 8)
Covered branches:0
Total branches:0
Covered methods:5
Total methods:6
Method coverage:83.3% (5 of 6)

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
ClientRpcSceneControllerService(...)0%110100%
LoadScene(...)0%110100%
UnloadScene(...)0%110100%
SendCrdt(...)0%110100%
GetCurrentState(...)0%110100%
SendBatch(...)0%2100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/DecentralandProtocol/Decentraland/renderer/renderer_services/ClientSceneControllerService.gen.cs

#LineLine coverage
 1
 2// AUTOGENERATED, DO NOT EDIT
 3// Type definitions for server implementations of ports.
 4// package: decentraland.renderer.renderer_services
 5// file: decentraland/renderer/renderer_services/scene_controller.proto
 6using Cysharp.Threading.Tasks;
 7using rpc_csharp;
 8
 9namespace Decentraland.Renderer.RendererServices {
 10public interface IClientRpcSceneControllerService
 11{
 12  UniTask<LoadSceneResult> LoadScene(LoadSceneMessage request);
 13
 14  UniTask<UnloadSceneResult> UnloadScene(UnloadSceneMessage request);
 15
 16  UniTask<CRDTSceneMessage> SendCrdt(CRDTSceneMessage request);
 17
 18  UniTask<CRDTSceneCurrentState> GetCurrentState(GetCurrentStateMessage request);
 19
 20  UniTask<SendBatchResponse> SendBatch(SendBatchRequest request);
 21}
 22
 23public class ClientRpcSceneControllerService : IClientRpcSceneControllerService
 24{
 25  private readonly RpcClientModule module;
 26
 627  public ClientRpcSceneControllerService(RpcClientModule module)
 28  {
 629      this.module = module;
 630  }
 31
 32
 33  public UniTask<LoadSceneResult> LoadScene(LoadSceneMessage request)
 34  {
 635      return module.CallUnaryProcedure<LoadSceneResult>("LoadScene", request);
 36  }
 37
 38  public UniTask<UnloadSceneResult> UnloadScene(UnloadSceneMessage request)
 39  {
 140      return module.CallUnaryProcedure<UnloadSceneResult>("UnloadScene", request);
 41  }
 42
 43  public UniTask<CRDTSceneMessage> SendCrdt(CRDTSceneMessage request)
 44  {
 245      return module.CallUnaryProcedure<CRDTSceneMessage>("SendCrdt", request);
 46  }
 47
 48  public UniTask<CRDTSceneCurrentState> GetCurrentState(GetCurrentStateMessage request)
 49  {
 250      return module.CallUnaryProcedure<CRDTSceneCurrentState>("GetCurrentState", request);
 51  }
 52
 53  public UniTask<SendBatchResponse> SendBatch(SendBatchRequest request)
 54  {
 055      return module.CallUnaryProcedure<SendBatchResponse>("SendBatch", request);
 56  }
 57
 58}
 59}