| | 1 | | using DCL.ECS7; |
| | 2 | | using DCL.ECS7.ComponentWrapper.Generic; |
| | 3 | | using DCL.ECS7.InternalComponents; |
| | 4 | | using DCL.ECSComponents; |
| | 5 | | using DCL.Models; |
| | 6 | | using System.Collections.Generic; |
| | 7 | | using UnityEngine; |
| | 8 | |
|
| | 9 | | namespace ECSSystems.ECSEngineInfoSystem |
| | 10 | | { |
| | 11 | | /// <summary> |
| | 12 | | /// This system updates every scene's root entity EngineInfo component on every frame |
| | 13 | | /// </summary> |
| | 14 | | public class ECSEngineInfoSystem |
| | 15 | | { |
| | 16 | | private readonly IReadOnlyDictionary<int, ComponentWriter> componentsWriter; |
| | 17 | | private readonly IInternalECSComponent<InternalEngineInfo> internalEngineInfo; |
| | 18 | | private readonly WrappedComponentPool<IWrappedComponent<PBEngineInfo>> componentPool; |
| | 19 | |
|
| 2 | 20 | | public ECSEngineInfoSystem( |
| | 21 | | IReadOnlyDictionary<int, ComponentWriter> componentsWriter, |
| | 22 | | WrappedComponentPool<IWrappedComponent<PBEngineInfo>> componentPool, |
| | 23 | | IInternalECSComponent<InternalEngineInfo> internalEngineInfo) |
| | 24 | | { |
| 2 | 25 | | this.componentsWriter = componentsWriter; |
| 2 | 26 | | this.internalEngineInfo = internalEngineInfo; |
| 2 | 27 | | this.componentPool = componentPool; |
| 2 | 28 | | } |
| | 29 | |
|
| | 30 | | public void Update() |
| | 31 | | { |
| 2 | 32 | | int currentEngineFrameCount = Time.frameCount; |
| 2 | 33 | | float currentEngineRunTime = Time.realtimeSinceStartup; |
| | 34 | |
|
| | 35 | | // Scenes internal EngineInfo component is initialized at SceneStateHandler.InitializeEngineInfoComponent() |
| 2 | 36 | | var componentGroup = internalEngineInfo.GetForAll(); |
| | 37 | |
|
| 2 | 38 | | int entitiesCount = componentGroup.Count; |
| | 39 | |
|
| 8 | 40 | | for (int i = 0; i < entitiesCount; i++) |
| | 41 | | { |
| 2 | 42 | | var scene = componentGroup[i].value.scene; |
| 2 | 43 | | var model = componentGroup[i].value.model; |
| | 44 | |
|
| 2 | 45 | | if (!componentsWriter.TryGetValue(scene.sceneData.sceneNumber, out var writer)) |
| | 46 | | continue; |
| | 47 | |
|
| 2 | 48 | | var componentPooled = componentPool.Get(); |
| 2 | 49 | | var componentModel = componentPooled.WrappedComponent.Model; |
| 2 | 50 | | componentModel.TickNumber = model.SceneTick; |
| 2 | 51 | | componentModel.FrameNumber = (uint)(currentEngineFrameCount - model.SceneInitialFrameCount); |
| 2 | 52 | | componentModel.TotalRuntime = currentEngineRunTime - model.SceneInitialRunTime; |
| | 53 | |
|
| 2 | 54 | | writer.Put(SpecialEntityId.SCENE_ROOT_ENTITY, ComponentID.ENGINE_INFO, componentPooled); |
| | 55 | | } |
| 2 | 56 | | } |
| | 57 | | } |
| | 58 | | } |