| | 1 | | using DCL; |
| | 2 | | using DCL.Helpers; |
| | 3 | | using UnityEngine; |
| | 4 | |
|
| | 5 | | public class FeatureFlagController : IFeatureFlagController |
| | 6 | | { |
| | 7 | | internal FeatureFlagBridge featureFlagBridgeComponent; |
| | 8 | | internal GameObject bridgeGameObject; |
| | 9 | |
|
| 426 | 10 | | public FeatureFlagController(GameObject bridgeGameObject = null) |
| | 11 | | { |
| 426 | 12 | | if ( bridgeGameObject == null ) |
| | 13 | | { |
| 425 | 14 | | if (SceneReferences.i != null) |
| 425 | 15 | | bridgeGameObject = SceneReferences.i.bridgeGameObject; |
| | 16 | | } |
| | 17 | |
|
| 426 | 18 | | this.bridgeGameObject = bridgeGameObject; |
| | 19 | |
|
| 426 | 20 | | if (bridgeGameObject == null) |
| 424 | 21 | | return; |
| | 22 | |
|
| 2 | 23 | | AddBridgeComponent(bridgeGameObject); |
| 2 | 24 | | } |
| | 25 | |
|
| | 26 | | public void AddBridgeComponent(GameObject gameObjectToAddBridge) |
| | 27 | | { |
| 2 | 28 | | if (gameObjectToAddBridge == null) |
| 0 | 29 | | return; |
| | 30 | |
|
| 2 | 31 | | if (featureFlagBridgeComponent != null) |
| 0 | 32 | | Dispose(); |
| | 33 | |
|
| 2 | 34 | | featureFlagBridgeComponent = gameObjectToAddBridge.AddComponent<FeatureFlagBridge>(); |
| 2 | 35 | | } |
| | 36 | |
|
| | 37 | | public void Dispose() |
| | 38 | | { |
| 426 | 39 | | Utils.SafeDestroy(bridgeGameObject); |
| 426 | 40 | | bridgeGameObject = null; |
| 426 | 41 | | featureFlagBridgeComponent = null; |
| 426 | 42 | | } |
| | 43 | |
|
| | 44 | | public void Initialize() |
| | 45 | | { |
| 425 | 46 | | } |
| | 47 | | } |