< Summary

Class:DCL.ECS7.InternalComponents.InternalAvatarModifierArea
Assembly:ECS7Plugin.InternalECSComponents.Interfaces
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/DCLPlugins/ECS7/InternalECSComponents/Interfaces/InternalECSComponentModels.cs
Covered lines:1
Uncovered lines:0
Coverable lines:1
Total lines:372
Line coverage:100% (1 of 1)
Covered branches:0
Total branches:0
Covered methods:2
Total methods:2
Method coverage:100% (2 of 2)

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/DCLPlugins/ECS7/InternalECSComponents/Interfaces/InternalECSComponentModels.cs

#LineLine coverage
 1using DCL.Components.Video.Plugin;
 2using DCL.ECS7.ComponentWrapper;
 3using DCL.ECSComponents;
 4using DG.Tweening;
 5using System;
 6using System.Collections.Generic;
 7using UnityEngine;
 8using UnityEngine.UIElements;
 9using RaycastHit = DCL.ECSComponents.RaycastHit;
 10
 11namespace DCL.ECS7.InternalComponents
 12{
 13    public interface IInternalComponent
 14    {
 15        bool dirty { get; set; }
 16    }
 17
 18    public struct InternalTexturizable : IInternalComponent
 19    {
 20        public bool dirty { get; set; }
 21        public IList<Renderer> renderers;
 22
 23        public InternalTexturizable(List<Renderer> initialRenderers)
 24        {
 25            this.dirty = false;
 26            this.renderers = initialRenderers;
 27        }
 28    }
 29
 30    public struct InternalMaterial : IInternalComponent
 31    {
 32        public bool dirty { get; set; }
 33        public Material material;
 34        public bool castShadows;
 35
 36        public InternalMaterial(Material material, bool castShadows)
 37        {
 38            this.dirty = false;
 39            this.material = material;
 40            this.castShadows = castShadows;
 41        }
 42    }
 43
 44    public struct InternalVideoMaterial : IInternalComponent
 45    {
 46        public readonly struct VideoTextureData
 47        {
 48            public readonly long videoId;
 49            public readonly int textureType;
 50
 51            public VideoTextureData(long videoId, int textureType)
 52            {
 53                this.videoId = videoId;
 54                this.textureType = textureType;
 55            }
 56        }
 57
 58        public bool dirty { get; set; }
 59        public Material material;
 60        public IList<VideoTextureData> videoTextureDatas;
 61
 62        public InternalVideoMaterial(Material material, IList<VideoTextureData> videoTextureDatas)
 63        {
 64            this.dirty = false;
 65            this.material = material;
 66            this.videoTextureDatas = videoTextureDatas;
 67        }
 68    }
 69
 70    public struct InternalVideoPlayer : IInternalComponent
 71    {
 72        public readonly struct MaterialAssigned
 73        {
 74            public readonly Material material;
 75            public readonly int textureType;
 76
 77            public MaterialAssigned(Material material, int textureType)
 78            {
 79                this.material = material;
 80                this.textureType = textureType;
 81            }
 82        }
 83
 84        public bool dirty { get; set; }
 85        public bool removed;
 86        public WebVideoPlayer videoPlayer;
 87        public IList<MaterialAssigned> assignedMaterials;
 88    }
 89
 90    public struct InternalColliders : IInternalComponent
 91    {
 92        public bool dirty { get; set; }
 93        public KeyValueSet<Collider, uint> colliders;
 94
 95        public InternalColliders(KeyValueSet<Collider, uint> colliders)
 96        {
 97            this.dirty = false;
 98            this.colliders = colliders;
 99        }
 100    }
 101
 102    public struct InternalRenderers : IInternalComponent
 103    {
 104        public bool dirty { get; set; }
 105        public IList<Renderer> renderers;
 106
 107        public InternalRenderers(IList<Renderer> renderers)
 108        {
 109            this.dirty = false;
 110            this.renderers = renderers;
 111        }
 112    }
 113
 114    public struct InternalAudioSource : IInternalComponent
 115    {
 116        public bool dirty { get; set; }
 117        public AudioSource audioSource;
 118    }
 119
 120    public struct InternalSceneBoundsCheck : IInternalComponent
 121    {
 122        public bool dirty { get; set; }
 123        public Vector3 entityPosition;
 124        public Bounds entityLocalMeshBounds;
 125        public bool meshesDirty;
 126        public IList<Renderer> renderers;
 127        public KeyValueSet<Collider, uint> physicsColliders;
 128        public KeyValueSet<Collider, uint> pointerColliders;
 129        public Action<bool> OnSceneBoundsStateChange;
 130
 131        public InternalSceneBoundsCheck(Bounds entityLocalMeshBounds)
 132        {
 133            this.dirty = false;
 134            this.entityPosition = Vector3.zero;
 135            this.entityLocalMeshBounds = entityLocalMeshBounds;
 136            this.meshesDirty = false;
 137            this.renderers = null;
 138            this.physicsColliders = null;
 139            this.pointerColliders = null;
 140            this.OnSceneBoundsStateChange = null;
 141        }
 142    }
 143
 144    public struct InternalVisibility : IInternalComponent
 145    {
 146        public bool dirty { get; set; }
 147        public bool visible;
 148
 149        public InternalVisibility(bool visible)
 150        {
 151            this.dirty = false;
 152            this.visible = visible;
 153        }
 154    }
 155
 156    public struct InternalInputEventResults : IInternalComponent
 157    {
 158        public struct EventData
 159        {
 160            public InputAction button;
 161            public RaycastHit hit;
 162            public PointerEventType type;
 163        }
 164
 165        public bool dirty { get; set; }
 166        public readonly IList<EventData> events;
 167
 168        public InternalInputEventResults(List<EventData> events)
 169        {
 170            this.dirty = false;
 171            this.events = events;
 172        }
 173    }
 174
 175    public struct InternalUiContainer : IInternalComponent
 176    {
 177        public bool dirty { get; set; }
 178        public readonly VisualElement rootElement;
 179        public readonly HashSet<int> components;
 180        public VisualElement parentElement;
 181        public long parentId;
 182        public long rightOf;
 183        public bool shouldSort;
 184
 185        public InternalUiContainer(long entityId)
 186        {
 187            this.dirty = false;
 188            this.components = new HashSet<int>();
 189            this.parentElement = null;
 190            this.parentId = 0;
 191            this.rightOf = 0;
 192            this.shouldSort = false;
 193
 194            this.rootElement = new VisualElement();
 195            this.rootElement.pickingMode = PickingMode.Ignore; // ignore pointer by default
 196            rootElement.name += $"(Id: {entityId})";
 197        }
 198    }
 199
 200    public struct InternalPointerEvents : IInternalComponent
 201    {
 202        public readonly struct Entry
 203        {
 204            public readonly PointerEventType EventType;
 205            public readonly Info EventInfo;
 206
 207            public Entry(PointerEventType eventType, Info eventInfo)
 208            {
 209                EventType = eventType;
 210                EventInfo = eventInfo;
 211            }
 212        }
 213
 214        public readonly struct Info
 215        {
 216            public readonly InputAction Button;
 217            public readonly string HoverText;
 218            public readonly float MaxDistance;
 219            public readonly bool ShowFeedback;
 220
 221            public Info(InputAction button, string hoverText, float maxDistance, bool showFeedback)
 222            {
 223                Button = button;
 224                HoverText = hoverText;
 225                MaxDistance = maxDistance;
 226                ShowFeedback = showFeedback;
 227            }
 228        }
 229
 230        public bool dirty { get; set; }
 231        public readonly List<Entry> PointerEvents;
 232
 233        public InternalPointerEvents(List<Entry> pointerEvents)
 234        {
 235            this.dirty = false;
 236            this.PointerEvents = pointerEvents;
 237        }
 238    }
 239
 240    public struct InternalRegisteredUiPointerEvents : IInternalComponent
 241    {
 242        public bool dirty { get; set; }
 243        public EventCallback<PointerDownEvent> OnPointerDownCallback;
 244        public EventCallback<PointerUpEvent> OnPointerUpCallback;
 245        public EventCallback<PointerEnterEvent> OnPointerEnterCallback;
 246        public EventCallback<PointerLeaveEvent> OnPointerLeaveCallback;
 247    }
 248
 249    public struct InternalRaycast : IInternalComponent
 250    {
 251        public bool dirty { get; set; }
 252        public PBRaycast raycastModel;
 253    }
 254
 255    public struct InternalGltfContainerLoadingState : IInternalComponent
 256    {
 257        public bool dirty { get; set; }
 258        public LoadingState LoadingState;
 259        public bool GltfContainerRemoved;
 260    }
 261
 262    public struct InternalEngineInfo : IInternalComponent
 263    {
 264        public bool dirty { get; set; }
 265        public uint SceneTick;
 266        public float SceneInitialRunTime;
 267        public int SceneInitialFrameCount;
 268
 269        public InternalEngineInfo(uint sceneTick, float sceneInitialRunTime)
 270        {
 271            this.dirty = false;
 272            this.SceneTick = sceneTick;
 273            this.SceneInitialRunTime = sceneInitialRunTime;
 274            this.SceneInitialFrameCount = Time.frameCount;
 275        }
 276    }
 277
 278    public struct InternalUIInputResults : IInternalComponent
 279    {
 280        public readonly struct Result
 281        {
 282            public readonly IPooledWrappedComponent Message;
 283            public readonly int ComponentId;
 284
 285            public Result(IPooledWrappedComponent message, int componentId)
 286            {
 287                this.Message = message;
 288                this.ComponentId = componentId;
 289            }
 290        }
 291
 292        public bool dirty { get; set; }
 293        public readonly Queue<Result> Results;
 294
 295        public InternalUIInputResults(Queue<Result> results)
 296        {
 297            this.dirty = false;
 298            this.Results = results;
 299        }
 300    }
 301
 302    public struct InternalAnimationPlayer : IInternalComponent
 303    {
 304        public bool dirty { get; set; }
 305
 306        public readonly struct State
 307        {
 308            public readonly string Clip;
 309            public readonly bool Playing;
 310            public readonly float Weight;
 311            public readonly float Speed;
 312            public readonly bool Loop;
 313            public readonly bool ShouldReset;
 314
 315            public State(string clip, bool playing, float weight, float speed, bool loop,
 316                bool shouldReset)
 317            {
 318                Clip = clip;
 319                Playing = playing;
 320                Weight = weight;
 321                Speed = speed;
 322                Loop = loop;
 323                ShouldReset = shouldReset;
 324            }
 325        }
 326
 327        public readonly List<State> States;
 328
 329        public InternalAnimationPlayer(List<State> states)
 330        {
 331            States = states;
 332            dirty = false;
 333        }
 334    }
 335
 336    public struct InternalAnimation : IInternalComponent
 337    {
 338        public bool dirty { get; set; }
 339        public readonly Animation Animation;
 340        public bool IsInitialized;
 341
 342        public InternalAnimation(Animation animation)
 343        {
 344            Animation = animation;
 345            dirty = false;
 346            IsInitialized = false;
 347        }
 348    }
 349
 350    public struct InternalTween : IInternalComponent
 351    {
 352        public bool dirty { get; set; }
 353        public bool removed;
 354        public bool playing;
 355        public float currentTime;
 356        public Transform transform;
 357        public Tweener tweener;
 358        public PBTween.ModeOneofCase tweenMode;
 359        public PBTween lastModel;
 360    }
 361
 362    public struct InternalAvatarModifierArea : IInternalComponent
 363    {
 20364        public bool dirty { get; set; }
 365        public bool removed;
 366        public Vector3 area;
 367        public HashSet<string> excludedIds;
 368        public Action<GameObject> OnAvatarEnter;
 369        public Action<GameObject> OnAvatarExit;
 370        public HashSet<GameObject> avatarsInArea;
 371    }
 372}

Methods/Properties

dirty()
dirty(System.Boolean)