| | 1 | | using Cysharp.Threading.Tasks; |
| | 2 | | using DCL; |
| | 3 | | using DCL.Helpers; |
| | 4 | | using MainScripts.DCL.Helpers.Utils; |
| | 5 | | using System.Threading; |
| | 6 | | using UnityEngine; |
| | 7 | | using Object = UnityEngine.Object; |
| | 8 | |
|
| | 9 | | namespace DCLServices.MapRendererV2.MapLayers.Atlas |
| | 10 | | { |
| | 11 | | public class ParcelChunkController : IChunkController |
| | 12 | | { |
| | 13 | | private const int PIXELS_PER_UNIT = 50; |
| | 14 | | private const string CHUNKS_API = "https://api.decentraland.org/v1/map.png"; |
| | 15 | |
|
| | 16 | | private readonly SpriteRenderer spriteRenderer; |
| | 17 | |
|
| | 18 | | private Service<IWebRequestController> webRequestController; |
| | 19 | |
|
| 550 | 20 | | public ParcelChunkController(SpriteRenderer prefab, Vector3 chunkLocalPosition, Vector2Int coordsCenter, Transfo |
| | 21 | | { |
| 550 | 22 | | spriteRenderer = Object.Instantiate(prefab, parent); |
| | 23 | | #if UNITY_EDITOR |
| 550 | 24 | | spriteRenderer.gameObject.name = $"Chunk {coordsCenter.x},{coordsCenter.y}"; |
| | 25 | | #endif |
| 550 | 26 | | var transform = spriteRenderer.transform; |
| | 27 | |
|
| 550 | 28 | | transform.localScale = Vector3.one * PIXELS_PER_UNIT; |
| 550 | 29 | | transform.localPosition = chunkLocalPosition; |
| 550 | 30 | | } |
| | 31 | |
|
| | 32 | | public async UniTask LoadImage(int chunkSize, int parcelSize, Vector2Int mapPosition, CancellationToken ct) |
| | 33 | | { |
| 550 | 34 | | string url = $"{CHUNKS_API}?center={mapPosition.x},{mapPosition.y}&width={chunkSize}&height={chunkSize}&size |
| 1650 | 35 | | var webRequest = await webRequestController.Ref.GetTextureAsync(url, cancellationToken: ct); |
| | 36 | |
|
| 70 | 37 | | var texture = CreateTexture(webRequest.downloadHandler.data); |
| 70 | 38 | | texture.wrapMode = TextureWrapMode.Clamp; |
| | 39 | |
|
| 70 | 40 | | spriteRenderer.sprite = |
| | 41 | | Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2Ext.OneHalf, PIXELS_PER_UNI |
| | 42 | |
|
| | 43 | | Texture2D CreateTexture(byte[] data) |
| | 44 | | { |
| 70 | 45 | | Texture2D texture2D = new Texture2D(1, 1); |
| 70 | 46 | | texture2D.LoadImage(data); |
| 70 | 47 | | return texture2D; |
| | 48 | | } |
| 70 | 49 | | } |
| | 50 | |
|
| | 51 | | public void Dispose() |
| | 52 | | { |
| 0 | 53 | | if (spriteRenderer) |
| 0 | 54 | | Utils.SafeDestroy(spriteRenderer.gameObject); |
| 0 | 55 | | } |
| | 56 | |
|
| | 57 | | public void SetDrawOrder(int order) |
| | 58 | | { |
| 550 | 59 | | spriteRenderer.sortingOrder = order; |
| 550 | 60 | | } |
| | 61 | | } |
| | 62 | | } |