| | 1 | | using DCL; |
| | 2 | | using DCL.Controllers; |
| | 3 | | using DCL.CRDT; |
| | 4 | | using DCL.ECSRuntime; |
| | 5 | | using RPC.Context; |
| | 6 | | using System; |
| | 7 | | using System.Collections.Generic; |
| | 8 | | using UnityEngine; |
| | 9 | |
|
| | 10 | | public class CrdtExecutorsManager : IDisposable |
| | 11 | | { |
| | 12 | | private readonly Dictionary<int, ICRDTExecutor> crdtExecutors; |
| | 13 | | private readonly ISceneController sceneController; |
| | 14 | | private readonly ECSComponentsManager componentsManager; |
| | 15 | | private readonly CRDTServiceContext rpcCrdtServiceContext; |
| | 16 | |
|
| | 17 | | private int cachedSceneNumber; |
| | 18 | | private ICRDTExecutor cachedCrdtExecutor; |
| | 19 | |
|
| 10 | 20 | | public CrdtExecutorsManager(Dictionary<int, ICRDTExecutor> crdtExecutors, |
| | 21 | | ECSComponentsManager componentsManager, ISceneController sceneController, |
| | 22 | | CRDTServiceContext rpcCrdtServiceContext) |
| | 23 | | { |
| 10 | 24 | | this.crdtExecutors = crdtExecutors; |
| 10 | 25 | | this.sceneController = sceneController; |
| 10 | 26 | | this.componentsManager = componentsManager; |
| 10 | 27 | | this.rpcCrdtServiceContext = rpcCrdtServiceContext; |
| | 28 | |
|
| 10 | 29 | | sceneController.OnSceneRemoved += OnSceneRemoved; |
| 10 | 30 | | sceneController.OnNewSceneAdded += OnSceneAdded; |
| 10 | 31 | | rpcCrdtServiceContext.CrdtMessageReceived += CrdtMessageReceived; |
| 10 | 32 | | } |
| | 33 | |
|
| | 34 | | public void Dispose() |
| | 35 | | { |
| 5 | 36 | | sceneController.OnSceneRemoved -= OnSceneRemoved; |
| 5 | 37 | | sceneController.OnNewSceneAdded -= OnSceneAdded; |
| 5 | 38 | | rpcCrdtServiceContext.CrdtMessageReceived -= CrdtMessageReceived; |
| | 39 | |
|
| 20 | 40 | | foreach (ICRDTExecutor crdtExecutor in crdtExecutors.Values) |
| | 41 | | { |
| 5 | 42 | | crdtExecutor.Dispose(); |
| | 43 | | } |
| | 44 | |
|
| 5 | 45 | | crdtExecutors.Clear(); |
| 5 | 46 | | } |
| | 47 | |
|
| | 48 | | private void OnSceneRemoved(IParcelScene scene) |
| | 49 | | { |
| 3 | 50 | | int sceneNumber = scene.sceneData.sceneNumber; |
| | 51 | |
|
| 3 | 52 | | if (crdtExecutors.TryGetValue(sceneNumber, out ICRDTExecutor crdtExecutor)) |
| | 53 | | { |
| 2 | 54 | | crdtExecutor.Dispose(); |
| 2 | 55 | | crdtExecutors.Remove(sceneNumber); |
| | 56 | | } |
| | 57 | |
|
| 3 | 58 | | if (cachedSceneNumber == sceneNumber) |
| | 59 | | { |
| 0 | 60 | | cachedSceneNumber = -1; |
| | 61 | | } |
| 3 | 62 | | } |
| | 63 | |
|
| | 64 | | private void OnSceneAdded(IParcelScene scene) |
| | 65 | | { |
| 5 | 66 | | if (!scene.sceneData.sdk7) |
| 1 | 67 | | return; |
| | 68 | |
|
| 4 | 69 | | CRDTExecutor executor = new CRDTExecutor(scene, componentsManager); |
| 4 | 70 | | executor.GenerateInitialEntities(); |
| 4 | 71 | | crdtExecutors[scene.sceneData.sceneNumber] = executor; |
| 4 | 72 | | } |
| | 73 | |
|
| | 74 | | private ICRDTExecutor GetCachedExecutor(int sceneNumber) |
| | 75 | | { |
| 6 | 76 | | if (cachedSceneNumber != sceneNumber) |
| | 77 | | { |
| 5 | 78 | | cachedCrdtExecutor = null; |
| 5 | 79 | | cachedSceneNumber = -1; |
| | 80 | |
|
| 5 | 81 | | if (crdtExecutors.TryGetValue(sceneNumber, out cachedCrdtExecutor)) |
| | 82 | | { |
| 4 | 83 | | cachedSceneNumber = sceneNumber; |
| | 84 | | } |
| | 85 | | } |
| | 86 | |
|
| 6 | 87 | | return cachedCrdtExecutor; |
| | 88 | | } |
| | 89 | |
|
| | 90 | | private void CrdtMessageReceived(int sceneNumber, CrdtMessage crdtMessage) |
| | 91 | | { |
| 6 | 92 | | ICRDTExecutor executor = GetCachedExecutor(sceneNumber); |
| | 93 | |
|
| 6 | 94 | | if (executor != null) |
| | 95 | | { |
| 5 | 96 | | executor.Execute(crdtMessage); |
| | 97 | | } |
| | 98 | | #if UNITY_EDITOR |
| | 99 | | else |
| | 100 | | { |
| 1 | 101 | | Debug.LogError($"CrdtExecutor not found for sceneNumber {sceneNumber}"); |
| | 102 | | } |
| | 103 | | #endif |
| 1 | 104 | | } |
| | 105 | | } |