| | 1 | | using MainScripts.DCL.Controllers.HotScenes; |
| | 2 | | using System; |
| | 3 | | using System.Collections.Generic; |
| | 4 | | using UnityEngine; |
| | 5 | |
|
| | 6 | | namespace DCLServices.MapRendererV2.MapLayers.UsersMarkers.ColdArea |
| | 7 | | { |
| | 8 | | internal partial struct ColdUserMarkersStorage |
| | 9 | | { |
| | 10 | | private readonly IColdUserMarker[] markers; |
| | 11 | | private readonly Action<IColdUserMarker, (string realmServer, Vector2Int coords)> setData; |
| | 12 | | private int usedMarkers; |
| | 13 | |
|
| | 14 | | internal ColdUserMarkersStorage( |
| | 15 | | IColdUserMarker[] markers, |
| | 16 | | Action<IColdUserMarker, (string realmServer, Vector2Int coords)> setData) |
| | 17 | | { |
| 69 | 18 | | this.markers = markers; |
| 69 | 19 | | this.setData = setData; |
| 69 | 20 | | usedMarkers = 0; |
| 69 | 21 | | } |
| | 22 | |
|
| 0 | 23 | | internal ReadOnlySpan<IColdUserMarker> Markers => markers.AsSpan()[..usedMarkers]; |
| | 24 | |
|
| 0 | 25 | | internal int Capacity => markers.Length; |
| | 26 | |
|
| | 27 | | internal void AdjustPoolSize( |
| | 28 | | int newCount, |
| | 29 | | out ReadOnlySpan<IColdUserMarker> newRents, |
| | 30 | | out ReadOnlySpan<IColdUserMarker> recycledRents) |
| | 31 | | { |
| 0 | 32 | | var recycledCount = usedMarkers - newCount; |
| 0 | 33 | | if (recycledCount > 0) |
| | 34 | | { |
| 0 | 35 | | var indexToRecycleFrom = usedMarkers - recycledCount; |
| 0 | 36 | | recycledRents = markers.AsSpan().Slice(indexToRecycleFrom, recycledCount); |
| 0 | 37 | | newRents = ReadOnlySpan<IColdUserMarker>.Empty; |
| | 38 | | } |
| | 39 | | else |
| | 40 | | { |
| 0 | 41 | | newRents = markers.AsSpan().Slice(usedMarkers, newCount - usedMarkers); |
| 0 | 42 | | recycledRents = ReadOnlySpan<IColdUserMarker>.Empty; |
| | 43 | | } |
| | 44 | |
|
| 0 | 45 | | usedMarkers = newCount; |
| 0 | 46 | | } |
| | 47 | |
|
| | 48 | | internal void Dispose() |
| | 49 | | { |
| 6 | 50 | | if (markers == null) |
| 0 | 51 | | return; |
| | 52 | |
|
| 1212 | 53 | | foreach (IColdUserMarker marker in markers) |
| 600 | 54 | | marker.Dispose(); |
| 6 | 55 | | } |
| | 56 | |
|
| | 57 | | internal void Update(IReadOnlyList<IHotScenesController.HotSceneInfo> scenesList, |
| | 58 | | out ReadOnlySpan<IColdUserMarker> newRents, |
| | 59 | | out ReadOnlySpan<IColdUserMarker> recycledRents) |
| | 60 | | { |
| 0 | 61 | | var scenesCount = scenesList.Count; |
| | 62 | |
|
| | 63 | | // count users parcels first so we don't add superfluous elements |
| 0 | 64 | | var usersParcelsCount = 0; |
| 0 | 65 | | var maxMarkers = markers.Length; |
| | 66 | |
|
| 0 | 67 | | for (var i = 0; i < scenesList.Count; i++) |
| 0 | 68 | | usersParcelsCount += scenesList[i].usersTotalCount; |
| | 69 | |
|
| | 70 | | // Partition parcels to fit `maxMarkers` |
| 0 | 71 | | var markersCount = Mathf.Min(usersParcelsCount, maxMarkers); |
| | 72 | |
|
| 0 | 73 | | AdjustPoolSize(markersCount, out newRents, out recycledRents); |
| | 74 | |
|
| 0 | 75 | | var step = Mathf.Max(1, usersParcelsCount / maxMarkers); |
| | 76 | |
|
| 0 | 77 | | var partitionPointer = 0; |
| 0 | 78 | | var dataIndex = 0; |
| | 79 | |
|
| 0 | 80 | | for (var i = 0; i < scenesCount; i++) |
| | 81 | | { |
| 0 | 82 | | var sceneInfo = scenesList[i]; |
| | 83 | |
|
| 0 | 84 | | if (sceneInfo.usersTotalCount <= 0) |
| | 85 | | continue; |
| | 86 | |
|
| 0 | 87 | | for (int realmIdx = 0; realmIdx < sceneInfo.realms.Length; realmIdx++) |
| | 88 | | { |
| 0 | 89 | | var realm = sceneInfo.realms[realmIdx]; |
| | 90 | |
|
| 0 | 91 | | for (int parcelIdx = 0; parcelIdx < realm.userParcels.Length && dataIndex < markersCount; parcelIdx+ |
| | 92 | | { |
| 0 | 93 | | if (partitionPointer == 0) |
| | 94 | | { |
| 0 | 95 | | var obj = markers[dataIndex]; |
| 0 | 96 | | setData(obj, (realm.serverName, realm.userParcels[parcelIdx])); |
| | 97 | |
|
| 0 | 98 | | dataIndex++; |
| 0 | 99 | | partitionPointer += step - 1; |
| | 100 | | } |
| | 101 | | else |
| | 102 | | { |
| 0 | 103 | | partitionPointer--; |
| | 104 | | } |
| | 105 | | } |
| | 106 | | } |
| | 107 | | } |
| 0 | 108 | | } |
| | 109 | | } |
| | 110 | | } |