| | 1 | | using System; |
| | 2 | | using System.Globalization; |
| | 3 | | using TMPro; |
| | 4 | | using UIComponents.Scripts.Components; |
| | 5 | | using UnityEngine; |
| | 6 | | using UnityEngine.UI; |
| | 7 | |
|
| | 8 | | namespace DCL.Social.Friends |
| | 9 | | { |
| | 10 | | public class ReceivedFriendRequestHUDComponentView : BaseComponentView<ReceivedFriendRequestHUDModel>, |
| | 11 | | IReceivedFriendRequestHUDView, IFriendRequestHUDView |
| | 12 | | { |
| | 13 | | [SerializeField] internal GameObject bodyMessageContainer; |
| | 14 | | [SerializeField] internal TMP_InputField bodyMessageInput; |
| | 15 | | [SerializeField] internal TMP_Text dateLabel; |
| | 16 | | [SerializeField] internal TMP_Text nameLabel; |
| | 17 | | [SerializeField] internal ImageComponentView otherProfileImageInConfirmDefaultState; |
| | 18 | | [SerializeField] internal ImageComponentView otherProfileImageInConfirmSuccessState; |
| | 19 | | [SerializeField] internal ImageComponentView otherProfileImageInConfirmRejectState; |
| | 20 | | [SerializeField] internal ImageComponentView ownProfileImageInConfirmSuccessState; |
| | 21 | | [SerializeField] internal Button[] closeButtons; |
| | 22 | | [SerializeField] internal Button openPassportButton; |
| | 23 | | [SerializeField] internal Button rejectButton; |
| | 24 | | [SerializeField] internal GameObject pendingToRejectContainer; |
| | 25 | | [SerializeField] internal Button confirmButton; |
| | 26 | | [SerializeField] internal GameObject pendingToConfirmContainer; |
| | 27 | | [SerializeField] internal ShowHideAnimator showHideAnimatorForDefaultState; |
| | 28 | | [SerializeField] internal ShowHideAnimator showHideAnimatorForConfirmSuccessState; |
| | 29 | | [SerializeField] internal ShowHideAnimator showHideAnimatorForRejectSuccessState; |
| | 30 | | [SerializeField] internal Button[] buttonsToDisableOnPendingState; |
| | 31 | | [SerializeField] internal TMP_Text rejectSuccessLabel; |
| | 32 | | [SerializeField] internal TMP_Text confirmSuccessLabel; |
| | 33 | | [SerializeField] internal Canvas currentCanvas; |
| | 34 | |
|
| | 35 | | public event Action OnClose; |
| | 36 | | public event Action OnOpenProfile; |
| | 37 | | public event Action OnRejectFriendRequest; |
| | 38 | | public event Action OnConfirmFriendRequest; |
| | 39 | |
|
| | 40 | | private bool lastTryWasConfirm; |
| | 41 | |
|
| | 42 | | public static ReceivedFriendRequestHUDComponentView Create() => |
| 0 | 43 | | Instantiate( |
| | 44 | | Resources.Load<ReceivedFriendRequestHUDComponentView>("FriendRequests/ReceivedFriendRequestHUD")); |
| | 45 | |
|
| | 46 | | public override void Awake() |
| | 47 | | { |
| 0 | 48 | | base.Awake(); |
| | 49 | |
|
| 0 | 50 | | foreach (var button in closeButtons) |
| 0 | 51 | | button.onClick.AddListener(() => OnClose?.Invoke()); |
| | 52 | |
|
| 0 | 53 | | openPassportButton.onClick.AddListener(() => OnOpenProfile?.Invoke()); |
| | 54 | |
|
| 0 | 55 | | rejectButton.onClick.AddListener(() => |
| | 56 | | { |
| 0 | 57 | | lastTryWasConfirm = false; |
| 0 | 58 | | OnRejectFriendRequest?.Invoke(); |
| 0 | 59 | | }); |
| | 60 | |
|
| 0 | 61 | | confirmButton.onClick.AddListener(() => |
| | 62 | | { |
| 0 | 63 | | lastTryWasConfirm = true; |
| 0 | 64 | | OnConfirmFriendRequest?.Invoke(); |
| 0 | 65 | | }); |
| 0 | 66 | | } |
| | 67 | |
|
| | 68 | | public override void Dispose() |
| | 69 | | { |
| 0 | 70 | | base.Dispose(); |
| | 71 | |
|
| 0 | 72 | | foreach (var button in closeButtons) |
| 0 | 73 | | button.onClick.RemoveAllListeners(); |
| | 74 | |
|
| 0 | 75 | | openPassportButton.onClick.RemoveAllListeners(); |
| 0 | 76 | | rejectButton.onClick.RemoveAllListeners(); |
| 0 | 77 | | confirmButton.onClick.RemoveAllListeners(); |
| 0 | 78 | | } |
| | 79 | |
|
| | 80 | | public override void RefreshControl() |
| | 81 | | { |
| 0 | 82 | | if (model == null) |
| 0 | 83 | | return; |
| | 84 | |
|
| 0 | 85 | | SetBodyMessage(model.BodyMessage); |
| 0 | 86 | | SetTimestamp(model.RequestDate); |
| 0 | 87 | | SetSenderName(model.UserName); |
| 0 | 88 | | SetSenderProfilePicture(model.UserProfilePictureUri); |
| 0 | 89 | | SetRecipientProfilePicture(model.OwnProfilePictureUri); |
| 0 | 90 | | SetState(model.State); |
| 0 | 91 | | } |
| | 92 | |
|
| | 93 | | public void SetBodyMessage(string messageBody) |
| | 94 | | { |
| 0 | 95 | | model.BodyMessage = messageBody; |
| 0 | 96 | | bodyMessageInput.text = !string.IsNullOrEmpty(model.UserName) |
| | 97 | | ? $"<b>{model.UserName}:</b> {messageBody}" |
| | 98 | | : messageBody; |
| 0 | 99 | | bodyMessageContainer.SetActive(!string.IsNullOrEmpty(messageBody)); |
| 0 | 100 | | } |
| | 101 | |
|
| | 102 | | public void SetTimestamp(DateTime timestamp) |
| | 103 | | { |
| 0 | 104 | | model.RequestDate = timestamp; |
| 0 | 105 | | dateLabel.text = timestamp.Date.ToString("MMM dd", new CultureInfo("en-US")).ToUpper(); |
| 0 | 106 | | } |
| | 107 | |
|
| | 108 | | public void SetSenderName(string userName) |
| | 109 | | { |
| 0 | 110 | | model.UserName = userName; |
| 0 | 111 | | nameLabel.text = userName; |
| 0 | 112 | | rejectSuccessLabel.text = $"{userName} request rejected!"; |
| 0 | 113 | | confirmSuccessLabel.text = $"{userName} and you are friends now!"; |
| | 114 | |
|
| 0 | 115 | | if (!string.IsNullOrEmpty(model.BodyMessage)) |
| 0 | 116 | | bodyMessageInput.text = $"<b>{model.UserName}:</b> {model.BodyMessage}"; |
| 0 | 117 | | } |
| | 118 | |
|
| | 119 | | public void SetSenderProfilePicture(string uri) |
| | 120 | | { |
| 0 | 121 | | model.UserProfilePictureUri = uri; |
| 0 | 122 | | otherProfileImageInConfirmDefaultState.SetImage(uri); |
| 0 | 123 | | otherProfileImageInConfirmSuccessState.SetImage(uri); |
| 0 | 124 | | otherProfileImageInConfirmRejectState.SetImage(uri); |
| 0 | 125 | | } |
| | 126 | |
|
| | 127 | | public void SetRecipientProfilePicture(string uri) |
| | 128 | | { |
| 0 | 129 | | model.OwnProfilePictureUri = uri; |
| 0 | 130 | | ownProfileImageInConfirmSuccessState.SetImage(uri); |
| 0 | 131 | | } |
| | 132 | |
|
| | 133 | | public void SetState(ReceivedFriendRequestHUDModel.LayoutState state) |
| | 134 | | { |
| 0 | 135 | | model.State = state; |
| | 136 | |
|
| | 137 | | switch (state) |
| | 138 | | { |
| | 139 | | case ReceivedFriendRequestHUDModel.LayoutState.Default: |
| 0 | 140 | | SetDefaultState(); |
| 0 | 141 | | break; |
| | 142 | | case ReceivedFriendRequestHUDModel.LayoutState.Pending: |
| 0 | 143 | | SetPendingState(); |
| 0 | 144 | | break; |
| | 145 | | case ReceivedFriendRequestHUDModel.LayoutState.ConfirmSuccess: |
| 0 | 146 | | SetConfirmSuccessState(); |
| 0 | 147 | | break; |
| | 148 | | case ReceivedFriendRequestHUDModel.LayoutState.RejectSuccess: |
| 0 | 149 | | SetRejectSuccessState(); |
| | 150 | | break; |
| | 151 | | default: |
| | 152 | | break; |
| | 153 | | } |
| 0 | 154 | | } |
| | 155 | |
|
| | 156 | | public override void Show(bool instant = false) |
| | 157 | | { |
| 0 | 158 | | SetState(ReceivedFriendRequestHUDModel.LayoutState.Default); |
| 0 | 159 | | base.Show(instant); |
| 0 | 160 | | } |
| | 161 | |
|
| 0 | 162 | | public void Close() => base.Hide(); |
| | 163 | |
|
| 0 | 164 | | public void SetSortingOrder(int sortingOrder) => currentCanvas.sortingOrder = sortingOrder; |
| | 165 | |
|
| | 166 | | private void SetDefaultState() |
| | 167 | | { |
| 0 | 168 | | showHideAnimatorForDefaultState.Show(); |
| 0 | 169 | | showHideAnimatorForRejectSuccessState.Hide(true); |
| 0 | 170 | | showHideAnimatorForConfirmSuccessState.Hide(true); |
| | 171 | |
|
| 0 | 172 | | confirmButton.gameObject.SetActive(true); |
| 0 | 173 | | pendingToConfirmContainer.SetActive(false); |
| 0 | 174 | | rejectButton.gameObject.SetActive(true); |
| 0 | 175 | | pendingToRejectContainer.SetActive(false); |
| | 176 | |
|
| 0 | 177 | | foreach (var button in buttonsToDisableOnPendingState) |
| 0 | 178 | | button.interactable = true; |
| 0 | 179 | | } |
| | 180 | |
|
| | 181 | | private void SetPendingState() |
| | 182 | | { |
| 0 | 183 | | confirmButton.gameObject.SetActive(!lastTryWasConfirm); |
| 0 | 184 | | pendingToConfirmContainer.SetActive(lastTryWasConfirm); |
| 0 | 185 | | rejectButton.gameObject.SetActive(lastTryWasConfirm); |
| 0 | 186 | | pendingToRejectContainer.SetActive(!lastTryWasConfirm); |
| | 187 | |
|
| 0 | 188 | | foreach (var button in buttonsToDisableOnPendingState) |
| 0 | 189 | | button.interactable = false; |
| 0 | 190 | | } |
| | 191 | |
|
| | 192 | | private void SetConfirmSuccessState() |
| | 193 | | { |
| 0 | 194 | | showHideAnimatorForDefaultState.Hide(); |
| 0 | 195 | | showHideAnimatorForRejectSuccessState.Hide(true); |
| 0 | 196 | | showHideAnimatorForConfirmSuccessState.Show(); |
| 0 | 197 | | } |
| | 198 | |
|
| | 199 | | private void SetRejectSuccessState() |
| | 200 | | { |
| 0 | 201 | | showHideAnimatorForDefaultState.Hide(); |
| 0 | 202 | | showHideAnimatorForRejectSuccessState.Show(); |
| 0 | 203 | | showHideAnimatorForConfirmSuccessState.Hide(true); |
| 0 | 204 | | } |
| | 205 | | } |
| | 206 | | } |