< Summary

Class:DCL.MemoryManagerDesktop
Assembly:MemoryManagerDesktop
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Desktop/Scripts/MainScripts/DCL/Controllers/MemoryManagerDesktop/MemoryManagerDesktop.cs
Covered lines:0
Uncovered lines:2
Coverable lines:2
Total lines:16
Line coverage:0% (0 of 2)
Covered branches:0
Total branches:0
Covered methods:0
Total methods:2
Method coverage:0% (0 of 2)

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
Dispose()0%2100%
Initialize()0%2100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Desktop/Scripts/MainScripts/DCL/Controllers/MemoryManagerDesktop/MemoryManagerDesktop.cs

#LineLine coverage
 1using System.Collections;
 2using System.Collections.Generic;
 3using UnityEngine;
 4using UnityEngine.Profiling;
 5
 6namespace DCL
 7{
 8    public class MemoryManagerDesktop : IMemoryManager
 9    {
 10        public event System.Action OnCriticalMemory;
 11
 012        public void Dispose() { }
 13
 014        public void Initialize() { }
 15    }
 16}

Methods/Properties

Dispose()
Initialize()