< Summary

Class:Decentraland.Renderer.RendererServices.RpcSceneControllerServiceCodeGen
Assembly:Decentraland.Protocol.GeneratedCode
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/DecentralandProtocol/Decentraland/renderer/renderer_services/SceneControllerService.gen.cs
Covered lines:8
Uncovered lines:0
Coverable lines:8
Total lines:44
Line coverage:100% (8 of 8)
Covered branches:0
Total branches:0
Covered methods:1
Total methods:1
Method coverage:100% (1 of 1)

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
RegisterService[Context](...)0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/DecentralandProtocol/Decentraland/renderer/renderer_services/SceneControllerService.gen.cs

#LineLine coverage
 1// AUTOGENERATED, DO NOT EDIT
 2// Type definitions for server implementations of ports.
 3// package: decentraland.renderer.renderer_services
 4// file: decentraland/renderer/renderer_services/scene_controller.proto
 5using System.Collections.Generic;
 6using System.Threading;
 7using Cysharp.Threading.Tasks;
 8using Google.Protobuf;
 9using rpc_csharp.protocol;
 10using rpc_csharp;
 11namespace Decentraland.Renderer.RendererServices {
 12public interface IRpcSceneControllerService<Context>
 13{
 14
 15  UniTask<LoadSceneResult> LoadScene(LoadSceneMessage request, Context context, CancellationToken ct);
 16
 17  UniTask<UnloadSceneResult> UnloadScene(UnloadSceneMessage request, Context context, CancellationToken ct);
 18
 19  UniTask<CRDTSceneMessage> SendCrdt(CRDTSceneMessage request, Context context, CancellationToken ct);
 20
 21  UniTask<CRDTSceneCurrentState> GetCurrentState(GetCurrentStateMessage request, Context context, CancellationToken ct);
 22
 23  UniTask<SendBatchResponse> SendBatch(SendBatchRequest request, Context context, CancellationToken ct);
 24
 25}
 26
 27public static class RpcSceneControllerServiceCodeGen
 28{
 29  public const string ServiceName = "RpcSceneControllerService";
 30
 31  public static void RegisterService<Context>(RpcServerPort<Context> port, IRpcSceneControllerService<Context> service)
 32  {
 733    var result = new ServerModuleDefinition<Context>();
 34
 735    result.definition.Add("LoadScene", async (payload, context, ct) => { var res = await service.LoadScene(LoadSceneMess
 736    result.definition.Add("UnloadScene", async (payload, context, ct) => { var res = await service.UnloadScene(UnloadSce
 737    result.definition.Add("SendCrdt", async (payload, context, ct) => { var res = await service.SendCrdt(CRDTSceneMessag
 738    result.definition.Add("GetCurrentState", async (payload, context, ct) => { var res = await service.GetCurrentState(G
 739    result.definition.Add("SendBatch", async (payload, context, ct) => { var res = await service.SendBatch(SendBatchRequ
 40
 741    port.RegisterModule(ServiceName, (port) => UniTask.FromResult(result));
 742  }
 43}
 44}