< Summary

Class:ShowHideUIByTriggerMinimap
Assembly:HUDCommon
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/HUD/Common/ShowHideUIByTriggerMinimap.cs
Covered lines:3
Uncovered lines:1
Coverable lines:4
Total lines:14
Line coverage:75% (3 of 4)
Covered branches:0
Total branches:0
Covered methods:1
Total methods:1
Method coverage:100% (1 of 1)

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
SetUIVisibility(...)0%2.062075%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/HUD/Common/ShowHideUIByTriggerMinimap.cs

#LineLine coverage
 1using DCL;
 2using UnityEngine;
 3
 4[RequireComponent(typeof(CanvasGroup))]
 5public class ShowHideUIByTriggerMinimap : ShowHideUIByTrigger
 6{
 7
 8    protected override void SetUIVisibility(bool isVisible)
 9    {
 1010        if (!DataStore.i.HUDs.minimapVisible.Get())
 011            return;
 1012        base.SetUIVisibility(isVisible);
 1013    }
 14}

Methods/Properties

SetUIVisibility(System.Boolean)