| | 1 | | using DCL.Controllers; |
| | 2 | | using DCL.ECS7.InternalComponents; |
| | 3 | | using DCL.ECSComponents; |
| | 4 | | using DCL.Models; |
| | 5 | | using RPC.Context; |
| | 6 | | using System; |
| | 7 | | using System.Collections.Generic; |
| | 8 | | using UnityEngine; |
| | 9 | |
|
| | 10 | | namespace DCL.ECS7 |
| | 11 | | { |
| | 12 | | public class SceneStateHandler : IDisposable |
| | 13 | | { |
| | 14 | | private readonly IInternalECSComponent<InternalEngineInfo> engineInfoComponent; |
| | 15 | | private readonly IInternalECSComponent<InternalGltfContainerLoadingState> gltfContainerLoadingState; |
| | 16 | | private readonly CRDTServiceContext rpcCrdtContext; |
| | 17 | | private readonly IReadOnlyDictionary<int, IParcelScene> scenes; |
| | 18 | |
|
| 4 | 19 | | public SceneStateHandler( |
| | 20 | | CRDTServiceContext rpcCrdtContext, |
| | 21 | | RestrictedActionsContext rpcRestrictedActionContext, |
| | 22 | | IReadOnlyDictionary<int, IParcelScene> scenes, |
| | 23 | | IInternalECSComponent<InternalEngineInfo> engineInfoComponent, |
| | 24 | | IInternalECSComponent<InternalGltfContainerLoadingState> gltfContainerLoadingState) |
| | 25 | | { |
| 4 | 26 | | this.rpcCrdtContext = rpcCrdtContext; |
| 4 | 27 | | this.scenes = scenes; |
| 4 | 28 | | this.engineInfoComponent = engineInfoComponent; |
| 4 | 29 | | this.gltfContainerLoadingState = gltfContainerLoadingState; |
| | 30 | |
|
| 4 | 31 | | rpcCrdtContext.GetSceneTick += GetSceneTick; |
| 4 | 32 | | rpcCrdtContext.IncreaseSceneTick += IncreaseSceneTick; |
| 4 | 33 | | rpcCrdtContext.IsSceneGltfLoadingFinished += IsSceneGltfLoadingFinished; |
| 4 | 34 | | rpcRestrictedActionContext.IsSceneRestrictedActionEnabled = IsSceneRestrictedActionEnabled; |
| 4 | 35 | | } |
| | 36 | |
|
| | 37 | | public void Dispose() |
| | 38 | | { |
| 1 | 39 | | rpcCrdtContext.GetSceneTick -= GetSceneTick; |
| 1 | 40 | | rpcCrdtContext.IncreaseSceneTick -= IncreaseSceneTick; |
| 1 | 41 | | rpcCrdtContext.IsSceneGltfLoadingFinished -= IsSceneGltfLoadingFinished; |
| 1 | 42 | | } |
| | 43 | |
|
| | 44 | | public void InitializeEngineInfoComponent(int sceneNumber) |
| | 45 | | { |
| 2 | 46 | | if (!scenes.TryGetValue(sceneNumber, out var scene)) return; |
| | 47 | |
|
| 2 | 48 | | engineInfoComponent.PutFor(scene, SpecialEntityId.SCENE_ROOT_ENTITY, |
| | 49 | | new InternalEngineInfo(0, Time.realtimeSinceStartup)); |
| 2 | 50 | | } |
| | 51 | |
|
| | 52 | | internal uint GetSceneTick(int sceneNumber) |
| | 53 | | { |
| 2 | 54 | | if (scenes.TryGetValue(sceneNumber, out var scene)) |
| 2 | 55 | | return engineInfoComponent.GetFor(scene, SpecialEntityId.SCENE_ROOT_ENTITY)?.model.SceneTick ?? 0; |
| | 56 | |
|
| 0 | 57 | | return 0; |
| | 58 | | } |
| | 59 | |
|
| | 60 | | internal void IncreaseSceneTick(int sceneNumber) |
| | 61 | | { |
| 0 | 62 | | if (!scenes.TryGetValue(sceneNumber, out var scene)) return; |
| | 63 | |
|
| 0 | 64 | | var model = engineInfoComponent.GetFor(scene, SpecialEntityId.SCENE_ROOT_ENTITY)?.model; |
| | 65 | |
|
| 0 | 66 | | InternalEngineInfo finalModel = model.Value; |
| 0 | 67 | | finalModel.SceneTick++; |
| | 68 | |
|
| 0 | 69 | | engineInfoComponent.PutFor(scene, SpecialEntityId.SCENE_ROOT_ENTITY, finalModel); |
| 0 | 70 | | } |
| | 71 | |
|
| | 72 | | internal bool IsSceneGltfLoadingFinished(int sceneNumber) |
| | 73 | | { |
| 3 | 74 | | if (scenes.TryGetValue(sceneNumber, out var scene)) |
| | 75 | | { |
| 3 | 76 | | var keys = scene.entities.Keys; |
| | 77 | |
|
| 9 | 78 | | foreach (long entityId in keys) |
| | 79 | | { |
| 2 | 80 | | var model = gltfContainerLoadingState.GetFor(scene, entityId)?.model; |
| | 81 | |
|
| 2 | 82 | | if (model != null && model.Value.LoadingState == LoadingState.Loading) |
| 1 | 83 | | return false; |
| | 84 | | } |
| | 85 | | } |
| | 86 | |
|
| 2 | 87 | | return true; |
| 1 | 88 | | } |
| | 89 | |
|
| | 90 | | internal bool IsSceneRestrictedActionEnabled(int sceneNumber) |
| | 91 | | { |
| 0 | 92 | | if (scenes == null) |
| 0 | 93 | | return false; |
| | 94 | |
|
| 0 | 95 | | if (scenes.TryGetValue(sceneNumber, out var scene)) |
| | 96 | | { |
| 0 | 97 | | InternalEngineInfo engineInfo = engineInfoComponent.GetFor(scene, SpecialEntityId.SCENE_ROOT_ENTITY)!.Va |
| 0 | 98 | | uint sceneTick = engineInfo.SceneTick; |
| 0 | 99 | | return sceneTick != 0; |
| | 100 | | } |
| | 101 | |
|
| 0 | 102 | | return false; |
| | 103 | | } |
| | 104 | | } |
| | 105 | | } |