| | 1 | | using DCL.Configuration; |
| | 2 | | using DCL.Controllers; |
| | 3 | | using DCL.ECS7; |
| | 4 | | using DCL.ECS7.ComponentWrapper.Generic; |
| | 5 | | using DCL.ECSComponents; |
| | 6 | | using DCL.ECSRuntime; |
| | 7 | | using DCL.Models; |
| | 8 | | using System; |
| | 9 | | using System.Collections.Generic; |
| | 10 | | using UnityEngine; |
| | 11 | |
|
| | 12 | | namespace ECSSystems.PlayerSystem |
| | 13 | | { |
| | 14 | | public class ECSPlayerTransformSystem : IDisposable |
| | 15 | | { |
| | 16 | | private readonly BaseList<IParcelScene> loadedScenes; |
| | 17 | | private readonly BaseVariable<Transform> avatarTransform; |
| | 18 | | private readonly Vector3Variable worldOffset; |
| | 19 | | private readonly IReadOnlyDictionary<int, ComponentWriter> componentsWriter; |
| | 20 | | private readonly WrappedComponentPool<IWrappedComponent<ECSTransform>> transformPool; |
| | 21 | | private readonly ECSComponent<ECSTransform> transformComponent; |
| | 22 | |
|
| 3 | 23 | | private Vector3 lastAvatarPosition = Vector3.zero; |
| 3 | 24 | | private Quaternion lastAvatarRotation = Quaternion.identity; |
| | 25 | | private bool newSceneAdded = false; |
| | 26 | |
|
| 3 | 27 | | public ECSPlayerTransformSystem(IReadOnlyDictionary<int, ComponentWriter> componentsWriter, |
| | 28 | | WrappedComponentPool<IWrappedComponent<ECSTransform>> transformPool, |
| | 29 | | ECSComponent<ECSTransform> transformComponent, |
| | 30 | | BaseList<IParcelScene> sdk7Scenes, BaseVariable<Transform> avatarTransform, Vector3Variable worldOffset) |
| | 31 | | { |
| 3 | 32 | | loadedScenes = sdk7Scenes; |
| 3 | 33 | | this.avatarTransform = avatarTransform; |
| 3 | 34 | | this.worldOffset = worldOffset; |
| 3 | 35 | | this.componentsWriter = componentsWriter; |
| 3 | 36 | | this.transformPool = transformPool; |
| 3 | 37 | | this.transformComponent = transformComponent; |
| | 38 | |
|
| 3 | 39 | | loadedScenes.OnAdded += OnSceneLoaded; |
| 3 | 40 | | } |
| | 41 | |
|
| | 42 | | public void Dispose() |
| | 43 | | { |
| 3 | 44 | | loadedScenes.OnAdded -= OnSceneLoaded; |
| 3 | 45 | | } |
| | 46 | |
|
| | 47 | | public void Update() |
| | 48 | | { |
| 4 | 49 | | var currentAvatarTransform = avatarTransform.Get(); |
| | 50 | |
|
| 4 | 51 | | if (currentAvatarTransform == null) |
| 0 | 52 | | return; |
| | 53 | |
|
| 4 | 54 | | Vector3 avatarPosition = currentAvatarTransform.position; |
| 4 | 55 | | Quaternion avatarRotation = currentAvatarTransform.rotation; |
| | 56 | |
|
| 4 | 57 | | if (!newSceneAdded && lastAvatarPosition == avatarPosition && lastAvatarRotation == avatarRotation) |
| | 58 | | { |
| 1 | 59 | | return; |
| | 60 | | } |
| | 61 | |
|
| 3 | 62 | | newSceneAdded = false; |
| | 63 | |
|
| 3 | 64 | | lastAvatarPosition = avatarPosition; |
| 3 | 65 | | lastAvatarRotation = avatarRotation; |
| 3 | 66 | | Vector3 currentWorldOffset = this.worldOffset.Get(); |
| | 67 | |
|
| | 68 | | IParcelScene scene; |
| | 69 | |
|
| 12 | 70 | | for (int i = 0; i < loadedScenes.Count; i++) |
| | 71 | | { |
| 3 | 72 | | scene = loadedScenes[i]; |
| | 73 | |
|
| 3 | 74 | | if (!componentsWriter.TryGetValue(scene.sceneData.sceneNumber, out var writer)) |
| | 75 | | continue; |
| | 76 | |
|
| 3 | 77 | | var pooledTransform = transformPool.Get(); |
| 3 | 78 | | var transform = pooledTransform.WrappedComponent.Model; |
| 3 | 79 | | transform.position = UtilsScene.GlobalToScenePosition(ref scene.sceneData.basePosition, ref avatarPositi |
| 3 | 80 | | transform.rotation = avatarRotation; |
| | 81 | |
|
| 3 | 82 | | writer.Put(SpecialEntityId.PLAYER_ENTITY, ComponentID.TRANSFORM, pooledTransform); |
| | 83 | |
|
| 3 | 84 | | if (scene.entities.TryGetValue(SpecialEntityId.PLAYER_ENTITY, out var entity)) |
| | 85 | | { |
| 0 | 86 | | ECSTransform stored = transformComponent.Get(scene, entity.entityId)?.model ?? new ECSTransform(); |
| 0 | 87 | | stored.position = transform.position; |
| 0 | 88 | | stored.rotation = transform.rotation; |
| 0 | 89 | | stored.scale = transform.scale; |
| 0 | 90 | | stored.parentId = transform.parentId; |
| 0 | 91 | | transformComponent.SetModel(scene, entity, stored); |
| | 92 | | } |
| | 93 | | } |
| 3 | 94 | | } |
| | 95 | |
|
| | 96 | | private void OnSceneLoaded(IParcelScene obj) |
| | 97 | | { |
| 0 | 98 | | newSceneAdded = true; |
| 0 | 99 | | } |
| | 100 | |
|
| | 101 | | private static Vector3 SetInSceneOffset(IParcelScene scene, ref Vector3 position, ref Vector3 worldOffset) |
| | 102 | | { |
| 0 | 103 | | Vector3 offsetposition = new Vector3(); |
| 0 | 104 | | offsetposition.x = (position.x + worldOffset.x) - scene.sceneData.basePosition.x * ParcelSettings.PARCEL_SIZ |
| 0 | 105 | | offsetposition.y = (position.y + worldOffset.y); |
| 0 | 106 | | offsetposition.z = (position.z + worldOffset.z) - scene.sceneData.basePosition.y * ParcelSettings.PARCEL_SIZ |
| 0 | 107 | | return offsetposition; |
| | 108 | | } |
| | 109 | | } |
| | 110 | | } |