| | 1 | | using DCL; |
| | 2 | | using UnityEngine; |
| | 3 | |
|
| | 4 | | namespace DCLServices.MapRendererV2.MapLayers.PlayerMarker |
| | 5 | | { |
| | 6 | | internal class PlayerMarkerObject : MapRendererMarkerBase |
| | 7 | | { |
| | 8 | | [SerializeField] private SpriteRenderer compass; |
| | 9 | | [SerializeField] private SpriteRenderer circle; |
| | 10 | | [SerializeField] private SpriteRenderer friendsArea; |
| | 11 | |
|
| | 12 | | public void SetAnimatedCircleVisibility(bool visible) |
| | 13 | | { |
| 260 | 14 | | circle.enabled = visible; |
| 260 | 15 | | } |
| | 16 | |
|
| | 17 | | public void SetSortingOrder(int sortingOrder) |
| | 18 | | { |
| 96 | 19 | | compass.sortingOrder = sortingOrder; |
| 96 | 20 | | circle.sortingOrder = sortingOrder - 1; |
| 96 | 21 | | friendsArea.sortingOrder = sortingOrder - 1; |
| 96 | 22 | | } |
| | 23 | | } |
| | 24 | | } |