| | 1 | | using DCL.Helpers; |
| | 2 | | using UnityEngine; |
| | 3 | |
|
| | 4 | | namespace DCLServices.MapRendererV2.MapLayers.ParcelHighlight |
| | 5 | | { |
| | 6 | | internal class ParcelHighlightMarker : IParcelHighlightMarker |
| | 7 | | { |
| | 8 | | private readonly ParcelHighlightMarkerObject obj; |
| | 9 | |
|
| 0 | 10 | | public Vector2 Pivot => obj.pivot; |
| | 11 | |
|
| 97 | 12 | | public ParcelHighlightMarker(ParcelHighlightMarkerObject obj) |
| | 13 | | { |
| 97 | 14 | | this.obj = obj; |
| 97 | 15 | | Deactivate(); |
| 97 | 16 | | } |
| | 17 | |
|
| | 18 | | public void Dispose() |
| | 19 | | { |
| 0 | 20 | | Utils.SafeDestroy(obj.gameObject); |
| 0 | 21 | | } |
| | 22 | |
|
| | 23 | | public void SetCoordinates(Vector2Int coords, Vector3 position) |
| | 24 | | { |
| 0 | 25 | | obj.text.text = $"{coords.x}, {coords.y}"; |
| 0 | 26 | | obj.transform.localPosition = position; |
| 0 | 27 | | } |
| | 28 | |
|
| | 29 | | public void Activate() |
| | 30 | | { |
| 0 | 31 | | obj.gameObject.SetActive(true); |
| 0 | 32 | | } |
| | 33 | |
|
| | 34 | | public void Deactivate() |
| | 35 | | { |
| 194 | 36 | | if (obj != null && obj.gameObject != null) |
| 194 | 37 | | obj.gameObject.SetActive(false); |
| 194 | 38 | | } |
| | 39 | |
|
| | 40 | | public void SetZoom(float baseZoom, float newZoom) |
| | 41 | | { |
| 0 | 42 | | obj.SetScale(baseZoom, newZoom); |
| 0 | 43 | | } |
| | 44 | | } |
| | 45 | | } |