< Summary

Class:DCLServices.MapRendererV2.MapLayers.PlayerMarker.PlayerMarkerObject
Assembly:MapRendererV2
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/DCLServices/MapRendererV2/MapLayers/PlayerMarker/PlayerMarkerObject.cs
Covered lines:6
Uncovered lines:0
Coverable lines:6
Total lines:24
Line coverage:100% (6 of 6)
Covered branches:0
Total branches:0
Covered methods:2
Total methods:2
Method coverage:100% (2 of 2)

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
SetAnimatedCircleVisibility(...)0%110100%
SetSortingOrder(...)0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/DCLServices/MapRendererV2/MapLayers/PlayerMarker/PlayerMarkerObject.cs

#LineLine coverage
 1using DCL;
 2using UnityEngine;
 3
 4namespace DCLServices.MapRendererV2.MapLayers.PlayerMarker
 5{
 6    internal class PlayerMarkerObject : MapRendererMarkerBase
 7    {
 8        [SerializeField] private SpriteRenderer compass;
 9        [SerializeField] private SpriteRenderer circle;
 10        [SerializeField] private SpriteRenderer friendsArea;
 11
 12        public void SetAnimatedCircleVisibility(bool visible)
 13        {
 26014            circle.enabled = visible;
 26015        }
 16
 17        public void SetSortingOrder(int sortingOrder)
 18        {
 9619            compass.sortingOrder = sortingOrder;
 9620            circle.sortingOrder = sortingOrder - 1;
 9621            friendsArea.sortingOrder = sortingOrder - 1;
 9622        }
 23    }
 24}