| | 1 | | using MainScripts.DCL.ServiceProviders.OpenSea.RequestHandlers; |
| | 2 | | using System; |
| | 3 | | using System.Collections; |
| | 4 | | using System.Collections.Generic; |
| | 5 | | using UnityEngine; |
| | 6 | |
|
| | 7 | | namespace MainScripts.DCL.ServiceProviders.OpenSea.RequestScheduler |
| | 8 | | { |
| | 9 | | internal class RequestScheduler |
| | 10 | | { |
| | 11 | | const float REQUEST_DELAY = 0.4f; // max ~2 requests per second |
| | 12 | |
|
| | 13 | | public event Action<IRequestHandler> OnRequestReadyToSend; |
| | 14 | |
|
| 130 | 15 | | private readonly List<IRequestHandler> scheduledRequests = new List<IRequestHandler>(); |
| | 16 | |
|
| | 17 | | private float lastRequestSentTime = 0; |
| | 18 | | private Coroutine scheduleTask = null; |
| | 19 | |
|
| | 20 | | public void EnqueueRequest(IRequestHandler requests) |
| | 21 | | { |
| 0 | 22 | | requests.schedulableRequestHandler.OnReadyToSchedule -= OnRequestReadyToSchedule; |
| | 23 | |
|
| 0 | 24 | | if (requests.schedulableRequestHandler.isReadyToSchedule) |
| | 25 | | { |
| 0 | 26 | | OnRequestReadyToSchedule(requests); |
| | 27 | | } |
| | 28 | | else |
| | 29 | | { |
| 0 | 30 | | requests.schedulableRequestHandler.OnReadyToSchedule += OnRequestReadyToSchedule; |
| | 31 | | } |
| 0 | 32 | | } |
| | 33 | |
|
| | 34 | | private void OnRequestReadyToSchedule(IRequestHandler requestHandler) |
| | 35 | | { |
| 0 | 36 | | if (Time.unscaledTime - lastRequestSentTime >= REQUEST_DELAY) |
| | 37 | | { |
| 0 | 38 | | SendRequest(requestHandler); |
| 0 | 39 | | return; |
| | 40 | | } |
| | 41 | |
|
| 0 | 42 | | scheduledRequests.Add(requestHandler); |
| | 43 | |
|
| 0 | 44 | | if (scheduleTask == null) |
| | 45 | | { |
| 0 | 46 | | scheduleTask = CoroutineStarter.Start(ScheduleTaskRoutine()); |
| | 47 | | } |
| 0 | 48 | | } |
| | 49 | |
|
| | 50 | | private void SendRequest(IRequestHandler requestHandler) |
| | 51 | | { |
| 0 | 52 | | lastRequestSentTime = Time.unscaledTime; |
| 0 | 53 | | OnRequestReadyToSend?.Invoke(requestHandler); |
| 0 | 54 | | } |
| | 55 | |
|
| | 56 | | IEnumerator ScheduleTaskRoutine() |
| | 57 | | { |
| 0 | 58 | | while (scheduledRequests.Count > 0) |
| | 59 | | { |
| 0 | 60 | | float waitTime = Mathf.Clamp(REQUEST_DELAY - (Time.unscaledTime - lastRequestSentTime), 0, REQUEST_DELAY |
| 0 | 61 | | yield return WaitForSecondsCache.Get(waitTime); |
| 0 | 62 | | SendRequest(scheduledRequests[0]); |
| 0 | 63 | | scheduledRequests.RemoveAt(0); |
| | 64 | | } |
| | 65 | |
|
| 0 | 66 | | scheduleTask = null; |
| 0 | 67 | | } |
| | 68 | | } |
| | 69 | | } |